mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-22 11:41:34 +02:00
new observation properties for testing of technical limitations
This commit is contained in:
@ -16,7 +16,8 @@ from environments.helpers import Constants as c, Constants
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from environments import helpers as h
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from environments.factory.base.objects import Agent, Tile, Action
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from environments.factory.base.registers import Actions, Entities, Agents, Doors, FloorTiles, WallTiles, PlaceHolders
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from environments.utility_classes import MovementProperties
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from environments.utility_classes import MovementProperties, ObservationProperties
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from environments.utility_classes import AgentRenderOptions as a_obs
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import simplejson
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@ -33,7 +34,7 @@ class BaseFactory(gym.Env):
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@property
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def observation_space(self):
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if r := self.pomdp_r:
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if r := self._pomdp_r:
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z = self._obs_cube.shape[0]
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xy = r*2 + 1
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level_shape = (z, xy, xy)
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@ -44,24 +45,32 @@ class BaseFactory(gym.Env):
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@property
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def pomdp_diameter(self):
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return self.pomdp_r * 2 + 1
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return self._pomdp_r * 2 + 1
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@property
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def movement_actions(self):
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return self._actions.movement_actions
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def __enter__(self):
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return self if self.frames_to_stack == 0 else FrameStack(self, self.frames_to_stack)
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return self if self.obs_prop.frames_to_stack == 0 else \
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FrameStack(self, self.obs_prop.frames_to_stack)
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.close()
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def __init__(self, level_name='simple', n_agents=1, max_steps=int(5e2), pomdp_r: Union[None, int] = 0,
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movement_properties: MovementProperties = MovementProperties(), parse_doors=False,
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combin_agent_obs: bool = False, frames_to_stack=0, record_episodes=False,
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omit_agent_in_obs=False, done_at_collision=False, cast_shadows=True, additional_agent_placeholder=None,
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def __init__(self, level_name='simple', n_agents=1, max_steps=int(5e2),
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mv_prop: MovementProperties = MovementProperties(),
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obs_prop: ObservationProperties = ObservationProperties(),
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parse_doors=False, record_episodes=False, done_at_collision=False,
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verbose=False, doors_have_area=True, env_seed=time.time_ns(), **kwargs):
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assert frames_to_stack != 1 and frames_to_stack >= 0, "'frames_to_stack' cannot be negative or 1."
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if isinstance(mv_prop, dict):
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mv_prop = MovementProperties(**mv_prop)
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if isinstance(obs_prop, dict):
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obs_prop = ObservationProperties(**obs_prop)
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assert obs_prop.frames_to_stack != 1 and \
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obs_prop.frames_to_stack >= 0, "'frames_to_stack' cannot be negative or 1."
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if kwargs:
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print(f'Following kwargs were passed, but ignored: {kwargs}')
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@ -69,24 +78,18 @@ class BaseFactory(gym.Env):
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self.env_seed = env_seed
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self.seed(env_seed)
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self._base_rng = np.random.default_rng(self.env_seed)
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if isinstance(movement_properties, dict):
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movement_properties = MovementProperties(**movement_properties)
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self.movement_properties = movement_properties
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self.mv_prop = mv_prop
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self.obs_prop = obs_prop
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self.level_name = level_name
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self._level_shape = None
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self.verbose = verbose
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self.additional_agent_placeholder = additional_agent_placeholder
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self._renderer = None # expensive - don't use it when not required !
