small error fixes reset sanity and self sanity almost lost

This commit is contained in:
Steffen Illium
2023-11-10 17:40:27 +01:00
parent 9b289591ba
commit b6ab6ab652
7 changed files with 30 additions and 31 deletions

View File

@@ -91,20 +91,26 @@ class Factory(gym.Env):
return self.state.entities[item]
def reset(self) -> (dict, dict):
# Reset information the state holds
self.state.reset()
# Reset Information the GlobalEntity collection holds.
self.state.entities.reset()
# All is set up, trigger entity spawn with variable pos
self.state.rules.do_all_reset(self.state)
# Build initial observations for all agents
return self.obs_builder.refresh_and_build_for_all(self.state)
self.obs_builder.reset(self.state)
return self.obs_builder.build_for_all(self.state)
def manual_step_init(self) -> List[Result]:
self.state.curr_step += 1
# Main Agent Step
pre_step_result = self.state.rules.tick_pre_step_all(self)
self.obs_builder.reset_struc_obs_block(self.state)
self.obs_builder.reset(self.state)
return pre_step_result
def manual_get_named_agent_obs(self, agent_name: str) -> (List[str], np.ndarray):
@@ -158,7 +164,7 @@ class Factory(gym.Env):
info.update(step_reward=sum(reward), step=self.state.curr_step)
obs = self.obs_builder.refresh_and_build_for_all(self.state)
obs = self.obs_builder.build_for_all(self.state)
return None, [x for x in obs.values()], reward, done, info
def summarize_step_results(self, tick_results: list, done_check_results: list) -> (int, dict, bool):