from marl_factory_grid.environment import constants as c from marl_factory_grid.environment.groups.collection import Collection from marl_factory_grid.modules.clean_up.entitites import DirtPile class DirtPiles(Collection): _entity = DirtPile @property def var_is_blocking_light(self): return False @property def var_can_collide(self): return False @property def var_can_move(self): return False @property def var_has_position(self): return True @property def amount(self): return sum([dirt.amount for dirt in self]) def __init__(self, *args, initial_amount=2, initial_dirt_ratio=0.05, dirt_spawn_r_var=0.1, max_local_amount=5, clean_amount=1, max_global_amount: int = 20, **kwargs): super(DirtPiles, self).__init__(*args, **kwargs) self.clean_amount = clean_amount self.initial_amount = initial_amount self.initial_dirt_ratio = initial_dirt_ratio self.dirt_spawn_r_var = dirt_spawn_r_var self.max_global_amount = max_global_amount self.max_local_amount = max_local_amount def spawn(self, then_dirty_positions, amount) -> bool: for pos in then_dirty_positions: if not self.amount > self.max_global_amount: if dirt := self.by_pos(pos): new_value = dirt.amount + amount dirt.set_new_amount(new_value) else: dirt = DirtPile(pos, initial_amount=amount, spawn_variation=self.dirt_spawn_r_var) self.add_item(dirt) else: return c.NOT_VALID return c.VALID def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool: free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 1 or ( len(state.entities.pos_dict[x]) == 2 and isinstance(next(y for y in x), DirtPile))] state.rng.shuffle(free_for_dirt) var = self.dirt_spawn_r_var new_spawn = abs(self.initial_dirt_ratio + (state.rng.uniform(-var, var) if initial_spawn else 0)) n_dirty_positions = max(0, int(new_spawn * len(free_for_dirt))) return self.spawn(free_for_dirt[:n_dirty_positions], self.initial_amount) def __repr__(self): s = super(DirtPiles, self).__repr__() return f'{s[:-1]}, {self.amount})'