from environment.groups.env_objects import EnvObjects from environment.groups.mixins import PositionMixin from environment.entity.wall_floor import Floor from modules.clean_up.entitites import DirtPile from environment import constants as c class DirtPiles(PositionMixin, EnvObjects): _entity = DirtPile is_blocking_light: bool = False can_collide: bool = False @property def amount(self): return sum([dirt.amount for dirt in self]) def __init__(self, *args, initial_amount=2, initial_dirt_ratio=0.05, dirt_spawn_r_var=0.1, max_local_amount=5, clean_amount=1, max_global_amount: int = 20, **kwargs): super(DirtPiles, self).__init__(*args, **kwargs) self.clean_amount = clean_amount self.initial_amount = initial_amount self.initial_dirt_ratio = initial_dirt_ratio self.dirt_spawn_r_var = dirt_spawn_r_var self.max_global_amount = max_global_amount self.max_local_amount = max_local_amount def spawn_dirt(self, then_dirty_tiles, amount) -> bool: if isinstance(then_dirty_tiles, Floor): then_dirty_tiles = [then_dirty_tiles] for tile in then_dirty_tiles: if not self.amount > self.max_global_amount: if dirt := self.by_pos(tile.pos): new_value = dirt.amount + amount dirt.set_new_amount(new_value) else: dirt = DirtPile(tile, initial_amount=amount, spawn_variation=self.dirt_spawn_r_var) self.add_item(dirt) else: return c.NOT_VALID return c.VALID def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool: free_for_dirt = [x for x in state[c.FLOOR] if len(x.guests) == 0 or ( len(x.guests) == 1 and isinstance(next(y for y in x.guests), DirtPile)) ] state.rng.shuffle(free_for_dirt) var = self.dirt_spawn_r_var new_spawn = abs(self.initial_dirt_ratio + (state.rng.uniform(-var, var) if initial_spawn else 0)) n_dirt_tiles = max(0, int(new_spawn * len(free_for_dirt))) return self.spawn_dirt(free_for_dirt[:n_dirt_tiles], self.initial_amount) def __repr__(self): s = super(DirtPiles, self).__repr__() return f'{s[:-1]}, {self.amount})'