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self._entities = Entities()
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self.n_agents = n_agents
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self.max_steps = max_steps
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self.pomdp_r = pomdp_r
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self.combin_agent_obs = combin_agent_obs
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self.omit_agent_in_obs = omit_agent_in_obs
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self.cast_shadows = cast_shadows
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self.frames_to_stack = frames_to_stack
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self._pomdp_r = self.obs_prop.pomdp_r
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self.done_at_collision = done_at_collision
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self.record_episodes = record_episodes
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@ -130,24 +133,32 @@ class BaseFactory(gym.Env):
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parsed_doors = h.one_hot_level(parsed_level, c.DOOR)
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if np.any(parsed_doors):
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door_tiles = [floor.by_pos(pos) for pos in np.argwhere(parsed_doors == c.OCCUPIED_CELL.value)]
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doors = Doors.from_tiles(door_tiles, self._level_shape, context=floor)
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doors = Doors.from_tiles(door_tiles, self._level_shape,
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entity_kwargs=dict(context=floor)
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)
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entities.update({c.DOORS: doors})
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# Actions
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self._actions = Actions(self.movement_properties, can_use_doors=self.parse_doors)
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self._actions = Actions(self.mv_prop, can_use_doors=self.parse_doors)
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if additional_actions := self.additional_actions:
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self._actions.register_additional_items(additional_actions)
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# Agents
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agents = Agents.from_tiles(floor.empty_tiles[:self.n_agents], self._level_shape,
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individual_slices=not self.combin_agent_obs)
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individual_slices=self.obs_prop.render_agents == a_obs.SEPERATE,
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hide_from_obs_builder=self.obs_prop.render_agents == a_obs.LEVEL,
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is_observable=self.obs_prop.render_agents != a_obs.NOT
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)
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entities.update({c.AGENT: agents})
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if self.additional_agent_placeholder is not None:
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if self.obs_prop.additional_agent_placeholder is not None:
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# TODO: Make this accept Lists for multiple placeholders
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# Empty Observations with either [0, 1, N(0, 1)]
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placeholder = PlaceHolders.from_tiles([self._NO_POS_TILE], self._level_shape,
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fill_value=self.additional_agent_placeholder)
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entity_kwargs=dict(
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fill_value=self.obs_prop.additional_agent_placeholder)
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)
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entities.update({c.AGENT_PLACEHOLDER: placeholder})
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@ -163,24 +174,11 @@ class BaseFactory(gym.Env):
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return self._entities
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def _init_obs_cube(self):
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arrays = self._entities.observable_arrays
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arrays = self._entities.obs_arrays
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# FIXME: Move logic to Register
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if self.omit_agent_in_obs and self.n_agents == 1:
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del arrays[c.AGENT]
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# This does not seem to be necesarry, because this case is allready handled by the Agent Register Class
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# elif self.omit_agent_in_obs:
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# arrays[c.AGENT] = np.delete(arrays[c.AGENT], 0, axis=0)
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obs_cube_z = sum([a.shape[0] if not self[key].is_per_agent else 1 for key, a in arrays.items()])
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self._obs_cube = np.zeros((obs_cube_z, *self._level_shape), dtype=np.float32)
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# Optionally Pad this obs cube for pomdp cases
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if r := self.pomdp_r:
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x, y = self._level_shape
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# was c.SHADOW
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self._padded_obs_cube = np.full((obs_cube_z, x + r*2, y + r*2), c.SHADOWED_CELL.value, dtype=np.float32)
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self._padded_obs_cube[:, r:r+x, r:r+y] = self._obs_cube
