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marl_factory_grid/environment/constants.py
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marl_factory_grid/environment/constants.py
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# Names
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DANGER_ZONE = 'x' # Dange Zone tile _identifier for resolving the string based map files.
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DEFAULTS = 'Defaults'
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SELF = 'Self'
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PLACEHOLDER = 'Placeholder'
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FLOOR = 'Floor' # Identifier of Floor-objects and groups (groups).
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FLOORS = 'Floors' # Identifier of Floor-objects and groups (groups).
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WALL = 'Wall' # Identifier of Wall-objects and groups (groups).
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WALLS = 'Walls' # Identifier of Wall-objects and groups (groups).
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LEVEL = 'Level' # Identifier of Level-objects and groups (groups).
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AGENT = 'Agent' # Identifier of Agent-objects and groups (groups).
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AGENTS = 'Agents' # Identifier of Agent-objects and groups (groups).
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OTHERS = 'Other'
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COMBINED = 'Combined'
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GLOBAL_POSITION = 'GLOBAL_POSITION' # Identifier of the global position slice
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# Attributes
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IS_BLOCKING_LIGHT = 'is_blocking_light'
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HAS_POSITION = 'has_position'
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HAS_NO_POSITION = 'has_no_position'
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ALL = 'All'
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# Symbols (Read from map-files)
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SYMBOL_WALL = '#'
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SYMBOL_FLOOR = '-'
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VALID = True # Identifier to rename boolean values in the context of actions.
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NOT_VALID = False # Identifier to rename boolean values in the context of actions.
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VALUE_FREE_CELL = 0 # Free-Cell value used in observation
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VALUE_OCCUPIED_CELL = 1 # Occupied-Cell value used in observation
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VALUE_NO_POS = (-9999, -9999) # Invalid Position value used in the environment (smth. is off-grid)
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ACTION = 'action' # Identifier of Action-objects and groups (groups).
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COLLISION = 'Collision' # Identifier to use in the context of collitions.
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LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos.
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VALIDITY = 'VALIDITY' # Identifiert for retrieving the Validity of Action, Tick, etc. ...
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# Actions
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# Movements
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NORTH = 'north'
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EAST = 'east'
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SOUTH = 'south'
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WEST = 'west'
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NORTHEAST = 'north_east'
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SOUTHEAST = 'south_east'
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SOUTHWEST = 'south_west'
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NORTHWEST = 'north_west'
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# Move Groups
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MOVE8 = 'Move8'
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MOVE4 = 'Move4'
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# No-Action / Wait
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NOOP = 'Noop'
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# Result Identifier
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MOVEMENTS_VALID = 'motion_valid'
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MOVEMENTS_FAIL = 'motion_not_valid'
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