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https://github.com/illiumst/marl-factory-grid.git
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major redesign ob observations and entittes
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56
environment/groups/wall_n_floors.py
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56
environment/groups/wall_n_floors.py
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import random
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from typing import List
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import numpy as np
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from environment import constants as c
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from environment.groups.env_objects import EnvObjects
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from environment.groups.mixins import PositionMixin
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from environment.entity.wall_floor import Wall, Floor
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class Walls(PositionMixin, EnvObjects):
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_entity = Wall
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symbol = c.SYMBOL_WALL
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def __init__(self, *args, **kwargs):
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super(Walls, self).__init__(*args, **kwargs)
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self._value = c.VALUE_OCCUPIED_CELL
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@classmethod
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def from_coordinates(cls, argwhere_coordinates, *args, **kwargs):
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tiles = cls(*args, **kwargs)
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# noinspection PyTypeChecker
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tiles.add_items([cls._entity(pos) for pos in argwhere_coordinates])
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return tiles
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@classmethod
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def from_tiles(cls, tiles, *args, **kwargs):
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raise RuntimeError()
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class Floors(Walls):
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_entity = Floor
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symbol = c.SYMBOL_FLOOR
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is_blocking_light: bool = False
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can_collide: bool = False
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def __init__(self, *args, **kwargs):
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super(Floors, self).__init__(*args, **kwargs)
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self._value = c.VALUE_FREE_CELL
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@property
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def occupied_tiles(self):
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tiles = [tile for tile in self if tile.is_occupied()]
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random.shuffle(tiles)
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return tiles
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@property
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def empty_tiles(self) -> List[Floor]:
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tiles = [tile for tile in self if tile.is_empty()]
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random.shuffle(tiles)
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return tiles
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@classmethod
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def from_tiles(cls, tiles, *args, **kwargs):
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raise RuntimeError()
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