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def reset(self) -> (np.ndarray, int, bool, dict):
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_ = self._base_init_env()
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self._init_obs_cube()
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@ -198,7 +196,6 @@ class BaseFactory(gym.Env):
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assert isinstance(actions, Iterable), f'"actions" has to be in [{int, list}]'
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self._steps += 1
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done = False
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# Pre step Hook for later use
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self.hook_pre_step()
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@ -285,17 +282,22 @@ class BaseFactory(gym.Env):
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def _build_per_agent_obs(self, agent: Agent, state_array_dict) -> np.ndarray:
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agent_pos_is_omitted = False
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agent_omit_idx = None
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if self.omit_agent_in_obs and self.n_agents == 1:
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if self.obs_prop.omit_agent_self and self.n_agents == 1:
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# There is only a single agent and we want to omit the agent obs, so just remove the array.
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del state_array_dict[c.AGENT]
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elif self.omit_agent_in_obs and self.combin_agent_obs and self.n_agents > 1:
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# del state_array_dict[c.AGENT]
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# Not Needed any more,
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pass
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elif self.obs_prop.omit_agent_self and self.obs_prop.render_agents in [a_obs.COMBINED, ] and self.n_agents > 1:
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state_array_dict[c.AGENT][0, agent.x, agent.y] -= agent.encoding
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agent_pos_is_omitted = True
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elif self.omit_agent_in_obs and not self.combin_agent_obs and self.n_agents > 1:
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elif self.obs_prop.omit_agent_self and self.obs_prop.render_agents == a_obs.SEPERATE and self.n_agents > 1:
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agent_omit_idx = next((i for i, a in enumerate(self[c.AGENT]) if a == agent))
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running_idx, shadowing_idxs, can_be_shadowed_idxs = 0, [], []
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self._obs_cube[:] = 0
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# FIXME: Refactor this! Make a globally build observation, then add individual per-agent-obs
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for key, array in state_array_dict.items():
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# Flush state array object representation to obs cube
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if not self[key].hide_from_obs_builder:
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@ -309,12 +311,15 @@ class BaseFactory(gym.Env):
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for array_idx in range(array.shape[0]):
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self._obs_cube[running_idx: running_idx+z] = array[[x for x in range(array.shape[0])
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if x != agent_omit_idx]]
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elif key == c.AGENT and self.omit_agent_in_obs and self.combin_agent_obs:
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# Agent OBS are combined
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elif key == c.AGENT and self.obs_prop.omit_agent_self \
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and self.obs_prop.render_agents == a_obs.COMBINED:
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z = 1
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self._obs_cube[running_idx: running_idx + z] = array
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# Each Agent is rendered on a seperate array slice
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else:
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z = array.shape[0]
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self._obs_cube[running_idx: running_idx+z] = array
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self._obs_cube[running_idx: running_idx + z] = array
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# Define which OBS SLices cast a Shadow
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if self[key].is_blocking_light:
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for i in range(z):
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@ -328,19 +333,14 @@ class BaseFactory(gym.Env):
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if agent_pos_is_omitted:
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state_array_dict[c.AGENT][0, agent.x, agent.y] += agent.encoding
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if r := self.pomdp_r:
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self._padded_obs_cube[:] = c.SHADOWED_CELL.value # Was c.SHADOW
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# self._padded_obs_cube[0] = c.OCCUPIED_CELL.value
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x, y = self._level_shape
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self._padded_obs_cube[:, r:r + x, r:r + y] = self._obs_cube
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global_x, global_y = map(sum, zip(agent.pos, (r, r)))
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x0, x1 = max(0, global_x - self.pomdp_r), global_x + self.pomdp_r + 1
