from typing import Union from marl_factory_grid.environment.actions import Action from marl_factory_grid.modules.doors import constants as d from marl_factory_grid.modules.doors.entitites import Door from marl_factory_grid.utils.results import ActionResult class DoorUse(Action): def __init__(self, **kwargs): """ Attempts to interact with door (open/close it) and returns an action result if successful. """ super().__init__(d.ACTION_DOOR_USE, d.REWARD_USE_DOOR_VALID, d.REWARD_USE_DOOR_FAIL, **kwargs) def do(self, entity, state) -> Union[None, ActionResult]: # Check if agent really is standing on a door: entities_close = state.entities.get_entities_near_pos(entity.pos) valid = False for door in [e for e in entities_close if isinstance(e, Door)]: try: # Will always be true, when there is at least a single door. valid = door.use() state.print(f'{entity.name} just used a {door.name} at {door.pos}') except AttributeError: pass if not valid: # When he doesn't stand next to a door tell me. state.print(f'{entity.name} just tried to use a door at {entity.pos}, but there is none.') return self.get_result(valid, entity)