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https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-22 14:56:43 +02:00
Results resolved. Small ADjustments
This commit is contained in:
parent
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@ -46,7 +46,7 @@ class LoopMAPPO(LoopSNAC):
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# monte carlo returns
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mc_returns = self.monte_carlo_returns(batch[nms.REWARD], batch[nms.DONE], gamma)
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mc_returns = (mc_returns - mc_returns.mean()) / (mc_returns.std() + 1e-8) # todo: norm across agent ok?
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advantages = mc_returns - out[nms.CRITIC][:, :-1]
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advantages = mc_returns - out[nms.CRITIC][:, :-1]
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# policy loss
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log_ap = torch.log_softmax(logits, -1)
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66
marl_factory_grid/configs/_obs_test.yaml
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66
marl_factory_grid/configs/_obs_test.yaml
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@ -0,0 +1,66 @@
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General:
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env_seed: 69
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individual_rewards: true
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level_name: obs_test_map
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pomdp_r: 0
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verbose: True
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tests: false
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Agents:
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Wolfgang:
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Actions:
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- Noop
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Observations:
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- Walls
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- Doors
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- Other
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- DirtPiles
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Positions:
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- (1, 3)
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Soeren:
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Actions:
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- Noop
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Observations:
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- Walls
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- Doors
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- Other
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- DirtPiles
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Positions:
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- (1, 1)
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Juergen:
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Actions:
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- Noop
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Observations:
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- Walls
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- Doors
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- Other
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- DirtPiles
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Positions:
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- (1, 2)
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Walter:
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Actions:
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- Noop
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Observations:
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- Walls
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- Doors
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- Other
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- DirtPiles
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Positions:
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- (1, 4)
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Entities:
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DirtPiles:
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Doors:
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Rules:
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# Utilities
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WatchCollisions:
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done_at_collisions: false
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# Done Conditions
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DoneAtMaxStepsReached:
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max_steps: 500
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@ -2,7 +2,7 @@ Agents:
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Wolfgang:
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Actions:
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- Noop
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- BtryCharge
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- Charge
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- CleanUp
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- DestAction
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- DoorUse
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@ -1,8 +1,20 @@
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General:
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env_seed: 69
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individual_rewards: true
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level_name: eight_puzzle
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pomdp_r: 0
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verbose: True
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tests: false
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Agents:
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Wolfgang:
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Actions:
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- Noop
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- Move4
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Noop:
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fail_reward: -0
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valid_reward: 0
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Move4:
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fail_reward: -0.1
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valid_reward: -.01
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Observations:
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- Other
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- Walls
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@ -35,13 +47,6 @@ Entities:
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Walter: 1
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Siggi: 1
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Dennis: 1
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General:
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env_seed: 69
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individual_rewards: true
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level_name: eight_puzzle
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pomdp_r: 3
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verbose: True
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tests: false
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Rules:
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# Utilities
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@ -82,8 +82,9 @@ Rules:
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done_at_collisions: false
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# Done Conditions
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# Load any of the rules, to check for done conditions.
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# DoneAtDestinationReachAny:
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DoneAtDestinationReachAll:
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# reward_at_done: 1
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DoneAtDestinationReach:
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reward_at_done: 1
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# We want to give rewards only, when all targets have been reached.