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y0, y1 = max(0, global_y - self.pomdp_r), global_y + self.pomdp_r + 1
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obs = self._padded_obs_cube[:, x0:x1, y0:y1]
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if self._pomdp_r:
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obs = self._do_pomdp_obs_cutout(agent, self._obs_cube)
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else:
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obs = self._obs_cube
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if self.cast_shadows:
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obs = obs.copy()
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if self.obs_prop.cast_shadows:
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obs_block_light = [obs[idx] != c.OCCUPIED_CELL.value for idx in shadowing_idxs]
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door_shadowing = False
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if self.parse_doors:
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@ -350,8 +350,8 @@ class BaseFactory(gym.Env):
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for group in door.connectivity_subgroups:
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if agent.last_pos not in group:
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door_shadowing = True
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if self.pomdp_r:
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blocking = [tuple(np.subtract(x, agent.pos) + (self.pomdp_r, self.pomdp_r))
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if self._pomdp_r:
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blocking = [tuple(np.subtract(x, agent.pos) + (self._pomdp_r, self._pomdp_r))
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for x in group]
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xs, ys = zip(*blocking)
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else:
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@ -361,8 +361,8 @@ class BaseFactory(gym.Env):
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obs_block_light[0][xs, ys] = False
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light_block_map = Map((np.prod(obs_block_light, axis=0) != True).astype(int))
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if self.pomdp_r:
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light_block_map = light_block_map.do_fov(self.pomdp_r, self.pomdp_r, max(self._level_shape))
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if self._pomdp_r:
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light_block_map = light_block_map.do_fov(self._pomdp_r, self._pomdp_r, max(self._level_shape))
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else:
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light_block_map = light_block_map.do_fov(*agent.pos, max(self._level_shape))
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if door_shadowing:
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@ -374,6 +374,20 @@ class BaseFactory(gym.Env):
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else:
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pass
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# Agents observe other agents as wall
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if self.obs_prop.render_agents == a_obs.LEVEL and self.n_agents > 1:
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other_agent_obs = self[c.AGENT].as_array()
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if self.obs_prop.omit_agent_self:
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other_agent_obs[:, agent.x, agent.y] -= agent.encoding
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if self.obs_prop.pomdp_r:
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oobs = self._do_pomdp_obs_cutout(agent, other_agent_obs)[0]
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mask = (oobs != c.SHADOWED_CELL.value).astype(int)
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obs[0] += oobs * mask
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else:
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obs[0] += other_agent_obs
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# Additional Observation:
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for additional_obs in self.additional_obs_build():
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obs[running_idx:running_idx+additional_obs.shape[0]] = additional_obs
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@ -384,6 +398,37 @@ class BaseFactory(gym.Env):
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return obs
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def _do_pomdp_obs_cutout(self, agent, obs_to_be_padded):
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assert obs_to_be_padded.ndim == 3
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r, d = self._pomdp_r, self.pomdp_diameter
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x0, x1 = max(0, agent.x - r), min(agent.x + r + 1, self._level_shape[0])
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y0, y1 = max(0, agent.y - r), min(agent.y + r + 1, self._level_shape[1])
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# Other Agent Obs = oobs
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oobs = obs_to_be_padded[:, x0:x1, y0:y1]
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if oobs.shape[0:] != (d,) * 2:
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if xd := oobs.shape[1] % d:
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if agent.x > r:
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x0_pad = 0
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x1_pad = (d - xd)
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else:
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x0_pad = r - agent.x
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x1_pad = 0
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else:
