WIP: object, entity rework

This commit is contained in:
Chanumask
2023-10-19 17:25:31 +02:00
parent 8709b093b8
commit 8d6dcd70ae
18 changed files with 155 additions and 53 deletions

View File

@@ -51,7 +51,7 @@ class Door(Entity):
else:
self._close()
if indicate_area:
self._collection.add_items([DoorIndicator(x) for x in self.tile.neighboring_floor])
self._collection.add_items([DoorIndicator(x) for x in self.state.entities.neighboring_positions(self.pos)])
def summarize_state(self):
state_dict = super().summarize_state()

View File

@@ -1,12 +1,12 @@
from typing import Union
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.doors import constants as d
from marl_factory_grid.modules.doors.entitites import Door
class Doors(PositionMixin, EnvObjects):
class Doors(PositionMixin, Collection):
symbol = d.SYMBOL_DOOR
_entity = Door