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condition: "all"
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DoneAtMaxStepsReached:
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max_steps: 200
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@ -1,4 +1,5 @@
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import abc
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import random
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from typing import Union
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from marl_factory_grid.environment import rewards as r, constants as c
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@ -13,45 +14,50 @@ class Action(abc.ABC):
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return self._identifier
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@abc.abstractmethod
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def __init__(self, identifier: str):
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def __init__(self, identifier: str, default_valid_reward: float, default_fail_reward: float,
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valid_reward: float | None = None, fail_reward: float | None = None):
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self.fail_reward = fail_reward if fail_reward is not None else default_fail_reward
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self.valid_reward = valid_reward if valid_reward is not None else default_valid_reward
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self._identifier = identifier
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@abc.abstractmethod
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def do(self, entity, state) -> Union[None, ActionResult]:
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print()
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return
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validity = bool(random.choice([0, 1]))
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return self.get_result(validity, entity)
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def __repr__(self):
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return f'Action[{self._identifier}]'
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def get_result(self, validity, entity):
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reward = self.valid_reward if validity else self.fail_reward
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return ActionResult(self.__class__.__name__, validity, reward=reward, entity=entity)
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class Noop(Action):
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def __init__(self):
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super().__init__(c.NOOP)
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def __init__(self, **kwargs):
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super().__init__(c.NOOP, r.NOOP, r.NOOP, **kwargs)
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def do(self, entity, *_) -> Union[None, ActionResult]:
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return ActionResult(identifier=self._identifier, validity=c.VALID,
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reward=r.NOOP, entity=entity)
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return self.get_result(c.VALID, entity)
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class Move(Action, abc.ABC):
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@abc.abstractmethod
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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def __init__(self, identifier, **kwargs):
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super().__init__(identifier, r.MOVEMENTS_VALID, r.MOVEMENTS_FAIL, **kwargs)
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def do(self, entity, state):
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new_pos = self._calc_new_pos(entity.pos)
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if state.check_move_validity(entity, new_pos):
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# noinspection PyUnresolvedReferences
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move_validity = entity.move(new_pos, state)
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reward = r.MOVEMENTS_VALID if move_validity else r.MOVEMENTS_FAIL
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return ActionResult(entity=entity, identifier=self._identifier, validity=move_validity, reward=reward)
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move_really_was_valid = entity.move(new_pos, state)
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return self.get_result(move_really_was_valid, entity)
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else: # There is no place to go, propably collision
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# This is currently handeld by the WatchCollisions rule, so that it can be switched on and off by conf.yml
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# return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=r.COLLISION)
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID)
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return self.get_result(c.NOT_VALID, entity)
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def _calc_new_pos(self, pos):
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x_diff, y_diff = MOVEMAP[self._identifier]
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@ -59,43 +65,43 @@ class Move(Action, abc.ABC):
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class North(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.NORTH, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.NORTH, **kwargs)
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class NorthEast(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.NORTHEAST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.NORTHEAST, **kwargs)
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class East(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.EAST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.EAST, **kwargs)
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class SouthEast(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.SOUTHEAST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.SOUTHEAST, **kwargs)
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class South(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.SOUTH, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.SOUTH, **kwargs)
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class SouthWest(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.SOUTHWEST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.SOUTHWEST, **kwargs)
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class West(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.WEST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.WEST, **kwargs)
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class NorthWest(Move):
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def __init__(self, *args, **kwargs):
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super().__init__(c.NORTHWEST, *args, **kwargs)
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def __init__(self, **kwargs):
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super().__init__(c.NORTHWEST, **kwargs)
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Move4 = [North, East, South, West]
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12
marl_factory_grid/levels/obs_test_map.txt
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12
marl_factory_grid/levels/obs_test_map.txt
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@ -0,0 +1,12 @@
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############
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#----------#
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#-#######--#
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#-#-----D--#
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#-#######--#
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#-D-----D--#
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#-#-#-#-#-##
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#----------#
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#----------#
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#----------#
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#----------#
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############
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@ -1,4 +1,4 @@
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from .actions import BtryCharge
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from .actions import Charge
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from .entitites import ChargePod, Battery
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from .groups import ChargePods, Batteries
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from .rules import DoneAtBatteryDischarge, BatteryDecharge
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@ -8,10 +8,10 @@ from marl_factory_grid.environment import constants as c
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from marl_factory_grid.utils import helpers as h
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class BtryCharge(Action):
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class Charge(Action):
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def __init__(self):
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super().__init__(b.ACTION_CHARGE)
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super().__init__(b.ACTION_CHARGE, b.REWARD_CHARGE_VALID, b.Reward_CHARGE_FAIL)
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def do(self, entity, state) -> Union[None, ActionResult]:
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if charge_pod := h.get_first(state[b.CHARGE_PODS].by_pos(entity.pos)):
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@ -24,5 +24,4 @@ class BtryCharge(Action):
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valid = c.NOT_VALID
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state.print(f'{entity.name} failed to charged batteries at {entity.pos}.')
