from marl_factory_grid.environment.entity.entity import Entity from marl_factory_grid.utils.utility_classes import RenderEntity from marl_factory_grid.environment import constants as c from marl_factory_grid.modules.doors import constants as d class DoorIndicator(Entity): @property def encoding(self): return d.VALUE_ACCESS_INDICATOR def render(self): return None def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.__delattr__('move') class Door(Entity): @property def var_is_blocking_pos(self): return False if self.is_open else True @property def var_is_blocking_light(self): return False if self.is_open else True @property def var_can_collide(self): return False if self.is_open else True @property def encoding(self): return d.VALUE_CLOSED_DOOR if self.is_closed else d.VALUE_OPEN_DOOR @property def str_state(self): return 'open' if self.is_open else 'closed' def __init__(self, *args, closed_on_init=True, auto_close_interval=10, **kwargs): self._status = d.STATE_CLOSED super(Door, self).__init__(*args, **kwargs) self.auto_close_interval = auto_close_interval self.time_to_close = 0 if not closed_on_init: self._open() else: self._close() def summarize_state(self): state_dict = super().summarize_state() state_dict.update(state=str(self.str_state), time_to_close=int(self.time_to_close)) return state_dict @property def is_closed(self): return self._status == d.STATE_CLOSED @property def is_open(self): return self._status == d.STATE_OPEN @property def status(self): return self._status def render(self): name, state = 'door_open' if self.is_open else 'door_closed', 'blank' return RenderEntity(name, self.pos, 1, 'none', state, self.u_int + 1) def use(self): if self._status == d.STATE_OPEN: self._close() else: self._open() return c.VALID def tick(self, state): if self.is_open and len(state.entities.pos_dict[self.pos]) == 2 and self.time_to_close: self.time_to_close -= 1 return c.NOT_VALID elif self.is_open and not self.time_to_close and len(state.entities.pos_dict[self.pos]) == 2: self.use() return c.VALID else: return c.NOT_VALID def _open(self): self._status = d.STATE_OPEN self.time_to_close = self.auto_close_interval def _close(self): self._status = d.STATE_CLOSED