all vars are properties, removed comments

This commit is contained in:
Chanumask
2023-10-22 12:05:38 +02:00
parent b1fe698d52
commit e87bd3aaa0
19 changed files with 66 additions and 193 deletions

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@@ -1,5 +1,3 @@
from typing import NamedTuple, Union
# Battery Env
CHARGE_PODS = 'ChargePods'
BATTERIES = 'Batteries'

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@@ -1,10 +1,8 @@
from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
from marl_factory_grid.environment.entity.object import EnvObject, Object
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import Object
from marl_factory_grid.modules.batteries import constants as b
from marl_factory_grid.utils.utility_classes import RenderEntity
class Battery(Object):
@@ -70,7 +68,6 @@ class Pod(Entity):
def charge_battery(self, battery: Battery):
if battery.charge_level == 1.0:
return c.NOT_VALID
# if sum(guest for guest in self.tile.guests if 'agent' in guest.name.lower()) > 1:
if sum(1 for key, val in self.state.entities.pos_dict[self.pos] for guest in val if
'agent' in guest.name.lower()) > 1:
return c.NOT_VALID

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@@ -45,10 +45,6 @@ class DirtPiles(PositionMixin, Collection):
def trigger_dirt_spawn(self, state, initial_spawn=False) -> bool:
free_for_dirt = [x for x in state.entities.floorlist if len(state.entities.pos_dict[x]) == 1 or (
len(state.entities.pos_dict[x]) == 2 and isinstance(next(y for y in x), DirtPile))]
# free_for_dirt = [x for x in state[c.FLOOR]
# if len(x.guests) == 0 or (
# len(x.guests) == 1 and
# isinstance(next(y for y in x.guests), DirtPile))]
state.rng.shuffle(free_for_dirt)
var = self.dirt_spawn_r_var

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@@ -54,7 +54,7 @@ class DirtSmearOnMove(Rule):
if is_move(entity.state.identifier) and entity.state.validity == c.VALID:
if old_pos_dirt := state[d.DIRT].by_pos(entity.last_pos):
if smeared_dirt := round(old_pos_dirt.amount * self.smear_amount, 2):
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt): # pos statt tile
if state[d.DIRT].spawn(entity.pos, amount=smeared_dirt):
results.append(TickResult(identifier=self.name, entity=entity,
reward=0, validity=c.VALID))
return results

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@@ -1,11 +1,10 @@
from collections import defaultdict
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.modules.destinations import constants as d
from marl_factory_grid.utils.utility_classes import RenderEntity
class Destination(Entity):

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@@ -84,14 +84,12 @@ class Maintainer(Entity):
def _door_is_close(self, state):
state.print("Found a door that is close.")
try:
# return next(y for x in self.tile.neighboring_floor for y in x.guests if do.DOOR in y.name)
return next(y for x in state.entities.neighboring_positions(self.state.pos) for y in state.entities.pos_dict[x] if do.DOOR in y.name)
except StopIteration:
return None
def _predict_move(self, state):
next_pos = self._path[0]
# if len(state[c.FLOORS].by_pos(next_pos).guests_that_can_collide) > 0:
if any(x for x in state.entities.pos_dict[next_pos] if x.var_can_collide) > 0:
action = c.NOOP
else:

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@@ -1,14 +1,10 @@
from typing import List
from .entities import Maintainer
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from .entities import Maintainer
from ..machines import constants as mc
from ..machines.actions import MachineAction
from ...utils.states import Gamestate
from ..machines import constants as mc
class Maintainers(PositionMixin, Collection):

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@@ -1,12 +1,7 @@
import random
from typing import List, Tuple
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment.entity.object import Object
from marl_factory_grid.utils.utility_classes import RenderEntity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.modules.doors import constants as d
class Zone(Object):