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x0_pad, x1_pad = 0, 0
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if yd := oobs.shape[2] % d:
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if agent.y > r:
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y0_pad = 0
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y1_pad = (d - yd)
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else:
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y0_pad = r - agent.y
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y1_pad = 0
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else:
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y0_pad, y1_pad = 0, 0
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oobs = np.pad(oobs, ((0, 0), (x0_pad, x1_pad), (y0_pad, y1_pad)), 'constant')
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return oobs
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def get_all_tiles_with_collisions(self) -> List[Tile]:
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tiles_with_collisions = list()
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for tile in self[c.FLOOR]:
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@ -449,7 +494,7 @@ class BaseFactory(gym.Env):
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if self._actions.is_moving_action(agent.temp_action):
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if agent.temp_valid:
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# info_dict.update(movement=1)
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# reward += 0.00
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reward -= 0.001
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pass
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else:
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reward -= 0.01
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@ -501,7 +546,7 @@ class BaseFactory(gym.Env):
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def render(self, mode='human'):
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if not self._renderer: # lazy init
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height, width = self._obs_cube.shape[1:]
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self._renderer = Renderer(width, height, view_radius=self.pomdp_r, fps=5)
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self._renderer = Renderer(width, height, view_radius=self._pomdp_r, fps=5)
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walls = [RenderEntity('wall', wall.pos) for wall in self[c.WALLS]]
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@ -1,3 +1,4 @@
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import numbers
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import random
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from abc import ABC
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from typing import List, Union, Dict
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@ -91,21 +92,18 @@ class EntityObjectRegister(ObjectRegister, ABC):
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raise NotImplementedError
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@classmethod
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def from_tiles(cls, tiles, *args, **kwargs):
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def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
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# objects_name = cls._accepted_objects.__name__
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register_obj = cls(*args, **kwargs)
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try:
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del kwargs['individual_slices']
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except KeyError:
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pass
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entities = [cls._accepted_objects(tile, str_ident=i, **kwargs)
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entities = [cls._accepted_objects(tile, str_ident=i, **entity_kwargs if entity_kwargs is not None else {})
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for i, tile in enumerate(tiles)]
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register_obj.register_additional_items(entities)
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return register_obj
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@classmethod
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def from_argwhere_coordinates(cls, positions: [(int, int)], tiles, *args, **kwargs):
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return cls.from_tiles([tiles.by_pos(position) for position in positions], *args, **kwargs)
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def from_argwhere_coordinates(cls, positions: [(int, int)], tiles, *args, entity_kwargs=None, **kwargs, ):
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return cls.from_tiles([tiles.by_pos(position) for position in positions], *args, entity_kwargs=entity_kwargs,
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**kwargs)
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@property
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def positions(self):
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@ -166,10 +164,15 @@ class PlaceHolders(MovingEntityObjectRegister):
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# noinspection DuplicatedCode
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def as_array(self):
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if isinstance(self.fill_value, int):
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if isinstance(self.fill_value, numbers.Number):
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self._array[:] = self.fill_value
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elif self.fill_value == "normal":
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self._array = np.random.normal(size=self._array.shape)
