mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-09-15 23:37:14 +02:00
all vars are properties, removed comments
This commit is contained in:
@@ -80,7 +80,7 @@ General:
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level_name: rooms # 'double', 'large', 'simple', ...
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```
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... or create your own , maybe with the help of [asciiflow.com](https://asciiflow.com/#/).
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Make sure to use `#` as [Walls](marl_factory_grid/environment/entity/wall_floor.py), `-` as free (walkable) [Floor](marl_factory_grid/environment/entity/wall_floor.py)-Tiles, `D` for [Walls](./modules/doors/entities.py).
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Make sure to use `#` as [Walls](marl_factory_grid/environment/entity/wall.py), `-` as free (walkable) [Floor](marl_factory_grid/environment/entity/wall.py)-Tiles, `D` for [Walls](./modules/doors/entities.py).
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Other Entites (define you own) may bring their own `Symbols`
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#### Entites
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@@ -5,10 +5,8 @@ import numpy as np
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from .object import Object
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from .. import constants as c
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from .object import EnvObject
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from ...utils.utility_classes import RenderEntity
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from ...utils.render import RenderEntity
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from ...utils.results import ActionResult
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from ...utils.utility_classes import RenderEntity
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class Entity(Object, abc.ABC):
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@@ -152,7 +150,6 @@ class Entity(Object, abc.ABC):
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pos = tuple(pos)
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try:
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return self.state.entities.pos_dict[pos]
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# return next(e for e in self if e.pos == pos)
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except StopIteration:
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pass
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except ValueError:
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@@ -13,7 +13,7 @@ class Object:
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return True
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@property
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def var_has_position(self): # brauchen wir das hier jetzt?
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def var_has_position(self):
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try:
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return self.pos != c.VALUE_NO_POS or False
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except AttributeError:
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31
marl_factory_grid/environment/entity/wall.py
Normal file
31
marl_factory_grid/environment/entity/wall.py
Normal file
@@ -0,0 +1,31 @@
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from typing import List
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import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.object import EnvObject
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.utils import helpers as h
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class Wall(Entity):
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@property
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def var_can_collide(self):
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return True
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@property
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def encoding(self):
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return c.VALUE_OCCUPIED_CELL
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def render(self):
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return RenderEntity(c.WALL, self.pos)
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@property
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def var_is_blocking_pos(self):
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return True
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@property
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def var_is_blocking_light(self):
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return True
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@@ -1,121 +0,0 @@
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from typing import List
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import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.object import EnvObject
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.utils import helpers as h
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class Floor(EnvObject):
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@property
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def var_has_position(self):
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return True
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_is_blocking_pos(self):
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return False
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def encoding(self):
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return c.VALUE_OCCUPIED_CELL
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# @property
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# def guests_that_can_collide(self):
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# return [x for x in self.guests if x.var_can_collide]
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@property
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def guests(self):
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return self._guests.values()
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@property
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def x(self):
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return self.pos[0]
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@property
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def y(self):
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return self.pos[1]
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@property
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def is_blocked(self):
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return any([x.var_is_blocking_pos for x in self.guests])
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def __init__(self, pos, **kwargs):
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super(Floor, self).__init__(**kwargs)
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self._guests = dict()
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self.pos = tuple(pos)
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self._neighboring_floor: List[Floor] = list()
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self._blocked_by = None
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def __len__(self):
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return len(self._guests)
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def is_empty(self):
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return not len(self._guests)
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def is_occupied(self):
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return bool(len(self._guests))
