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28
marl_factory_grid/modules/doors/actions.py
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28
marl_factory_grid/modules/doors/actions.py
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from typing import Union
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from marl_factory_grid.environment.actions import Action
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from marl_factory_grid.utils.results import ActionResult
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from marl_factory_grid.modules.doors import constants as d, rewards as r
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from marl_factory_grid.environment import constants as c
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class DoorUse(Action):
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def __init__(self):
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super().__init__(d.ACTION_DOOR_USE)
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def do(self, entity, state) -> Union[None, ActionResult]:
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# Check if agent really is standing on a door:
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e = state.entities.get_near_pos(entity.pos)
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try:
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door = next(x for x in e if x.name.startswith(d.DOOR))
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valid = door.use()
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state.print(f'{entity.name} just used a {door.name} at {door.pos}')
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=r.USE_DOOR_VALID)
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except StopIteration:
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# When he doesn't...
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state.print(f'{entity.name} just tried to use a door at {entity.pos}, but there is none.')
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return ActionResult(entity=entity, identifier=self._identifier,
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validity=c.NOT_VALID, reward=r.USE_DOOR_FAIL)
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