# Names DANGER_ZONE = 'x' # Dange Zone tile _identifier for resolving the string based map files. DEFAULTS = 'Defaults' SELF = 'Self' PLACEHOLDER = 'Placeholder' WALL = 'Wall' # Identifier of Wall-objects and groups (groups). WALLS = 'Walls' # Identifier of Wall-objects and groups (groups). LEVEL = 'Level' # Identifier of Level-objects and groups (groups). AGENT = 'Agent' # Identifier of Agent-objects and groups (groups). OTHERS = 'Other' COMBINED = 'Combined' GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice SPAWN_ENTITY_RULE = 'SpawnEntity' # Attributes IS_BLOCKING_LIGHT = 'var_is_blocking_light' HAS_POSITION = 'var_has_position' HAS_NO_POSITION = 'has_no_position' ALL = 'All' # Symbols (Read from map-files) SYMBOL_WALL = '#' SYMBOL_FLOOR = '-' VALID = True # Identifier to rename boolean values in the context of actions. NOT_VALID = False # Identifier to rename boolean values in the context of actions. VALUE_FREE_CELL = 0 # Free-Cell value used in observation VALUE_OCCUPIED_CELL = 1 # Occupied-Cell value used in observation VALUE_NO_POS = (-9999, -9999) # Invalid Position value used in the environment (smth. is off-grid) ACTION = 'action' # Identifier of Action-objects and groups (groups). COLLISION = 'Collisions' # Identifier to use in the context of collitions. # LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos. VALIDITY = 'VALIDITY' # Identifiert for retrieving the Validity of Action, Tick, etc. ... # Actions # Movements NORTH = 'north' EAST = 'east' SOUTH = 'south' WEST = 'west' NORTHEAST = 'north_east' SOUTHEAST = 'south_east' SOUTHWEST = 'south_west' NORTHWEST = 'north_west' # Move Groups MOVE8 = 'Move8' MOVE4 = 'Move4' # No-Action / Wait NOOP = 'Noop' # Result Identifier MOVEMENTS_VALID = 'motion_valid' MOVEMENTS_FAIL = 'motion_not_valid' DEFAULT_PATH = 'environment' MODULE_PATH = 'modules'