from typing import Union from marl_factory_grid.environment.actions import Action from marl_factory_grid.utils.results import ActionResult from marl_factory_grid.modules.items import constants as i, rewards as r from marl_factory_grid.environment import constants as c class ItemAction(Action): def __init__(self, failed_dropoff_reward: float | None = None, valid_dropoff_reward: float | None = None, **kwargs): super().__init__(i.ITEM_ACTION, r.PICK_UP_FAIL, r.PICK_UP_VALID, **kwargs) self.failed_drop_off_reward = failed_dropoff_reward if failed_dropoff_reward is not None else r.DROP_OFF_FAIL self.valid_drop_off_reward = valid_dropoff_reward if valid_dropoff_reward is not None else r.DROP_OFF_FAIL def get_dropoff_result(self, validity, entity): reward = self.valid_drop_off_reward if validity else self.failed_drop_off_reward return ActionResult(self.__name__, validity, reward=reward, entity=entity) def do(self, entity, state) -> Union[None, ActionResult]: inventory = state[i.INVENTORY].by_entity(entity) if drop_off := state[i.DROP_OFF].by_pos(entity.pos): if inventory: valid = drop_off.place_item(inventory.pop()) else: valid = c.NOT_VALID if valid: state.print(f'{entity.name} just dropped of an item at {drop_off.pos}.') else: state.print(f'{entity.name} just tried to drop off at {entity.pos}, but failed.') return self.get_dropoff_result(valid, entity) elif items := state[i.ITEM].by_pos(entity.pos): item = items[0] item.change_parent_collection(inventory) item.set_pos(c.VALUE_NO_POS) state.print(f'{entity.name} just picked up an item at {entity.pos}') return self.get_result(c.VALID, entity) else: state.print(f'{entity.name} just tried to pick up an item at {entity.pos}, but failed.') return self.get_result(c.NOT_VALID, entity)