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid,
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reward=b.REWARD_CHARGE_VALID if valid else b.Reward_CHARGE_FAIL)
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return self.get_result(valid, entity)
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@ -11,7 +11,7 @@ from marl_factory_grid.environment import constants as c
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class CleanUp(Action):
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def __init__(self):
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super().__init__(d.CLEAN_UP)
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super().__init__(d.CLEAN_UP, r.CLEAN_UP_VALID, r.CLEAN_UP_FAIL)
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def do(self, entity, state) -> Union[None, ActionResult]:
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if dirt := next((x for x in state.entities.pos_dict[entity.pos] if "dirt" in x.name.lower()), None):
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@ -24,13 +24,10 @@ class CleanUp(Action):
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valid = c.VALID
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print_str = f'{entity.name} did just clean up some dirt at {entity.pos}.'
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state.print(print_str)
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reward = r.CLEAN_UP_VALID
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identifier = d.CLEAN_UP
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else:
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valid = c.NOT_VALID
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print_str = f'{entity.name} just tried to clean up some dirt at {entity.pos}, but failed.'
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state.print(print_str)
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reward = r.CLEAN_UP_FAIL
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identifier = d.CLEAN_UP_FAIL
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return ActionResult(identifier=identifier, validity=valid, reward=reward, entity=entity)
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return self.get_result(valid, entity)
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@ -11,7 +11,7 @@ from marl_factory_grid.environment import constants as c
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class DestAction(Action):
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def __init__(self):
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super().__init__(d.DESTINATION)
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super().__init__(d.DESTINATION, d.REWARD_WAIT_VALID, d.REWARD_WAIT_FAIL)
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def do(self, entity, state) -> Union[None, ActionResult]:
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if destination := state[d.DESTINATION].by_pos(entity.pos):
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@ -20,5 +20,4 @@ class DestAction(Action):
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else:
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valid = c.NOT_VALID
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state.print(f'{entity.name} just tried to do_wait_action do_wait_action at {entity.pos} but failed')
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid,
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reward=d.REWARD_WAIT_VALID if valid else d.REWARD_WAIT_FAIL)
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return self.get_result(valid, entity)
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@ -1,6 +1,7 @@
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from typing import Union
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from marl_factory_grid.environment.actions import Action
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from marl_factory_grid.modules.doors.entitites import Door
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from marl_factory_grid.modules.doors import constants as d, rewards as r
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.utils.results import ActionResult
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@ -8,21 +9,23 @@ from marl_factory_grid.utils.results import ActionResult
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class DoorUse(Action):
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def __init__(self):
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super().__init__(d.ACTION_DOOR_USE)
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def __init__(self, **kwargs):
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super().__init__(d.ACTION_DOOR_USE, r.USE_DOOR_VALID, r.USE_DOOR_FAIL, **kwargs)
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def do(self, entity, state) -> Union[None, ActionResult]:
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# Check if agent really is standing on a door:
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e = state.entities.get_entities_near_pos(entity.pos)
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try:
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# Only one door opens TODO introduce loop
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door = next(x for x in e if x.name.startswith(d.DOOR))
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valid = door.use()
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state.print(f'{entity.name} just used a {door.name} at {door.pos}')
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=r.USE_DOOR_VALID)
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entities_close = state.entities.get_entities_near_pos(entity.pos)
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except StopIteration:
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# When he doesn't...
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valid = False
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for door in [e for e in entities_close if isinstance(e, Door)]:
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try:
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# Will always be true, when there is at least a single door.
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valid = door.use()
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state.print(f'{entity.name} just used a {door.name} at {door.pos}')
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except AttributeError:
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pass
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if not valid:
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# When he doesn't stand necxxt to a door tell me.
