from typing import Union, List, NamedTuple import numpy as np class MovementProperties(NamedTuple): allow_square_movement: bool = True allow_diagonal_movement: bool = False allow_no_op: bool = False # Preperations for Entities (not used yet) class Entity: @property def pos(self): return self._pos @property def identifier(self): return self._identifier def __init__(self, identifier, pos): self._pos = pos self._identifier = identifier class AgentState: def __init__(self, i: int, action: int): self.i = i self.action = action self.collision_vector = None self.action_valid = None self.pos = None self.info = {} @property def collisions(self): return np.argwhere(self.collision_vector != 0).flatten() def update(self, **kwargs): # is this hacky?? o.0 for key, value in kwargs.items(): if hasattr(self, key): self.__setattr__(key, value) else: raise AttributeError(f'"{key}" cannot be updated, this attr is not a part of {self.__class__.__name__}') class Register: @property def n(self): return len(self) def __init__(self): self._register = dict() def __len__(self): return len(self._register) def __add__(self, other: Union[str, List[str]]): other = other if isinstance(other, list) else [other] assert all([isinstance(x, str) for x in other]), f'All item names have to be of type {str}.' self._register.update({key+len(self._register): value for key, value in enumerate(other)}) return self def register_additional_items(self, other: Union[str, List[str]]): self_with_additional_items = self + other return self_with_additional_items def keys(self): return self._register.keys() def items(self): return self._register.items() def __getitem__(self, item): return self._register[item] def by_name(self, item): return list(self._register.keys())[list(self._register.values()).index(item)] def __repr__(self): return f'{self.__class__.__name__}({self._register})' class Actions(Register): @property def movement_actions(self): return self._movement_actions def __init__(self, movement_properties: MovementProperties): self.allow_no_op = movement_properties.allow_no_op self.allow_diagonal_movement = movement_properties.allow_diagonal_movement self.allow_square_movement = movement_properties.allow_square_movement # FIXME: There is a bug in helpers because there actions are ints. and the order matters. # assert not(self.allow_square_movement is False and self.allow_diagonal_movement is True), \ # "There is a bug in helpers!!!" super(Actions, self).__init__() if self.allow_square_movement: self + ['north', 'east', 'south', 'west'] if self.allow_diagonal_movement: self + ['north_east', 'south_east', 'south_west', 'north_west'] self._movement_actions = self._register.copy() if self.allow_no_op: self + 'no-op' def is_moving_action(self, action: Union[str, int]): if isinstance(action, str): return action in self.movement_actions.values() else: return self[action] in self.movement_actions.values() def is_no_op(self, action: Union[str, int]): if isinstance(action, str): action = self.by_name(action) return self[action] == 'no-op' class StateSlice(Register): def __init__(self, n_agents: int): super(StateSlice, self).__init__() offset = 1 self.register_additional_items(['level', *[f'agent#{i}' for i in range(offset, n_agents+offset)]])