WIP: collection, entities, objects

This commit is contained in:
Chanumask
2023-10-20 15:11:35 +02:00
parent 8d6dcd70ae
commit d3147b9ff6
16 changed files with 73 additions and 36 deletions

View File

@ -8,14 +8,31 @@ from marl_factory_grid.utils.render import RenderEntity
from marl_factory_grid.modules.destinations import constants as d
class Destination(BoundEntityMixin, Entity):
class Destination(Entity):
var_can_move = False
var_can_collide = False
var_has_position = True
var_is_blocking_pos = False
var_is_blocking_light = False
var_can_be_bound = True # Introduce this globally!
@property
def var_can_move(self):
return False
@property
def var_can_collide(self):
return False
@property
def var_has_position(self):
return True
@property
def var_is_blocking_pos(self):
return False
@property
def var_is_blocking_light(self):
return False
@property
def var_can_be_bound(self):
return True
@property
def was_reached(self):
@ -39,7 +56,8 @@ class Destination(BoundEntityMixin, Entity):
def has_just_been_reached(self):
if self.was_reached:
return False
agent_at_position = any(c.AGENT.lower() in x.name.lower() for x in state.entities.pos_dict[self.pos] if x.var_can_collide)
agent_at_position = any(
c.AGENT.lower() in x.name.lower() for x in state.entities.pos_dict[self.pos] if x.var_can_collide)
if self.bound_entity:
return ((agent_at_position and not self.action_counts)

View File

@ -1,4 +1,4 @@
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.collection import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.destinations.entitites import Destination
from marl_factory_grid.environment import constants as c