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def enter(self, guest, spawn=False):
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same_pos = guest.name not in self._guests
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not_blocked = not self.is_blocked
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no_become_blocked_when_occupied = not (guest.var_is_blocking_pos and self.is_occupied())
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not_introduce_collision = not (spawn and guest.var_can_collide and any(x.var_can_collide for x in self.guests))
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if same_pos and not_blocked and no_become_blocked_when_occupied and not_introduce_collision:
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self._guests.update({guest.name: guest})
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return c.VALID
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else:
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return c.NOT_VALID
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def leave(self, guest):
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try:
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del self._guests[guest.name]
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except (ValueError, KeyError):
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return c.NOT_VALID
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return c.VALID
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def __repr__(self):
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return f'{self.name}(@{self.pos})'
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def summarize_state(self, **_):
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return dict(name=self.name, x=int(self.x), y=int(self.y))
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def render(self):
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return None
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class Wall(Entity):
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@property
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def var_can_collide(self):
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return True
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@property
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def encoding(self):
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return c.VALUE_OCCUPIED_CELL
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def render(self):
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return RenderEntity(c.WALL, self.pos)
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@property
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def var_is_blocking_pos(self):
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return True
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@property
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def var_is_blocking_light(self):
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return True
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@@ -4,13 +4,29 @@ from marl_factory_grid.environment.entity.object import EnvObject
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class Collection(Objects):
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_entity = EnvObject
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var_is_blocking_light: bool = False
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var_can_collide: bool = False
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var_can_move: bool = False
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var_has_position: bool = False # alles was posmixin hat true
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var_has_bound = False # batteries, globalpos, inventories true
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var_can_be_bound: bool = False # == ^
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@property
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def var_is_blocking_light(self):
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return False
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@property
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def var_can_collide(self):
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return False
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@property
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def var_can_move(self):
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return False
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@property
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def var_has_position(self):
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return False # alles was posmixin hat true
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@property
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def var_has_bound(self):
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return False # batteries, globalpos, inventories true
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@property # beide bounds hier? inventory can be bound
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def var_can_be_bound(self):
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return False
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@property
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def encodings(self):
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@@ -33,9 +33,6 @@ class Entities(Objects):
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self.pos_dict = defaultdict(list)
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super().__init__()
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# def all_floors(self):
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# return[key for key, val in self.pos_dict.items() if any('floor' in x.name.lower() for x in val)]
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def guests_that_can_collide(self, pos):
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return[x for val in self.pos_dict[pos] for x in val if x.var_can_collide]
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@@ -91,8 +88,6 @@ class Entities(Objects):
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def by_pos(self, pos: (int, int)):
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return self.pos_dict[pos]
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# found_entities = [y for y in (x.by_pos(pos) for x in self.values() if hasattr(x, 'by_pos')) if y is not None]
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# return found_entities
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@property
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def positions(self):
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@@ -1,10 +1,7 @@
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from typing import List, Tuple
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import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.wall_floor import Floor
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class PositionMixin:
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@@ -39,7 +36,6 @@ class PositionMixin:
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pos = tuple(pos)
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try:
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return self.pos_dict[pos]
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# return next(e for e in self if e.pos == pos)
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except StopIteration:
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pass
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except ValueError:
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@@ -54,7 +54,6 @@ class Objects:
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assert self._data[item.name] is None, f'{item.name} allready exists!!!'