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elif isinstance(self.fill_value, str):
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if self.fill_value.lower() in ['normal', 'n']:
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self._array = np.random.normal(size=self._array.shape)
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else:
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raise ValueError('Choose one of: ["normal", "N"]')
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else:
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raise TypeError('Objects of type "str" or "number" is required here.')
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if self.individual_slices:
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return self._array
|
||||
@ -183,10 +186,12 @@ class Entities(Register):
|
||||
|
||||
@property
|
||||
def observable_arrays(self):
|
||||
# FIXME: Find a better name
|
||||
return {key: val.as_array() for key, val in self.items() if val.is_observable}
|
||||
|
||||
@property
|
||||
def obs_arrays(self):
|
||||
# FIXME: Find a better name
|
||||
return {key: val.as_array() for key, val in self.items() if val.is_observable and not val.hide_from_obs_builder}
|
||||
|
||||
@property
|
||||
@ -208,6 +213,10 @@ class Entities(Register):
|
||||
def register_additional_items(self, others: Dict):
|
||||
return self.register_item(others)
|
||||
|
||||
def by_pos(self, pos: (int, int)):
|
||||
found_entities = [y for y in (x.by_pos(pos) for x in self.values() if hasattr(x, 'by_pos')) if y is not None]
|
||||
return found_entities
|
||||
|
||||
|
||||
class WallTiles(EntityObjectRegister):
|
||||
_accepted_objects = Wall
|
||||
@ -289,6 +298,10 @@ class Agents(MovingEntityObjectRegister):
|
||||
|
||||
_accepted_objects = Agent
|
||||
|
||||
def __init__(self, *args, hide_from_obs_builder=False, **kwargs):
|
||||
super().__init__(*args, **kwargs)
|
||||
self.hide_from_obs_builder = hide_from_obs_builder
|
||||
|
||||
# noinspection DuplicatedCode
|
||||
def as_array(self):
|
||||
self._array[:] = c.FREE_CELL.value
|
||||
|
@ -14,7 +14,7 @@ from environments.factory.base.registers import Entities, MovingEntityObjectRegi
|
||||
|
||||
from environments.factory.renderer import RenderEntity
|
||||
from environments.logging.recorder import RecorderCallback
|
||||
|
||||
from environments.utility_classes import ObservationProperties
|
||||
|
||||
CLEAN_UP_ACTION = h.EnvActions.CLEAN_UP
|
||||
|
||||
@ -65,9 +65,9 @@ class DirtRegister(MovingEntityObjectRegister):
|
||||
def as_array(self):
|
||||
if self._array is not None:
|
||||
self._array[:] = c.FREE_CELL.value
|
||||
for key, dirt in self.items():
|
||||
for dirt in self.values():
|
||||
if dirt.amount == 0:
|
||||
self.delete_item(key)
|
||||
self.delete_item(dirt)
|
||||
self._array[0, dirt.x, dirt.y] = dirt.amount
|
||||
else:
|
||||
self._array = np.zeros((1, *self._level_shape))
|
||||
@ -124,21 +124,21 @@ class DirtFactory(BaseFactory):
|
||||
@property
|
||||
def additional_actions(self) -> Union[Action, List[Action]]:
|
||||
super_actions = super().additional_actions
|
||||
if self.dirt_properties.agent_can_interact:
|
||||
if self.dirt_prop.agent_can_interact:
|
||||
super_actions.append(Action(enum_ident=CLEAN_UP_ACTION))
|
||||
return super_actions
|
||||
|
||||
@property
|
||||
def additional_entities(self) -> Dict[(Enum, Entities)]:
|
||||
super_entities = super().additional_entities
|
||||
dirt_register = DirtRegister(self.dirt_properties, self._level_shape)
|
||||
dirt_register = DirtRegister(self.dirt_prop, self._level_shape)
|
||||
super_entities.update(({c.DIRT: dirt_register}))
|
||||
return super_entities
|
||||
|
||||
def __init__(self, *args, dirt_properties: DirtProperties = DirtProperties(), env_seed=time.time_ns(), **kwargs):
|
||||
if isinstance(dirt_properties, dict):
|
||||
dirt_properties = DirtProperties(**dirt_properties)
|
||||
self.dirt_properties = dirt_properties
|
||||
def __init__(self, *args, dirt_prop: DirtProperties = DirtProperties(), env_seed=time.time_ns(), **kwargs):
|
||||
if isinstance(dirt_prop, dict):
|
||||
dirt_prop = DirtProperties(**dirt_prop)
|
||||
self.dirt_prop = dirt_prop
|
||||
self._dirt_rng = np.random.default_rng(env_seed)
|
||||
self._dirt: DirtRegister
|
||||
kwargs.update(env_seed=env_seed)
|
||||
@ -153,7 +153,7 @@ class DirtFactory(BaseFactory):
|
||||
|
||||
def clean_up(self, agent: Agent) -> c:
|
||||
if dirt := self[c.DIRT].by_pos(agent.pos):
|
||||
new_dirt_amount = dirt.amount - self.dirt_properties.clean_amount
|
||||
new_dirt_amount = dirt.amount - self.dirt_prop.clean_amount
|
||||
|
||||
if new_dirt_amount <= 0:
|
||||
self[c.DIRT].delete_item(dirt)
|
||||
@ -170,16 +170,16 @@ class DirtFactory(BaseFactory):
|
||||
]
|
||||
self._dirt_rng.shuffle(free_for_dirt)
|
||||
if initial_spawn:
|
||||
var = self.dirt_properties.initial_dirt_spawn_r_var
|
||||
new_spawn = self.dirt_properties.initial_dirt_ratio + dirt_rng.uniform(-var, var)
|
||||
var = self.dirt_prop.initial_dirt_spawn_r_var
|
||||
new_spawn = self.dirt_prop.initial_dirt_ratio + dirt_rng.uniform(-var, var)
|
||||
else:
|
||||
new_spawn = dirt_rng.uniform(0, self.dirt_properties.max_spawn_ratio)
|
||||
new_spawn = dirt_rng.uniform(0, self.dirt_prop.max_spawn_ratio)
|
||||
n_dirt_tiles = max(0, int(new_spawn * len(free_for_dirt)))
|
||||
self[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
|
||||
|
||||
def do_additional_step(self) -> dict:
|
||||
info_dict = super().do_additional_step()
|
||||
if smear_amount := self.dirt_properties.dirt_smear_amount:
|
||||
if smear_amount := self.dirt_prop.dirt_smear_amount:
|
||||
for agent in self[c.AGENT]:
|
||||
if agent.temp_valid and agent.last_pos != c.NO_POS:
|
||||
if self._actions.is_moving_action(agent.temp_action):
|
||||
@ -196,7 +196,7 @@ class DirtFactory(BaseFactory):
|
||||
pass # No Dirt Spawn
|
||||
elif not self._next_dirt_spawn:
|
||||
self.trigger_dirt_spawn()
|
||||
self._next_dirt_spawn = self.dirt_properties.spawn_frequency
|
||||
self._next_dirt_spawn = self.dirt_prop.spawn_frequency
|
||||
else:
|
