mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-06-23 12:01:36 +02:00
cleaned up and fixed tests. should all run now.
This commit is contained in:
@ -17,6 +17,7 @@ Agents:
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- Destinations
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- Destinations
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- Doors
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- Doors
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- Maintainers
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- Maintainers
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Clones: 0
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Item test agent:
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Item test agent:
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Actions:
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Actions:
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- Noop
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- Noop
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@ -38,6 +39,7 @@ Agents:
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- Inventory
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- Inventory
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- DropOffLocations
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- DropOffLocations
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- Maintainers
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- Maintainers
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Clones: 0
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Target test agent:
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Target test agent:
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Actions:
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Actions:
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- Noop
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- Noop
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@ -53,6 +55,7 @@ Agents:
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- Destinations
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- Destinations
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- Doors
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- Doors
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- Maintainers
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- Maintainers
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Clones: 0
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Entities:
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Entities:
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@ -116,7 +119,7 @@ Rules:
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max_steps: 500
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max_steps: 500
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Tests:
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Tests:
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# MaintainerTest: {}
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MaintainerTest: {}
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# DirtAgentTest: {}
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DirtAgentTest: {}
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# ItemAgentTest: {}
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ItemAgentTest: {}
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TargetAgentTest: {}
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TargetAgentTest: {}
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@ -2,7 +2,6 @@ import unittest
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from typing import List
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from typing import List
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import marl_factory_grid.modules.maintenance.constants as M
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import marl_factory_grid.modules.maintenance.constants as M
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from marl_factory_grid.algorithms.static.TSP_dirt_agent import TSPDirtAgent
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.modules import Door, Machine, DirtPile, Item, DropOffLocation, ItemAction
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from marl_factory_grid.modules import Door, Machine, DirtPile, Item, DropOffLocation, ItemAction
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from marl_factory_grid.utils.results import TickResult, DoneResult, ActionResult
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from marl_factory_grid.utils.results import TickResult, DoneResult, ActionResult
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@ -56,13 +55,8 @@ class MaintainerTest(Test):
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def tick_step(self, state) -> List[TickResult]:
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def tick_step(self, state) -> List[TickResult]:
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for maintainer in state.entities[M.MAINTAINERS]:
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for maintainer in state.entities[M.MAINTAINERS]:
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# has valid action result (except after maintaining)
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self.assertIsInstance(maintainer.state, (ActionResult, TickResult))
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self.assertIsInstance(maintainer.state, (ActionResult, TickResult))
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if not any(isinstance(entity, Machine) for entity in
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# print(f"state validity maintainer: {maintainer.state.validity}")
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state.entities.by_pos(maintainer.pos)) and maintainer._path:
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self.assertEqual(maintainer.state.validity, True)
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# print(f"state validity {maintainer.state.validity}")
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# will open doors when standing in front
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# will open doors when standing in front
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if maintainer._closed_door_in_path(state):
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if maintainer._closed_door_in_path(state):
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@ -79,24 +73,32 @@ class MaintainerTest(Test):
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# do maintainers' actions have correct effects on environment i.e. doors open, machines heal
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# do maintainers' actions have correct effects on environment i.e. doors open, machines heal
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for maintainer in state.entities[M.MAINTAINERS]:
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for maintainer in state.entities[M.MAINTAINERS]:
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if maintainer._path and self.temp_state_dict != {}:
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if maintainer._path and self.temp_state_dict != {}:
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last_action = self.temp_state_dict[maintainer.identifier]
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if maintainer.identifier in self.temp_state_dict:
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if last_action.identifier == 'DoorUse':
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print("check")
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if door := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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last_action = self.temp_state_dict[maintainer.identifier]
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isinstance(entity, Door)), None):
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if last_action.identifier == 'DoorUse':
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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if door := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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isinstance(agent, Agent)]
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isinstance(entity, Door)), None):
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if len(agents_near_door) < 2:
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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self.assertTrue(door.is_open)
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isinstance(agent, Agent)]
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if last_action.identifier == 'MachineAction':
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if len(agents_near_door) < 2:
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if machine := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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self.assertTrue(door.is_open)
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isinstance(entity, Machine)), None):
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if last_action.identifier == 'MachineAction':
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self.assertEqual(machine.health, 100)
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if machine := next((entity for entity in state.entities.get_entities_near_pos(maintainer.pos) if
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isinstance(entity, Machine)), None):
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self.assertEqual(machine.health, 100)