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self._data.update({item.name: item})
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item.set_collection(self)
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# self.notify_add_entity(item)
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for observer in self.observers:
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observer.notify_add_entity(item)
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return self
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@@ -1,10 +1,7 @@
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import random
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from typing import List, Tuple
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.wall import Wall
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from marl_factory_grid.environment.entity.wall_floor import Wall, Floor
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class Walls(PositionMixin, Collection):
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@@ -28,16 +25,3 @@ class Walls(PositionMixin, Collection):
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return super().by_pos(pos)[0]
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except IndexError:
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return None
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class Floors(Walls):
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_entity = Floor
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symbol = c.SYMBOL_FLOOR
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var_is_blocking_light: bool = False
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var_can_collide: bool = False
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def __init__(self, *args, **kwargs):
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super(Floors, self).__init__(*args, **kwargs)
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self._value = c.VALUE_FREE_CELL
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@@ -1,5 +1,3 @@
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from typing import NamedTuple, Union
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# Battery Env
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CHARGE_PODS = 'ChargePods'
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BATTERIES = 'Batteries'
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@@ -1,10 +1,8 @@
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from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
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from marl_factory_grid.environment.entity.object import EnvObject, Object
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.object import Object
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from marl_factory_grid.modules.batteries import constants as b
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from marl_factory_grid.utils.utility_classes import RenderEntity
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class Battery(Object):
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@@ -70,7 +68,6 @@ class Pod(Entity):
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def charge_battery(self, battery: Battery):
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if battery.charge_level == 1.0:
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return c.NOT_VALID
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# if sum(guest for guest in self.tile.guests if 'agent' in guest.name.lower()) > 1:
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if sum(1 for key, val in self.state.entities.pos_dict[self.pos] for guest in val if
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'agent' in guest.name.lower()) > 1:
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return c.NOT_VALID
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@@ -45,10 +45,6 @@ class DirtPiles(PositionMixin, Collection):
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def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool:
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free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 1 or (
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len(state.entities.pos_dict[x]) == 2 and isinstance(next(y for y in x), DirtPile))]
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# free_for_dirt = [x for x in state[c.FLOOR]
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# if len(x.guests) == 0 or (
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# len(x.guests) == 1 and
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# isinstance(next(y for y in x.guests), DirtPile))]
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state.rng.shuffle(free_for_dirt)
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var = self.dirt_spawn_r_var
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@@ -54,7 +54,7 @@ class DirtSmearOnMove(Rule):
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if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
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if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
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if smeared_dirt := round(old_pos_dirt.amount * self.smear_amount, 2):
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if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt): # pos statt tile
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if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt):
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results.append(TickResult(identifier=self.name, entity=entity,
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reward=0, validity=c.VALID))
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return results
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@@ -1,11 +1,10 @@
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from collections import defaultdict
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.modules.destinations import constants as d
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from marl_factory_grid.utils.utility_classes import RenderEntity
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class Destination(Entity):
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@@ -84,14 +84,12 @@ class Maintainer(Entity):
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def _door_is_close(self, state):
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state.print("Found a door that is close.")
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try:
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# return next(y for x in self.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
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return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
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except StopIteration:
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return None
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def _predict_move(self, state):
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next_pos = self._path[0]
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# if len(state[c.FLOORS].by_pos(next_pos).guests_that_can_collide) > 0:
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if any(x for x in state.entities.pos_dict[next_pos] if x.var_can_collide) > 0:
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action = c.NOOP
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else:
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@@ -1,14 +1,10 @@
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from typing import List
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from .entities import Maintainer
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from marl_factory_grid.environment.entity.wall_floor import Floor
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from marl_factory_grid.environment.groups.collection import Collection
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from .entities import Maintainer
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from ..machines import constants as mc
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from ..machines.actions import MachineAction
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from ...utils.states import Gamestate
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from ..machines import constants as mc
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class Maintainers(PositionMixin, Collection):
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@@ -1,12 +1,7 @@
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import random
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from typing import List, Tuple
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment.entity.object import Object
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from marl_factory_grid.utils.utility_classes import RenderEntity
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.doors import constants as d
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class Zone(Object):
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@@ -57,7 +57,7 @@ class Gamestate(object):
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@property
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def moving_entites(self):
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return [y for x in self.entities for y in x if x.var_can_move] # wird das aus dem String gelesen?
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return [y for x in self.entities for y in x if x.var_can_move]
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def __init__(self, entities, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
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self.entities = entities
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@@ -110,15 +110,12 @@ class Gamestate(object):
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results.extend(on_check_done_result)
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return results
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def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
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positions = [pos for pos, entity_list_for_position in self.entities.pos_dict.items()
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if any([e.var_can_collide for e in entity_list_for_position])]
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return positions
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def check_move_validity(self, moving_entity, position):
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# if (guest.name not in self._guests and not self.is_blocked)
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# and not (guest.var_is_blocking_pos and self.is_occupied()):
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if moving_entity.pos != position and not any(
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entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]) and not (
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moving_entity.var_is_blocking_pos and self.entities.is_occupied(position)):
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