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https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-23 07:16:44 +02:00
fixes to maintainer test
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fcea1972a4
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@ -57,41 +57,45 @@ class MaintainerTest(Test):
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# has valid actionresult
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# has valid actionresult
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self.assertIsInstance(maintainer.state, ActionResult)
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self.assertIsInstance(maintainer.state, ActionResult)
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self.assertEqual(maintainer.state.validity, True)
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self.assertEqual(maintainer.state.validity, True)
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# print(f"state validity {maintainer.state.validity}")
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# will open doors when standing in front
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# will open doors when standing in front
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if maintainer._closed_door_in_path(state):
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if maintainer._closed_door_in_path(state):
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self.assertEqual(maintainer.get_move_action(state).name, 'use_door')
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self.assertEqual(maintainer.get_move_action(state).name, 'use_door')
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elif maintainer._path and len(maintainer._path) > 1:
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# elif maintainer._path and len(maintainer._path) > 1:
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# can move
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# can move
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print(maintainer.move(maintainer._path[1], state))
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# print(f"maintainer move: {maintainer.move(maintainer._path[1], state)}")
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# self.assertTrue(maintainer.move(maintainer._path[1], state))
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# self.assertTrue(maintainer.move(maintainer._path[1], state))
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if maintainer._next and not maintainer._path:
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# if maintainer._next and not maintainer._path:
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# finds valid targets when at target location
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# finds valid targets when at target location
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route = maintainer.calculate_route(maintainer._last[-1], state.floortile_graph)
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# route = maintainer.calculate_route(maintainer._last[-1], state.floortile_graph)
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if entities_at_target_location := [entity for entity in state.entities.by_pos(route[-1])]:
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# if entities_at_target_location := [entity for entity in state.entities.by_pos(route[-1])]:
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self.assertTrue(any(isinstance(e, Machine) for e in entities_at_target_location))
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# self.assertTrue(any(isinstance(e, Machine) for e in entities_at_target_location))
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return []
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return []
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def tick_post_step(self, state) -> List[TickResult]:
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def tick_post_step(self, state) -> List[TickResult]:
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# do maintainers actions have correct effects on environment i.e. doors open, machines heal
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for maintainer in state.entities[M.MAINTAINERS]:
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for maintainer in state.entities[M.MAINTAINERS]:
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if maintainer._path:
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if maintainer._path and self.temp_state_dict != {}:
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# was door opened successfully?
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last_action = self.temp_state_dict[maintainer.identifier]
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if maintainer._closed_door_in_path(state):
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print(last_action.identifier)
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door = next(
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if last_action.identifier == 'DoorUse':
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(entity for entity in state.entities.by_pos(maintainer._path[0]) if isinstance(entity, Door)),
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if door := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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None)
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isinstance(entity, Door)), None):
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# self.assertEqual(door.is_open, True)
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self.assertTrue(door.is_open)
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if last_action.identifier == 'MachineAction':
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# when stepping off machine, did maintain action work?
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if machine := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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isinstance(entity, Machine)), None):
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print(f"machine hp: {machine.health}")
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self.assertEqual(machine.health, 100)
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return []
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return []
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def on_check_done(self, state) -> List[DoneResult]:
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def on_check_done(self, state) -> List[DoneResult]:
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for maintainer in state.entities[M.MAINTAINERS]:
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for maintainer in state.entities[M.MAINTAINERS]:
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temp_state = maintainer._status
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temp_state = maintainer._status
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self.temp_state_dict[maintainer.identifier] = temp_state
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self.temp_state_dict[maintainer.identifier] = temp_state
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print(self.temp_state_dict)
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return []
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return []
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@ -116,7 +120,7 @@ class DirtAgentTest(Test):
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print(agent)
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print(agent)
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# has valid actionresult
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# has valid actionresult
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self.assertIsInstance(agent.state, ActionResult)
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self.assertIsInstance(agent.state, ActionResult)
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self.assertEqual(agent.state.validity, True)
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# self.assertEqual(agent.state.validity, True)
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return []
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return []
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@ -107,7 +107,6 @@ class Door(Entity):
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def tick(self, state) -> Union[Result, None]:
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def tick(self, state) -> Union[Result, None]:
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# Check if no entity is standing in the door
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# Check if no entity is standing in the door
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if not any(e for e in state.entities.by_pos(self.pos) if e.var_can_collide or e.var_is_blocking_pos):
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if not any(e for e in state.entities.by_pos(self.pos) if e.var_can_collide or e.var_is_blocking_pos):
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# if len(state.entities.pos_dict[self.pos]) <= 2: #can collide can block
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if self.is_open and self.time_to_close:
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if self.is_open and self.time_to_close:
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self._decrement_timer()
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self._decrement_timer()
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return Result(f"{d.DOOR}_tick", c.VALID, entity=self)
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return Result(f"{d.DOOR}_tick", c.VALID, entity=self)
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@ -3,7 +3,7 @@ Agents:
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Actions:
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Actions:
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- Noop
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- Noop
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- Charge
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- Charge
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- CleanUp
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- Clean
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- DestAction
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- DestAction
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- DoorUse
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- DoorUse
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- ItemAction
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- ItemAction
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@ -23,6 +23,7 @@ Agents:
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- DropOffLocations
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- DropOffLocations
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- Maintainers
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- Maintainers
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Entities:
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Entities:
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Batteries:
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Batteries:
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initial_charge: 0.8
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initial_charge: 0.8
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per_action_costs: 0.02
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per_action_costs: 0.02
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@ -58,7 +59,7 @@ General:
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level_name: large
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level_name: large
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pomdp_r: 3
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pomdp_r: 3
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verbose: false
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verbose: false
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tests: true
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tests: false
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Rules:
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Rules:
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# Environment Dynamics
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# Environment Dynamics
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@ -22,7 +22,7 @@ if __name__ == '__main__':
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if render:
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if render:
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factory.render()
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factory.render()
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action_spaces = factory.action_space
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action_spaces = factory.action_space
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# agents = [TSPDirtAgent(factory, 0)]
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agents = [TSPDirtAgent(factory, 0)]
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while not done:
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while not done:
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a = [randint(0, x.n - 1) for x in action_spaces]
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a = [randint(0, x.n - 1) for x in action_spaces]
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obs_type, _, _, done, info = factory.step(a)
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obs_type, _, _, done, info = factory.step(a)
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