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New Szenario "Two_Rooms_One_Door"
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@@ -72,7 +72,7 @@ class Door(Entity):
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def render(self):
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name, state = 'door_open' if self.is_open else 'door_closed', 'blank'
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return RenderEntity(name, self.pos, 1, 'none', state, self.identifier_int + 1)
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return RenderEntity(name, self.pos, 1, 'none', state, self.u_int + 1)
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def use(self):
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if self._status == d.STATE_OPEN:
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@@ -14,12 +14,6 @@ class Doors(PositionMixin, EnvObjects):
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def __init__(self, *args, **kwargs):
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super(Doors, self).__init__(*args, can_collide=True, **kwargs)
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def get_near_position(self, position: (int, int)) -> Union[None, Door]:
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try:
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return next(door for door in self if position in door.tile.neighboring_floor_pos)
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except StopIteration:
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return None
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def tick_doors(self):
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result_dict = dict()
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for door in self:
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