from typing import Union import marl_factory_grid.modules.machines.constants from marl_factory_grid.environment.actions import Action from marl_factory_grid.utils.results import ActionResult from marl_factory_grid.modules.machines import constants as m from marl_factory_grid.environment import constants as c from marl_factory_grid.utils import helpers as h class MachineAction(Action): def __init__(self): super().__init__(m.MACHINE_ACTION) def do(self, entity, state) -> Union[None, ActionResult]: if machine := h.get_first(state[m.MACHINES].by_pos(entity.pos)): if valid := machine.maintain(): return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_VALID) else: return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_FAIL) else: return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_FAIL )