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https://github.com/illiumst/marl-factory-grid.git
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renaming
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0
marl_factory_grid/modules/machines/__init__.py
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marl_factory_grid/modules/machines/__init__.py
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marl_factory_grid/modules/machines/constants.py
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marl_factory_grid/modules/machines/constants.py
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MACHINES = 'Machines'
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MACHINE = 'Machine'
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STATE_WORK = 'working'
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STATE_IDLE = 'idling'
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STATE_MAINTAIN = 'maintenance'
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SYMBOL_WORK = 1
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SYMBOL_IDLE = 0.6
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SYMBOL_MAINTAIN = 0.3
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marl_factory_grid/modules/machines/entitites.py
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marl_factory_grid/modules/machines/entitites.py
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.utils.render import RenderEntity
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.utils.results import TickResult
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from marl_factory_grid.modules.machines import constants as m, rewards as r
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class Machine(Entity):
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@property
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def encoding(self):
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return self._encodings[self.state]
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def __init__(self, *args, work_interval: int = 10, pause_interval: int = 15, **kwargs):
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super(Machine, self).__init__(*args, **kwargs)
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self._intervals = dict({m.STATE_IDLE: pause_interval, m.STATE_WORK: work_interval})
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self._encodings = dict({m.STATE_IDLE: pause_interval, m.STATE_WORK: work_interval})
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self.state = m.STATE_IDLE
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self.health = 100
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self._counter = 0
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self.__delattr__('move')
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def maintain(self):
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if self.state == m.STATE_WORK:
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return c.NOT_VALID
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if self.health <= 98:
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self.health = 100
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return c.VALID
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else:
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return c.NOT_VALID
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def tick(self):
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if self.state == m.STATE_MAINTAIN and any([c.AGENT in x.name for x in self.tile.guests]):
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return TickResult(self.name, c.VALID, r.NONE, self)
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elif self.state == m.STATE_MAINTAIN and not any([c.AGENT in x.name for x in self.tile.guests]):
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self.state = m.STATE_WORK
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self.reset_counter()
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return None
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elif self._counter:
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self._counter -= 1
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self.health -= 1
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return None
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else:
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self.state = m.STATE_WORK if self.state == m.STATE_IDLE else m.STATE_IDLE
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self.reset_counter()
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return None
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def reset_counter(self):
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self._counter = self._intervals[self.state]
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def render(self):
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return RenderEntity(m.MACHINE, self.pos)
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marl_factory_grid/modules/machines/groups.py
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marl_factory_grid/modules/machines/groups.py
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from marl_factory_grid.environment.groups.env_objects import EnvObjects
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from marl_factory_grid.environment.groups.mixins import PositionMixin
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from marl_factory_grid.modules.machines.entitites import Machine
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class Machines(PositionMixin, EnvObjects):
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_entity = Machine
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is_blocking_light: bool = False
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can_collide: bool = False
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def __init__(self, *args, **kwargs):
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super(Machines, self).__init__(*args, **kwargs)
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marl_factory_grid/modules/machines/rewards.py
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marl_factory_grid/modules/machines/rewards.py
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MAINTAIN_VALID: float = 0.5
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MAINTAIN_FAIL: float = -0.1
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FAIL_MISSING_MAINTENANCE: float = -0.5
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NONE: float = 0
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marl_factory_grid/modules/machines/rules.py
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marl_factory_grid/modules/machines/rules.py
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from typing import List
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from marl_factory_grid.environment.rules import Rule
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from marl_factory_grid.utils.results import TickResult, DoneResult
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.modules.machines import constants as m
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from marl_factory_grid.modules.machines.entitites import Machine
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class MachineRule(Rule):
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def __init__(self, n_machines: int = 2):
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super(MachineRule, self).__init__()
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self.n_machines = n_machines
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def on_init(self, state):
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empty_tiles = state[c.FLOOR].empty_tiles[:self.n_machines]
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state[m.MACHINES].add_items(Machine(tile) for tile in empty_tiles)
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def tick_pre_step(self, state) -> List[TickResult]:
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pass
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def tick_step(self, state) -> List[TickResult]:
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pass
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def tick_post_step(self, state) -> List[TickResult]:
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pass
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def on_check_done(self, state) -> List[DoneResult]:
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pass
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