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https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-20 03:08:08 +02:00
updated base factory
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@ -45,19 +45,16 @@ class BaseFactory(object):
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collisions_vec = self.state[:, x, y].copy() # otherwise you overwrite the grid/state
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collisions_vec[i+1] = 0 # no self-collisions
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collision_vecs.append(collisions_vec)
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self.handle_collisions(collisions_vec)
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r += self.step_core(collisions_vec, actions, r)
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reward, info = self.step_core(collisions_vec, actions, r)
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r += reward
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if self.steps >= self.max_steps:
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self.done = True
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return self.state, r, self.done, {}
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return self.state, r, self.done, info
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def make_move(self, agent_i, old_pos, new_pos):
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(x, y), (x_new, y_new) = old_pos, new_pos
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self.state[agent_i+1, x, y] = 0
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self.state[agent_i+1, x_new, y_new] = 1
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def handle_collisions(self, vecs):
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pass
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def step_core(self, collisions_vec, actions, r):
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return 0
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return 0, {}
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