all vars are properties, removed comments

This commit is contained in:
Chanumask
2023-10-22 12:05:38 +02:00
parent b1fe698d52
commit e87bd3aaa0
19 changed files with 66 additions and 193 deletions

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@@ -80,7 +80,7 @@ General:
level_name: rooms # 'double', 'large', 'simple', ...
```
... or create your own , maybe with the help of [asciiflow.com](https://asciiflow.com/#/).
Make sure to use `#` as [Walls](marl_factory_grid/environment/entity/wall_floor.py), `-` as free (walkable) [Floor](marl_factory_grid/environment/entity/wall_floor.py)-Tiles, `D` for [Walls](./modules/doors/entities.py).
Make sure to use `#` as [Walls](marl_factory_grid/environment/entity/wall.py), `-` as free (walkable) [Floor](marl_factory_grid/environment/entity/wall.py)-Tiles, `D` for [Walls](./modules/doors/entities.py).
Other Entites (define you own) may bring their own `Symbols`
#### Entites

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@@ -5,10 +5,8 @@ import numpy as np
from .object import Object
from .. import constants as c
from .object import EnvObject
from ...utils.utility_classes import RenderEntity
from ...utils.render import RenderEntity
from ...utils.results import ActionResult
from ...utils.utility_classes import RenderEntity
class Entity(Object, abc.ABC):
@@ -152,7 +150,6 @@ class Entity(Object, abc.ABC):
pos = tuple(pos)
try:
return self.state.entities.pos_dict[pos]
# return next(e for e in self if e.pos == pos)
except StopIteration:
pass
except ValueError:

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@@ -13,7 +13,7 @@ class Object:
return True
@property
def var_has_position(self): # brauchen wir das hier jetzt?
def var_has_position(self):
try:
return self.pos != c.VALUE_NO_POS or False
except AttributeError:

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@@ -0,0 +1,31 @@
from typing import List
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import EnvObject
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.utils import helpers as h
class Wall(Entity):
@property
def var_can_collide(self):
return True
@property
def encoding(self):
return c.VALUE_OCCUPIED_CELL
def render(self):
return RenderEntity(c.WALL, self.pos)
@property
def var_is_blocking_pos(self):
return True
@property
def var_is_blocking_light(self):
return True

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@@ -1,121 +0,0 @@
from typing import List
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import EnvObject
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.utils import helpers as h
class Floor(EnvObject):
@property
def var_has_position(self):
return True
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_is_blocking_pos(self):
return False
@property
def var_is_blocking_light(self):
return False
@property
def encoding(self):
return c.VALUE_OCCUPIED_CELL
# @property
# def guests_that_can_collide(self):
# return [x for x in self.guests if x.var_can_collide]
@property
def guests(self):
return self._guests.values()
@property
def x(self):
return self.pos[0]
@property
def y(self):
return self.pos[1]
@property
def is_blocked(self):
return any([x.var_is_blocking_pos for x in self.guests])
def __init__(self, pos, **kwargs):
super(Floor, self).__init__(**kwargs)
self._guests = dict()
self.pos = tuple(pos)
self._neighboring_floor: List[Floor] = list()
self._blocked_by = None
def __len__(self):
return len(self._guests)
def is_empty(self):
return not len(self._guests)
def is_occupied(self):
return bool(len(self._guests))
def enter(self, guest, spawn=False):
same_pos = guest.name not in self._guests
not_blocked = not self.is_blocked
no_become_blocked_when_occupied = not (guest.var_is_blocking_pos and self.is_occupied())
not_introduce_collision = not (spawn and guest.var_can_collide and any(x.var_can_collide for x in self.guests))
if same_pos and not_blocked and no_become_blocked_when_occupied and not_introduce_collision:
self._guests.update({guest.name: guest})
return c.VALID
else:
return c.NOT_VALID
def leave(self, guest):
try:
del self._guests[guest.name]
except (ValueError, KeyError):
return c.NOT_VALID
return c.VALID
def __repr__(self):
return f'{self.name}(@{self.pos})'
def summarize_state(self, **_):
return dict(name=self.name, x=int(self.x), y=int(self.y))
def render(self):
return None
class Wall(Entity):
@property
def var_can_collide(self):
return True
@property
def encoding(self):
return c.VALUE_OCCUPIED_CELL
def render(self):
return RenderEntity(c.WALL, self.pos)
@property
def var_is_blocking_pos(self):
return True
@property
def var_is_blocking_light(self):
return True

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@@ -4,13 +4,29 @@ from marl_factory_grid.environment.entity.object import EnvObject
class Collection(Objects):
_entity = EnvObject
var_is_blocking_light: bool = False
var_can_collide: bool = False
var_can_move: bool = False
var_has_position: bool = False # alles was posmixin hat true
var_has_bound = False # batteries, globalpos, inventories true
var_can_be_bound: bool = False # == ^
@property
def var_is_blocking_light(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_can_move(self):
return False
@property
def var_has_position(self):
return False # alles was posmixin hat true
@property
def var_has_bound(self):
return False # batteries, globalpos, inventories true
@property # beide bounds hier? inventory can be bound
def var_can_be_bound(self):
return False
@property
def encodings(self):

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@@ -33,9 +33,6 @@ class Entities(Objects):
self.pos_dict = defaultdict(list)
super().__init__()
# def all_floors(self):
# return[key for key, val in self.pos_dict.items() if any('floor' in x.name.lower() for x in val)]
def guests_that_can_collide(self, pos):
return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
@@ -91,8 +88,6 @@ class Entities(Objects):
def by_pos(self, pos: (int, int)):
return self.pos_dict[pos]
# found_entities = [y for y in (x.by_pos(pos) for x in self.values() if hasattr(x, 'by_pos')) if y is not None]
# return found_entities
@property
def positions(self):

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@@ -1,10 +1,7 @@
from typing import List, Tuple
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.wall_floor import Floor
class PositionMixin:
@@ -39,7 +36,6 @@ class PositionMixin:
pos = tuple(pos)
try:
return self.pos_dict[pos]
# return next(e for e in self if e.pos == pos)
except StopIteration:
pass
except ValueError:

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@@ -54,7 +54,6 @@ class Objects:
assert self._data[item.name] is None, f'{item.name} allready exists!!!'
self._data.update({item.name: item})
item.set_collection(self)
# self.notify_add_entity(item)
for observer in self.observers:
observer.notify_add_entity(item)
return self

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@@ -1,10 +1,7 @@
import random
from typing import List, Tuple
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.wall import Wall
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.environment.entity.wall_floor import Wall, Floor
class Walls(PositionMixin, Collection):
@@ -28,16 +25,3 @@ class Walls(PositionMixin, Collection):
return super().by_pos(pos)[0]
except IndexError:
return None
class Floors(Walls):
_entity = Floor
symbol = c.SYMBOL_FLOOR
var_is_blocking_light: bool = False
var_can_collide: bool = False
def __init__(self, *args, **kwargs):
super(Floors, self).__init__(*args, **kwargs)
self._value = c.VALUE_FREE_CELL

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@@ -1,5 +1,3 @@
from typing import NamedTuple, Union
# Battery Env
CHARGE_PODS = 'ChargePods'
BATTERIES = 'Batteries'

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@@ -1,10 +1,8 @@
from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
from marl_factory_grid.environment.entity.object import EnvObject, Object
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import Object
from marl_factory_grid.modules.batteries import constants as b
from marl_factory_grid.utils.utility_classes import RenderEntity
class Battery(Object):
@@ -70,7 +68,6 @@ class Pod(Entity):
def charge_battery(self, battery: Battery):
if battery.charge_level == 1.0:
return c.NOT_VALID
# if sum(guest for guest in self.tile.guests if 'agent' in guest.name.lower()) > 1:
if sum(1 for key, val in self.state.entities.pos_dict[self.pos] for guest in val if
'agent' in guest.name.lower()) > 1:
return c.NOT_VALID

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@@ -45,10 +45,6 @@ class DirtPiles(PositionMixin, Collection):
def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool:
free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 1 or (
len(state.entities.pos_dict[x]) == 2 and isinstance(next(y for y in x), DirtPile))]
# free_for_dirt = [x for x in state[c.FLOOR]
# if len(x.guests) == 0 or (
# len(x.guests) == 1 and
# isinstance(next(y for y in x.guests), DirtPile))]
state.rng.shuffle(free_for_dirt)
var = self.dirt_spawn_r_var

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@@ -54,7 +54,7 @@ class DirtSmearOnMove(Rule):
if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
if smeared_dirt := round(old_pos_dirt.amount * self.smear_amount, 2):
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt): # pos statt tile
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt):
results.append(TickResult(identifier=self.name, entity=entity,
reward=0, validity=c.VALID))
return results

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@@ -1,11 +1,10 @@
from collections import defaultdict
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.modules.destinations import constants as d
from marl_factory_grid.utils.utility_classes import RenderEntity
class Destination(Entity):

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@@ -84,14 +84,12 @@ class Maintainer(Entity):
def _door_is_close(self, state):
state.print("Found a door that is close.")
try:
# return next(y for x in self.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
except StopIteration:
return None
def _predict_move(self, state):
next_pos = self._path[0]
# if len(state[c.FLOORS].by_pos(next_pos).guests_that_can_collide) > 0:
if any(x for x in state.entities.pos_dict[next_pos] if x.var_can_collide) > 0:
action = c.NOOP
else:

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@@ -1,14 +1,10 @@
from typing import List
from .entities import Maintainer
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from .entities import Maintainer
from ..machines import constants as mc
from ..machines.actions import MachineAction
from ...utils.states import Gamestate
from ..machines import constants as mc
class Maintainers(PositionMixin, Collection):

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@@ -1,12 +1,7 @@
import random
from typing import List, Tuple
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import Object
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.modules.doors import constants as d
class Zone(Object):

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@@ -57,7 +57,7 @@ class Gamestate(object):
@property
def moving_entites(self):
return [y for x in self.entities for y in x if x.var_can_move] # wird das aus dem String gelesen?
return [y for x in self.entities for y in x if x.var_can_move]
def __init__(self, entities, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
self.entities = entities
@@ -110,15 +110,12 @@ class Gamestate(object):
results.extend(on_check_done_result)
return results
def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
positions = [pos for pos, entity_list_for_position in self.entities.pos_dict.items()
if any([e.var_can_collide for e in entity_list_for_position])]
return positions
def check_move_validity(self, moving_entity, position):
# if (guest.name not in self._guests and not self.is_blocked)
# and not (guest.var_is_blocking_pos and self.is_occupied()):
if moving_entity.pos != position and not any(
entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]) and not (
moving_entity.var_is_blocking_pos and self.entities.is_occupied(position)):