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64
marl_factory_grid/modules/items/entitites.py
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64
marl_factory_grid/modules/items/entitites.py
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from collections import deque
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from marl_factory_grid.environment.entity.entity import Entity
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.utils.render import RenderEntity
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from marl_factory_grid.modules.items import constants as i
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class Item(Entity):
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def render(self):
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return RenderEntity(i.ITEM, self.tile.pos) if self.pos != c.VALUE_NO_POS else None
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._auto_despawn = -1
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@property
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def auto_despawn(self):
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return self._auto_despawn
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@property
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def encoding(self):
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# Edit this if you want items to be drawn in the ops differently
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return 1
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def set_auto_despawn(self, auto_despawn):
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self._auto_despawn = auto_despawn
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def set_tile_to(self, no_pos_tile):
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self._tile = no_pos_tile
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def summarize_state(self) -> dict:
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super_summarization = super(Item, self).summarize_state()
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super_summarization.update(dict(auto_despawn=self.auto_despawn))
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return super_summarization
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class DropOffLocation(Entity):
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def render(self):
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return RenderEntity(i.DROP_OFF, self.tile.pos)
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@property
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def encoding(self):
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return i.SYMBOL_DROP_OFF
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def __init__(self, *args, storage_size_until_full: int = 5, auto_item_despawn_interval: int = 5, **kwargs):
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super(DropOffLocation, self).__init__(*args, **kwargs)
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self.auto_item_despawn_interval = auto_item_despawn_interval
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self.storage = deque(maxlen=storage_size_until_full or None)
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def place_item(self, item: Item):
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if self.is_full:
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raise RuntimeWarning("There is currently no way to clear the storage or make it unfull.")
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return bc.NOT_VALID
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else:
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self.storage.append(item)
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item.set_auto_despawn(self.auto_item_despawn_interval)
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return c.VALID
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@property
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def is_full(self):
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return False if not self.storage.maxlen else self.storage.maxlen == len(self.storage)
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