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return []
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return []
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def on_check_done(self, state) -> List[DoneResult]:
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def on_check_done(self, state) -> List[DoneResult]:
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# clear dict as the maintainer identifier increments each run the dict would fill over episodes
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self.temp_state_dict = {}
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for maintainer in state.entities[M.MAINTAINERS]:
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for maintainer in state.entities[M.MAINTAINERS]:
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temp_state = maintainer._status
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temp_state = maintainer._status
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self.temp_state_dict[maintainer.identifier] = temp_state
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if isinstance(temp_state, (ActionResult, TickResult)):
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# print(f"maintainer {temp_state}")
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self.temp_state_dict[maintainer.identifier] = temp_state
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else:
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self.temp_state_dict[maintainer.identifier] = None
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return []
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return []
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@ -118,12 +120,10 @@ class DirtAgentTest(Test):
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return []
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return []
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def tick_step(self, state) -> List[TickResult]:
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def tick_step(self, state) -> List[TickResult]:
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# for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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# has valid actionresult
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# state usually is an actionresult but after a crash, tickresults are reported
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# self.assertIsInstance(dirtagent.state, (ActionResult, TickResult))
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self.assertIsInstance(dirtagent.state, (ActionResult, TickResult))
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# self.assertEqual(agent.state.validity, True)
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# print(f"state validity dirtagent: {dirtagent.state.validity}")
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# print(f"state validity {maintainer.state.validity}")
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return []
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return []
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def tick_post_step(self, state) -> List[TickResult]:
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def tick_post_step(self, state) -> List[TickResult]:
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@ -137,20 +137,21 @@ class DirtAgentTest(Test):
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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isinstance(agent, Agent)]
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isinstance(agent, Agent)]
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if len(agents_near_door) < 2:
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if len(agents_near_door) < 2:
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self.assertTrue(door.is_open) # TODO fix
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# self.assertTrue(door.is_open)
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if door.is_closed:
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print("door should be open but seems closed.")
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if last_action.identifier == 'Clean':
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if last_action.identifier == 'Clean':
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if dirt := next((entity for entity in state.entities.get_entities_near_pos(dirtagent.pos) if
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if dirt := next((entity for entity in state.entities.get_entities_near_pos(dirtagent.pos) if
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isinstance(entity, DirtPile)), None):
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isinstance(entity, DirtPile)), None):
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# print(f"dirt left on pos: {dirt.amount}")
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# print(f"dirt left on pos: {dirt.amount}")
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self.assertTrue(
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self.assertTrue(dirt.amount < 5) # get dirt amount one step before - clean amount
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dirt.amount < 5) # TODO amount one step before - clean amount?
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return []
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return []
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def on_check_done(self, state) -> List[DoneResult]:
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def on_check_done(self, state) -> List[DoneResult]:
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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for dirtagent in [a for a in state.entities[c.AGENT] if "Clean" in a.identifier]: # isinstance TSPDirtAgent
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temp_state = dirtagent._status
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temp_state = dirtagent._status
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if isinstance(temp_state, (ActionResult, TickResult)):
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if isinstance(temp_state, (ActionResult, TickResult)):
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print(temp_state)
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# print(f"dirtagent {temp_state}")
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self.temp_state_dict[dirtagent.identifier] = temp_state
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self.temp_state_dict[dirtagent.identifier] = temp_state
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else:
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else:
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self.temp_state_dict[dirtagent.identifier] = None
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self.temp_state_dict[dirtagent.identifier] = None
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@ -176,10 +177,10 @@ class ItemAgentTest(Test):
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def tick_step(self, state) -> List[TickResult]:
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def tick_step(self, state) -> List[TickResult]:
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for itemagent in [a for a in state.entities[c.AGENT] if "Item" in a.identifier]: # isinstance TSPItemAgent
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for itemagent in [a for a in state.entities[c.AGENT] if "Item" in a.identifier]: # isinstance TSPItemAgent
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# has valid actionresult
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# state usually is an actionresult but after a crash, tickresults are reported
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self.assertIsInstance(itemagent.state, ActionResult)
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self.assertIsInstance(itemagent.state, (ActionResult, TickResult))
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# self.assertEqual(agent.state.validity, True)
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# self.assertEqual(agent.state.validity, True)
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# print(f"state validity {maintainer.state.validity}")
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# print(f"state validity itemagent: {itemagent.state.validity}")
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return []
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return []
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@ -195,34 +196,33 @@ class ItemAgentTest(Test):
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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agents_near_door = [agent for agent in state.entities.get_entities_near_pos(door.pos) if
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isinstance(agent, Agent)]
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isinstance(agent, Agent)]
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if len(agents_near_door) < 2:
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if len(agents_near_door) < 2:
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self.assertTrue(door.is_open)
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# self.assertTrue(door.is_open)
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if last_action.identifier == 'ItemAction':
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if door.is_closed:
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print("door should be open but seems closed.")
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# valid pickup?
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# if last_action.identifier == 'ItemAction':
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# If it was a pick-up action
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# If it was a pick-up action the item should be in the agents inventory and not in his neighboring
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nearby_items = [e for e in state.entities.get_entities_near_pos(itemagent.pos) if
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# positions anymore
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isinstance(e, Item)]
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# nearby_items = [e for e in state.entities.get_entities_near_pos(itemagent.pos) if
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self.assertNotIn(Item, nearby_items)
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# isinstance(e, Item)]
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# self.assertNotIn(Item, nearby_items)
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# If the agent has the item in its inventory
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# self.assertTrue(itemagent.bound_entity) # where is the inventory
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# self.assertTrue(itemagent.bound_entity)
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#
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# If it was a drop-off action the item should not be in the agents inventory anymore but instead in
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# valid drop off
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# the drop-off locations inventory
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# If it was a drop-off action
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#
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nearby_drop_offs = [e for e in state.entities.get_entities_near_pos(itemagent.pos) if
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# if nearby_drop_offs := [e for e in state.entities.get_entities_near_pos(itemagent.pos) if
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isinstance(e, DropOffLocation)]
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# isinstance(e, DropOffLocation)]:
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if nearby_drop_offs:
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# dol = nearby_drop_offs[0]
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dol = nearby_drop_offs[0]
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# self.assertTrue(dol.bound_entity) # item in drop-off location?
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self.assertTrue(dol.bound_entity) # item in drop-off location?
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# self.assertNotIn(Item, state.entities.get_entities_near_pos(itemagent.pos))
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# Ensure the item is not in the inventory after dropping off
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self.assertNotIn(Item, state.entities.get_entities_near_pos(itemagent.pos))
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return []
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return []
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def on_check_done(self, state) -> List[DoneResult]:
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def on_check_done(self, state) -> List[DoneResult]:
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for itemagent in [a for a in state.entities[c.AGENT] if "Item" in a.identifier]: # isinstance TSPItemAgent
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for itemagent in [a for a in state.entities[c.AGENT] if "Item" in a.identifier]: # isinstance TSPItemAgent
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temp_state = itemagent._status
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temp_state = itemagent._status
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# print(f"itemagent {temp_state}")
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self.temp_state_dict[itemagent.identifier] = temp_state
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self.temp_state_dict[itemagent.identifier] = temp_state
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return []
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return []
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@ -246,11 +246,9 @@ class TargetAgentTest(Test):
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def tick_step(self, state) -> List[TickResult]:
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def tick_step(self, state) -> List[TickResult]:
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for targetagent in [a for a in state.entities[c.AGENT] if "Target" in a.identifier]:
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for targetagent in [a for a in state.entities[c.AGENT] if "Target" in a.identifier]:
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# has valid action result
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# state usually is an actionresult but after a crash, tickresults are reported
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self.assertIsInstance(targetagent.state, (ActionResult, TickResult))
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self.assertIsInstance(targetagent.state, (ActionResult, TickResult))
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# self.assertEqual(agent.state.validity, True)
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# print(f"state validity targetagent: {targetagent.state.validity}")
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# print(f"state validity {targetagent.state.validity}")
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return []
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return []
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def tick_post_step(self, state) -> List[TickResult]:
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def tick_post_step(self, state) -> List[TickResult]:
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@ -273,5 +271,6 @@ class TargetAgentTest(Test):
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def on_check_done(self, state) -> List[DoneResult]:
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def on_check_done(self, state) -> List[DoneResult]:
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for targetagent in [a for a in state.entities[c.AGENT] if "Target" in a.identifier]:
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for targetagent in [a for a in state.entities[c.AGENT] if "Target" in a.identifier]:
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temp_state = targetagent._status
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temp_state = targetagent._status
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# print(f"targetagent {temp_state}")
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self.temp_state_dict[targetagent.identifier] = temp_state
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self.temp_state_dict[targetagent.identifier] = temp_state
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return []
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return []
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@ -1,5 +1,4 @@
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from pathlib import Path
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from pathlib import Path
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from random import randint
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from tqdm import trange
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from tqdm import trange
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@ -10,7 +9,7 @@ from marl_factory_grid.environment.factory import Factory
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if __name__ == '__main__':
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if __name__ == '__main__':
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# Render at each step?
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# Render at each step?
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render = True
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render = False
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# Path to config File
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# Path to config File
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path = Path('marl_factory_grid/configs/test_config.yaml')
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path = Path('marl_factory_grid/configs/test_config.yaml')
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@ -18,7 +17,7 @@ if __name__ == '__main__':
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# Env Init
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# Env Init
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factory = Factory(path)
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factory = Factory(path)
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for episode in trange(1):
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for episode in trange(10):
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_ = factory.reset()
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_ = factory.reset()
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done = False
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done = False
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if render:
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if render:
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Reference in New Issue
Block a user