added vizualization for violations

This commit is contained in:
romue 2021-05-18 14:29:55 +02:00
parent a6793e11ca
commit 9b28b01125

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@ -42,13 +42,9 @@ class GettingDirty(BaseFactory):
dirt = [Entity('dirt', [x, y], min(1.1*self.state[DIRT_INDEX, x, y], 1), 'opacity')
for x, y in np.argwhere(self.state[DIRT_INDEX] > h.IS_FREE_CELL)]
walls = [Entity('wall', pos) for pos in np.argwhere(self.state[h.LEVEL_IDX] > h.IS_FREE_CELL)]
agents = {f'agent{i+1}': [Entity(f'agent{i+1}'
if (agent.action_valid and agent.collision_vector[h.LEVEL_IDX] <= 0) else f'agent{i+1}violation',
agent.pos)
]
violation = lambda agent: agent.action_valid and agent.collision_vector[h.LEVEL_IDX] <= 0
agents = {f'agent{i+1}': [Entity(f'agent{i+1}' if violation(agent) else f'agent{i+1}violation', agent.pos)]
for i, agent in enumerate(self.agent_states)}
print(agents)
self.renderer.render(OrderedDict(dirt=dirt, wall=walls, **agents))
def spawn_dirt(self) -> None: