Merge branch 'main' into unit_testing

This commit is contained in:
Chanumask
2023-11-28 12:28:20 +01:00
21 changed files with 270 additions and 171 deletions

View File

@ -32,8 +32,8 @@ class DestinationReachReward(Rule):
def tick_step(self, state) -> List[TickResult]:
results = []
reached = False
for dest in state[d.DESTINATION]:
reached = False
if dest.has_just_been_reached(state) and not dest.was_reached():
# Dest has just been reached, some agent needs to stand here
for agent in state[c.AGENT].by_pos(dest.pos):
@ -66,32 +66,27 @@ class DoneAtDestinationReach(DestinationReachReward):
"""
super().__init__(**kwargs)
self.condition = condition
self.reward = reward_at_done
self.reward_at_done = reward_at_done
assert condition in CONDITIONS
def on_check_done(self, state) -> List[DoneResult]:
if self.condition == ANY:
if any(x.was_reached() for x in state[d.DESTINATION]):
return [DoneResult(self.name, validity=c.VALID, reward=self.reward)]
return [DoneResult(self.name, validity=c.VALID, reward=self.reward_at_done)]
elif self.condition == ALL:
if all(x.was_reached() for x in state[d.DESTINATION]):
return [DoneResult(self.name, validity=c.VALID, reward=self.reward)]
return [DoneResult(self.name, validity=c.VALID, reward=self.reward_at_done)]
elif self.condition == SIMULTANEOUS:
if all(x.was_reached() for x in state[d.DESTINATION]):
return [DoneResult(self.name, validity=c.VALID, reward=self.reward)]
return [DoneResult(self.name, validity=c.VALID, reward=self.reward_at_done)]
else:
for dest in state[d.DESTINATION]:
if dest.was_reached():
for agent in state[c.AGENT].by_pos(dest.pos):
if dest.bound_entity:
if dest.bound_entity == agent:
pass
else:
dest.unmark_as_reached()
return [DoneResult(f'{dest}_unmarked_as_reached',
validity=c.NOT_VALID, entity=dest)]
else:
pass
dest.unmark_as_reached()
state.print(f'{dest} unmarked as reached, not all targets are reached in parallel.')
else:
pass
return [DoneResult(f'all_unmarked_as_reached', validity=c.NOT_VALID)]
else:
raise ValueError('Check spelling of Parameter "condition".')
@ -104,10 +99,10 @@ class SpawnDestinationsPerAgent(Rule):
!!! This rule does not introduce any reward or done condition.
:param coords_or_quantity: Please provide a dictionary with agent names as keys; and a list of possible
destination coords as value. Example: {Wolfgang: [(0, 0), (1, 1), ...]}
:param coords_or_quantity: Please provide a dictionary with agent names as keys; and a list of possible
destination coords as value. Example: {Wolfgang: [(0, 0), (1, 1), ...]}
"""
super(Rule, self).__init__()
super().__init__()
self.per_agent_positions = dict()
for agent_name, value in coords_or_quantity.items():
if isinstance(value, int):
@ -142,3 +137,25 @@ class SpawnDestinationsPerAgent(Rule):
continue
state[d.DESTINATION].add_item(destination)
pass
class SpawnDestinationOnAgent(Rule):
def __init__(self):
"""
Special rule which spawns a single destination bound to a single agent just `below` him. Usefull for
the `N-Puzzle` configurations.
!!! This rule does not introduce any reward or done condition.
:param coords_or_quantity: Please provide a dictionary with agent names as keys; and a list of possible
destination coords as value. Example: {Wolfgang: [(0, 0), (1, 1), ...]}
"""
super().__init__()
def on_reset(self, state: Gamestate):
state.print("Spawn Desitnations")
for agent in state[c.AGENT]:
destination = Destination(agent.pos, bind_to=agent)
state[d.DESTINATION].add_item(destination)
assert len(state[d.DESTINATION].by_pos(agent.pos)) == 1
pass