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state.print(f'{entity.name} just tried to use a door at {entity.pos}, but there is none.')
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return ActionResult(entity=entity, identifier=self._identifier,
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validity=c.NOT_VALID, reward=r.USE_DOOR_FAIL)
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return self.get_result(valid, entity)
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@ -9,8 +9,14 @@ from marl_factory_grid.environment import constants as c
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class ItemAction(Action):
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def __init__(self):
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super().__init__(i.ITEM_ACTION)
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def __init__(self, failed_dropoff_reward: float | None = None, valid_dropoff_reward: float | None = None, **kwargs):
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super().__init__(i.ITEM_ACTION, r.PICK_UP_FAIL, r.PICK_UP_VALID, **kwargs)
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self.failed_drop_off_reward = failed_dropoff_reward if failed_dropoff_reward is not None else r.DROP_OFF_FAIL
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self.valid_drop_off_reward = valid_dropoff_reward if valid_dropoff_reward is not None else r.DROP_OFF_FAIL
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def get_dropoff_result(self, validity, entity):
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reward = self.valid_drop_off_reward if validity else self.failed_drop_off_reward
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return ActionResult(self.__name__, validity, reward=reward, entity=entity)
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def do(self, entity, state) -> Union[None, ActionResult]:
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inventory = state[i.INVENTORY].by_entity(entity)
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@ -23,16 +29,15 @@ class ItemAction(Action):
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state.print(f'{entity.name} just dropped of an item at {drop_off.pos}.')
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else:
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state.print(f'{entity.name} just tried to drop off at {entity.pos}, but failed.')
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reward = r.DROP_OFF_VALID if valid else r.DROP_OFF_FAIL
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=reward)
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return self.get_dropoff_result(valid, entity)
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elif items := state[i.ITEM].by_pos(entity.pos):
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item = items[0]
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item.change_parent_collection(inventory)
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item.set_pos(c.VALUE_NO_POS)
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state.print(f'{entity.name} just picked up an item at {entity.pos}')
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.VALID, reward=r.PICK_UP_VALID)
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return self.get_result(c.VALID, entity)
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else:
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state.print(f'{entity.name} just tried to pick up an item at {entity.pos}, but failed.')
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return ActionResult(entity=entity, identifier=self._identifier, validity=c.NOT_VALID, reward=r.PICK_UP_FAIL)
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return self.get_result(c.NOT_VALID, entity)
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@ -12,15 +12,12 @@ from marl_factory_grid.utils import helpers as h
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class MachineAction(Action):
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def __init__(self):
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super().__init__(m.MACHINE_ACTION)
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super().__init__(m.MACHINE_ACTION, m.MAINTAIN_VALID, m.MAINTAIN_FAIL)
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def do(self, entity, state) -> Union[None, ActionResult]:
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if machine := h.get_first(state[m.MACHINES].by_pos(entity.pos)):
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if valid := machine.maintain():
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_VALID)
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else:
|
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return ActionResult(entity=entity, identifier=self._identifier, validity=valid, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_FAIL)
|
||||
valid = machine.maintain()
|
||||
return self.get_result(valid, entity)
|
||||
|
||||
else:
|
||||
return ActionResult(entity=entity, identifier=self._identifier,
|
||||
validity=c.NOT_VALID, reward=marl_factory_grid.modules.machines.constants.MAINTAIN_FAIL
|
||||
)
|
||||
return self.get_result(c.NOT_VALID, entity)
|
||||
|
@ -122,16 +122,28 @@ class FactoryConfigParser(object):
|
||||
|
||||
def parse_agents_conf(self):
|
||||
parsed_agents_conf = dict()
|
||||
base_env_actions = self.default_actions.copy() + [c.MOVE4]
|
||||
|
||||
for name in self.agents:
|
||||
# Actions
|
||||
conf_actions = self.agents[name]['Actions']
|
||||
actions = list()
|
||||
if c.DEFAULTS in self.agents[name]['Actions']:
|
||||
actions.extend(self.default_actions)
|
||||
actions.extend(x for x in self.agents[name]['Actions'] if x != c.DEFAULTS)
|
||||
|
||||
if isinstance(conf_actions, dict):
|
||||
conf_kwargs = conf_actions.copy()
|
||||
conf_actions = list(conf_actions.keys())
|
||||
elif isinstance(conf_actions, list):
|
||||
conf_kwargs = {}
|
||||
if isinstance(conf_actions, dict):
|
||||
raise ValueError
|
||||
pass
|
||||
for action in conf_actions:
|
||||
if action == c.DEFAULTS:
|
||||
actions.extend(self.default_actions)
|
||||
else:
|
||||
actions.append(action)
|
||||
parsed_actions = list()
|
||||
for action in actions:
|
||||
folder_path = MODULE_PATH if action not in base_env_actions else DEFAULT_PATH
|
||||
folder_path = MODULE_PATH if action not in [c.MOVE8, c.NOOP, c.MOVE4] else DEFAULT_PATH
|
||||
folder_path = Path(__file__).parent.parent / folder_path
|
||||
try:
|
||||
class_or_classes = locate_and_import_class(action, folder_path)
|
||||
@ -142,7 +154,7 @@ class FactoryConfigParser(object):
|
||||
except TypeError:
|
||||
parsed_actions.append(class_or_classes)
|
||||
|
||||
parsed_actions = [x() for x in parsed_actions]
|
||||
parsed_actions = [x(**conf_kwargs.get(x, {})) for x in parsed_actions]
|
||||
|
||||
# Observation
|
||||
observations = list()
|
||||
|
@ -224,8 +224,8 @@ def locate_and_import_class(class_name, folder_path: Union[str, PurePath] = ''):
|
||||
and x not in ['Entity', 'NamedTuple', 'List', 'Rule', 'Union',
|
||||
'TickResult', 'ActionResult', 'Action', 'Agent',
|
||||
'RenderEntity', 'TemplateRule', 'Objects', 'PositionMixin',
|
||||
'IsBoundMixin', 'EnvObject', 'EnvObjects', 'Dict', 'Any'
|
||||
]])
|
||||
'IsBoundMixin', 'EnvObject', 'EnvObjects', 'Dict', 'Any', 'Factory',
|
||||
'Move8']])
|
||||
try:
|
||||
model_class = mod.__getattribute__(class_name)
|
||||
return model_class
|
||||
|
41
test_observations.py
Normal file
41
test_observations.py
Normal file
@ -0,0 +1,41 @@
|
||||
from pathlib import Path
|
||||
from random import randint
|
||||
from tqdm import trange
|
||||
|
||||
from marl_factory_grid.environment.factory import Factory
|
||||
|
||||
from marl_factory_grid.utils.logging.envmonitor import EnvMonitor
|
||||
from marl_factory_grid.utils.logging.recorder import EnvRecorder
|
||||
from marl_factory_grid.utils.plotting.plot_single_runs import plot_single_run
|
||||
from marl_factory_grid.utils.tools import ConfigExplainer
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Render at each step?
|
||||
render = True
|
||||
|
||||
run_path = Path('study_out')
|
||||
|
||||
# Path to config File
|
||||
path = Path('marl_factory_grid/configs/_obs_test.yaml')
|
||||
|
||||
# Env Init
|
||||
factory = Factory(path)
|
||||
|
||||
# RL learn Loop
|
||||
for episode in trange(10):
|
||||
_ = factory.reset()
|
||||
done = False
|
||||
if render:
|
||||
factory.render()
|
||||
action_spaces = factory.action_space
|
||||
while not done:
|
||||
a = [randint(0, x.n - 1) for x in action_spaces]
|
||||
obs_type, _, _, done, info = factory.step(a)
|
||||
if render:
|
||||
factory.render()
|
||||
if done:
|
||||
print(f'Episode {episode} done...')
|
||||
break
|
||||
|
||||
print('Done!!! Goodbye....')
|
Loading…
x
Reference in New Issue
Block a user