||||
self._next_dirt_spawn -= 1
|
||||
return info_dict
|
||||
@ -205,7 +205,7 @@ class DirtFactory(BaseFactory):
|
||||
valid = super().do_additional_actions(agent, action)
|
||||
if valid is None:
|
||||
if action == CLEAN_UP_ACTION:
|
||||
if self.dirt_properties.agent_can_interact:
|
||||
if self.dirt_prop.agent_can_interact:
|
||||
valid = self.clean_up(agent)
|
||||
return valid
|
||||
else:
|
||||
@ -218,11 +218,11 @@ class DirtFactory(BaseFactory):
|
||||
def do_additional_reset(self) -> None:
|
||||
super().do_additional_reset()
|
||||
self.trigger_dirt_spawn(initial_spawn=True)
|
||||
self._next_dirt_spawn = self.dirt_properties.spawn_frequency if self.dirt_properties.spawn_frequency else -1
|
||||
self._next_dirt_spawn = self.dirt_prop.spawn_frequency if self.dirt_prop.spawn_frequency else -1
|
||||
|
||||
def check_additional_done(self):
|
||||
super_done = super().check_additional_done()
|
||||
done = self.dirt_properties.done_when_clean and (len(self[c.DIRT]) == 0)
|
||||
done = self.dirt_prop.done_when_clean and (len(self[c.DIRT]) == 0)
|
||||
return super_done or done
|
||||
|
||||
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
|
||||
@ -256,41 +256,40 @@ class DirtFactory(BaseFactory):
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
from environments.utility_classes import AgentRenderOptions as ARO
|
||||
render = True
|
||||
|
||||
dirt_props = DirtProperties(1, 0.05, 0.1, 3, 1, 20, 0.0)
|
||||
dirt_props = DirtProperties(1, 0.05, 0.1, 3, 1, 20, 0)
|
||||
|
||||
obs_props = ObservationProperties(render_agents=ARO.COMBINED, omit_agent_self=True, pomdp_r=2, additional_agent_placeholder=None)
|
||||
|
||||
move_props = {'allow_square_movement': True,
|
||||
'allow_diagonal_movement': False,
|
||||
'allow_no_op': False} #MovementProperties(True, True, False)
|
||||
'allow_no_op': False}
|
||||
|
||||
with RecorderCallback(filepath=Path('debug_out') / f'recorder_xxxx.json', occupation_map=False,
|
||||
trajectory_map=False) as recorder:
|
||||
factory = DirtFactory(n_agents=3, done_at_collision=False,
|
||||
level_name='rooms', max_steps=400,
|
||||
obs_prop=obs_props, parse_doors=True,
|
||||
record_episodes=True, verbose=True,
|
||||
mv_prop=move_props, dirt_prop=dirt_props
|
||||
)
|
||||
|
||||
factory = DirtFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
|
||||
level_name='rooms', max_steps=400, combin_agent_obs=True,
|
||||
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
|
||||
record_episodes=True, verbose=True, cast_shadows=True,
|
||||
movement_properties=move_props, dirt_properties=dirt_props
|
||||
)
|
||||
# noinspection DuplicatedCode
|
||||
n_actions = factory.action_space.n - 1
|
||||
_ = factory.observation_space
|
||||
|
||||
# noinspection DuplicatedCode
|
||||
n_actions = factory.action_space.n - 1
|
||||
_ = factory.observation_space
|
||||
|
||||
for epoch in range(4):
|
||||
random_actions = [[random.randint(0, n_actions) for _
|
||||
in range(factory.n_agents)] for _
|
||||
in range(factory.max_steps+1)]
|
||||
env_state = factory.reset()
|
||||
r = 0
|
||||
for agent_i_action in random_actions:
|
||||
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
|
||||
#recorder.read_info(0, info_obj)
|
||||
r += step_r
|
||||
if render:
|
||||
factory.render()
|
||||
if done_bool:
|
||||
# recorder.read_done(0, done_bool)
|
||||
break
|
||||
print(f'Factory run {epoch} done, reward is:\n {r}')
|
||||
pass
|
||||
for epoch in range(4):
|
||||
random_actions = [[random.randint(0, n_actions) for _
|
||||
in range(factory.n_agents)] for _
|
||||
in range(factory.max_steps+1)]
|
||||
env_state = factory.reset()
|
||||
r = 0
|
||||
for agent_i_action in random_actions:
|
||||
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
|
||||
r += step_r
|
||||
if render:
|
||||
factory.render()
|
||||
if done_bool:
|
||||
break
|
||||
print(f'Factory run {epoch} done, reward is:\n {r}')
|
||||
pass
|
||||
|
@ -3,6 +3,7 @@ from collections import deque, UserList
|
||||
from enum import Enum
|
||||
from typing import List, Union, NamedTuple, Dict
|
||||
import numpy as np
|
||||
import random
|
||||
|
||||
from environments.factory.base.base_factory import BaseFactory
|
||||
from environments.helpers import Constants as c
|
||||
@ -18,13 +19,6 @@ NO_ITEM = 0
|
||||
ITEM_DROP_OFF = 1
|
||||
|
||||
|
||||
def inventory_slice_name(agent_i):
|
||||
if isinstance(agent_i, int):
|
||||
return f'{c.INVENTORY.name}_{c.AGENT.value}#{agent_i}'
|
||||
else:
|
||||
return f'{c.INVENTORY.name}_{agent_i}'
|
||||
|
||||
|
||||
class Item(MoveableEntity):
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
@ -77,7 +71,7 @@ class Inventory(UserList):
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.agent.name
|
||||
return f'{self.__class__.__name__}({self.agent.name})'
|
||||
|
||||
def __init__(self, pomdp_r: int, level_shape: (int, int), agent: Agent, capacity: int):
|
||||
super(Inventory, self).__init__()
|
||||
@ -111,7 +105,8 @@ class Inventory(UserList):
|
||||
|
||||
def summarize_state(self, **kwargs):
|
||||
attr_dict = {key: str(val) for key, val in self.__dict__.items() if not key.startswith('_') and key != 'data'}
|
||||
attr_dict.update({val.name: val.summarize_state(**kwargs) for val in self})
|
||||
attr_dict.update(dict(items={val.name: val.summarize_state(**kwargs) for val in self}))
|
||||
attr_dict.update(dict(name=self.name))
|
||||
return attr_dict
|
||||
|
||||
|
||||
@ -149,6 +144,11 @@ class Inventories(ObjectRegister):
|
||||
except StopIteration:
|
||||
return None
|
||||
|
||||
def summarize_states(self, n_steps=None):
|
||||
# as dict with additional nesting
|
||||
# return dict(items=super(Inventories, self).summarize_states())
|
||||
return super(Inventories, self).summarize_states(n_steps=n_steps)
|
||||
|
||||
|
||||
class DropOffLocation(Entity):
|
||||
|
||||
@ -194,6 +194,9 @@ class DropOffLocations(EntityObjectRegister):
|
||||
self._array[0, item.x, item.y] = item.encoding
|
||||
return self._array
|
||||
|
||||
def __repr__(self):
|
||||
super(DropOffLocations, self).__repr__()
|
||||
|
||||
|
||||
