my update

This commit is contained in:
romue
2021-11-11 10:59:13 +01:00
parent 6287380f60
commit ea4582a59e
10 changed files with 88 additions and 308 deletions

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@ -0,0 +1,27 @@
def rooms(n_agents=1):
from environments.factory.factory_dirt_item import DirtItemFactory
from environments.factory.factory_item import ItemFactory, ItemProperties
from environments.factory.factory_dirt import DirtProperties, DirtFactory
from environments.utility_classes import MovementProperties, ObservationProperties, AgentRenderOptions
obs_props = ObservationProperties(render_agents=AgentRenderOptions.NOT,
omit_agent_self=True,
additional_agent_placeholder=None,
frames_to_stack=0,
pomdp_r=2
)
move_props = MovementProperties(allow_diagonal_movement=True,
allow_square_movement=True,
allow_no_op=False)
dirt_props = DirtProperties(initial_dirt_ratio=0.35, initial_dirt_spawn_r_var=0.1,
clean_amount=0.34,
max_spawn_amount=0.1, max_global_amount=20,
max_local_amount=1, spawn_frequency=0, max_spawn_ratio=0.05,
dirt_smear_amount=0.0, agent_can_interact=True)
factory_kwargs = dict(n_agents=n_agents, max_steps=400, parse_doors=True,
level_name='rooms', record_episodes=False, doors_have_area=False,
verbose=False,
mv_prop=move_props,
obs_prop=obs_props
)
return DirtFactory(dirt_props=dirt_props, **factory_kwargs)

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@ -1,57 +1,7 @@
import random
from pathlib import Path
from environments.factory.factory_dirt import DirtFactory, DirtProperties
from environments.factory.factory_item import ItemFactory, ItemProperties
from environments.logging.recorder import RecorderCallback
from environments.utility_classes import MovementProperties
from environments.factory.factory_dirt import DirtFactory
from environments.factory.factory_item import ItemFactory
class DirtItemFactory(ItemFactory, DirtFactory):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if __name__ == '__main__':
with RecorderCallback(filepath=Path('debug_out') / f'recorder_xxxx.json', occupation_map=False,
trajectory_map=False) as recorder:
dirt_props = DirtProperties(clean_amount=2, gain_amount=0.1, max_global_amount=20,
max_local_amount=1, spawn_frequency=3, max_spawn_ratio=0.05,
dirt_smear_amount=0.0, agent_can_interact=True)
item_props = ItemProperties(n_items=5, agent_can_interact=True)
move_props = MovementProperties(allow_diagonal_movement=True,
allow_square_movement=True,
allow_no_op=False)
render = True
factory = DirtItemFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=200, combin_agent_obs=True,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=True, verbose=False, cast_shadows=True,
movement_properties=move_props, dirt_properties=dirt_props
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1
_ = factory.observation_space
for epoch in range(4):
random_actions = [[random.randint(0, n_actions) for _
in range(factory.n_agents)] for _
in range(factory.max_steps + 1)]
env_state = factory.reset()
r = 0
for agent_i_action in random_actions:
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
# recorder.read_info(0, info_obj)
r += step_r
if render:
factory.render()
if done_bool:
# recorder.read_done(0, done_bool)
break
print(f'Factory run {epoch} done, reward is:\n {r}')
pass

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@ -126,6 +126,6 @@ class Renderer:
if __name__ == '__main__':
renderer = Renderer(fps=2, cell_size=40)
for i in range(15):
entity_1 = RenderEntity('agent', [5, i], 1, 'idle', 'idle')
entity_1 = RenderEntity('agent_collision', [5, i], 1, 'idle', 'idle')
renderer.render([entity_1])