class ItemProperties(NamedTuple):
|
||||
n_items: int = 5 # How many items are there at the same time
|
||||
@ -207,13 +210,13 @@ class ItemProperties(NamedTuple):
|
||||
# noinspection PyAttributeOutsideInit, PyAbstractClass
|
||||
class ItemFactory(BaseFactory):
|
||||
# noinspection PyMissingConstructor
|
||||
def __init__(self, *args, item_properties: ItemProperties = ItemProperties(), env_seed=time.time_ns(), **kwargs):
|
||||
if isinstance(item_properties, dict):
|
||||
item_properties = ItemProperties(**item_properties)
|
||||
self.item_properties = item_properties
|
||||
def __init__(self, *args, item_prop: ItemProperties = ItemProperties(), env_seed=time.time_ns(), **kwargs):
|
||||
if isinstance(item_prop, dict):
|
||||
item_prop = ItemProperties(**item_prop)
|
||||
self.item_prop = item_prop
|
||||
kwargs.update(env_seed=env_seed)
|
||||
self._item_rng = np.random.default_rng(env_seed)
|
||||
assert (item_properties.n_items <= ((1 + kwargs.get('pomdp_r', 0) * 2) ** 2)) or not kwargs.get('pomdp_r', 0)
|
||||
assert (item_prop.n_items <= ((1 + kwargs.get('_pomdp_r', 0) * 2) ** 2)) or not kwargs.get('_pomdp_r', 0)
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
@property
|
||||
@ -228,16 +231,19 @@ class ItemFactory(BaseFactory):
|
||||
# noinspection PyUnresolvedReferences
|
||||
super_entities = super().additional_entities
|
||||
|
||||
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_drop_off_locations]
|
||||
drop_offs = DropOffLocations.from_tiles(empty_tiles, self._level_shape,
|
||||
storage_size_until_full=self.item_properties.max_dropoff_storage_size)
|
||||
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_prop.n_drop_off_locations]
|
||||
drop_offs = DropOffLocations.from_tiles(
|
||||
empty_tiles, self._level_shape,
|
||||
entity_kwargs=dict(
|
||||
storage_size_until_full=self.item_prop.max_dropoff_storage_size)
|
||||
)
|
||||
item_register = ItemRegister(self._level_shape)
|
||||
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_items]
|
||||
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_prop.n_items]
|
||||
item_register.spawn_items(empty_tiles)
|
||||
|
||||
inventories = Inventories(self._level_shape if not self.pomdp_r else ((self.pomdp_diameter,) * 2))
|
||||
inventories.spawn_inventories(self[c.AGENT], self.pomdp_r,
|
||||
self.item_properties.max_agent_inventory_capacity)
|
||||
inventories = Inventories(self._level_shape if not self._pomdp_r else ((self.pomdp_diameter,) * 2))
|
||||
inventories.spawn_inventories(self[c.AGENT], self._pomdp_r,
|
||||
self.item_prop.max_agent_inventory_capacity)
|
||||
|
||||
super_entities.update({c.DROP_OFF: drop_offs, c.ITEM: item_register, c.INVENTORY: inventories})
|
||||
return super_entities
|
||||
@ -270,7 +276,7 @@ class ItemFactory(BaseFactory):
|
||||
valid = super().do_additional_actions(agent, action)
|
||||
if valid is None:
|
||||
if action == h.EnvActions.ITEM_ACTION:
|
||||
if self.item_properties.agent_can_interact:
|
||||
if self.item_prop.agent_can_interact:
|
||||
valid = self.do_item_action(agent)
|
||||
return valid
|
||||
else:
|
||||
@ -283,14 +289,14 @@ class ItemFactory(BaseFactory):
|
||||
def do_additional_reset(self) -> None:
|
||||
# noinspection PyUnresolvedReferences
|
||||
super().do_additional_reset()
|
||||
self._next_item_spawn = self.item_properties.spawn_frequency
|
||||
self._next_item_spawn = self.item_prop.spawn_frequency
|
||||
self.trigger_item_spawn()
|
||||
|
||||
def trigger_item_spawn(self):
|
||||
if item_to_spawns := max(0, (self.item_properties.n_items - len(self[c.ITEM]))):
|
||||
if item_to_spawns := max(0, (self.item_prop.n_items - len(self[c.ITEM]))):
|
||||
empty_tiles = self[c.FLOOR].empty_tiles[:item_to_spawns]
|
||||
self[c.ITEM].spawn_items(empty_tiles)
|
||||
self._next_item_spawn = self.item_properties.spawn_frequency
|
||||
self._next_item_spawn = self.item_prop.spawn_frequency
|
||||
self.print(f'{item_to_spawns} new items have been spawned; next spawn in {self._next_item_spawn}')
|
||||
else:
|
||||
self.print('No Items are spawning, limit is reached.')
|
||||
@ -351,30 +357,41 @@ class ItemFactory(BaseFactory):
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import random
|
||||
from environments.utility_classes import AgentRenderOptions as ARO, ObservationProperties
|
||||
|
||||
render = True
|
||||
|
||||
item_props = ItemProperties()
|
||||
item_probs = ItemProperties()
|
||||
|
||||
factory = ItemFactory(item_properties=item_props, n_agents=3, done_at_collision=False, frames_to_stack=0,
|
||||
level_name='rooms', max_steps=4000,
|
||||
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
|
||||
record_episodes=False, verbose=False
|
||||
obs_props = ObservationProperties(render_agents=ARO.LEVEL, omit_agent_self=True, pomdp_r=2)
|
||||
|
||||
move_props = {'allow_square_movement': True,
|
||||
'allow_diagonal_movement': False,
|
||||
'allow_no_op': False}
|
||||
|
||||
factory = ItemFactory(n_agents=3, done_at_collision=False,
|
||||
level_name='rooms', max_steps=400,
|
||||
obs_prop=obs_props, parse_doors=True,
|
||||
record_episodes=True, verbose=True,
|
||||
mv_prop=move_props, item_prop=item_probs
|
||||
)
|
||||
|
||||
# noinspection DuplicatedCode
|
||||
n_actions = factory.action_space.n - 1
|
||||
_ = factory.observation_space
|
||||
|
||||
for epoch in range(100):
|
||||
random_actions = [[random.randint(0, n_actions) for _ in range(factory.n_agents)] for _ in range(200)]
|
||||
for epoch in range(4):
|
||||
random_actions = [[random.randint(0, n_actions) for _
|
||||
in range(factory.n_agents)] for _
|
||||
in range(factory.max_steps + 1)]
|
||||
env_state = factory.reset()
|
||||
rew = 0
|
||||
r = 0
|
||||
for agent_i_action in random_actions:
|
||||
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
|
||||
rew += step_r
|
||||
r += step_r
|
||||
if render:
|
||||
factory.render()
|
||||
if done_bool:
|
||||
break
|
||||
print(f'Factory run {epoch} done, reward is:\n {rew}')
|
||||
print(f'Factory run {epoch} done, reward is:\n {r}')
|
||||
pass
|
||||
|
Reference in New Issue
Block a user