WIP: object, entity rework

This commit is contained in:
Chanumask
2023-10-19 17:25:31 +02:00
parent 8709b093b8
commit 8d6dcd70ae
18 changed files with 155 additions and 53 deletions

View File

@@ -1,5 +1,5 @@
from marl_factory_grid.environment.entity.mixin import BoundEntityMixin
from marl_factory_grid.environment.entity.object import EnvObject
from marl_factory_grid.environment.entity.object import EnvObject, Object
from marl_factory_grid.environment.entity.entity import Entity
from marl_factory_grid.environment import constants as c
from marl_factory_grid.utils.render import RenderEntity
@@ -7,7 +7,7 @@ from marl_factory_grid.utils.render import RenderEntity
from marl_factory_grid.modules.batteries import constants as b
class Battery(BoundEntityMixin, EnvObject):
class Battery(Object):
@property
def is_discharged(self):

View File

@@ -1,9 +1,9 @@
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
from marl_factory_grid.modules.batteries.entitites import Pod, Battery
class Batteries(HasBoundMixin, EnvObjects):
class Batteries(Collection):
_entity = Battery
is_blocking_light: bool = False
@@ -21,7 +21,7 @@ class Batteries(HasBoundMixin, EnvObjects):
self.add_items(batteries)
class ChargePods(PositionMixin, EnvObjects):
class ChargePods(PositionMixin, Collection):
_entity = Pod

View File

@@ -1,4 +1,4 @@
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.modules.clean_up.entitites import DirtPile
@@ -6,7 +6,7 @@ from marl_factory_grid.modules.clean_up.entitites import DirtPile
from marl_factory_grid.environment import constants as c
class DirtPiles(PositionMixin, EnvObjects):
class DirtPiles(PositionMixin, Collection):
_entity = DirtPile
is_blocking_light: bool = False
can_collide: bool = False

View File

@@ -1,11 +1,11 @@
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.destinations.entitites import Destination
from marl_factory_grid.environment import constants as c
from marl_factory_grid.modules.destinations import constants as d
class Destinations(PositionMixin, EnvObjects):
class Destinations(PositionMixin, Collection):
_entity = Destination
is_blocking_light: bool = False
can_collide: bool = False

View File

@@ -51,7 +51,7 @@ class Door(Entity):
else:
self._close()
if indicate_area:
self._collection.add_items([DoorIndicator(x) for x in self.tile.neighboring_floor])
self._collection.add_items([DoorIndicator(x) for x in self.state.entities.neighboring_positions(self.pos)])
def summarize_state(self):
state_dict = super().summarize_state()

View File

@@ -1,12 +1,12 @@
from typing import Union
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.modules.doors import constants as d
from marl_factory_grid.modules.doors.entitites import Door
class Doors(PositionMixin, EnvObjects):
class Doors(PositionMixin, Collection):
symbol = d.SYMBOL_DOOR
_entity = Door

View File

@@ -1,14 +1,14 @@
from marl_factory_grid.modules.items import constants as i
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.objects import Objects
from marl_factory_grid.environment.groups.mixins import PositionMixin, IsBoundMixin, HasBoundMixin
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.modules.items.entitites import Item, DropOffLocation
class Items(PositionMixin, EnvObjects):
class Items(PositionMixin, Collection):
_entity = Item
is_blocking_light: bool = False
can_collide: bool = False
@@ -28,7 +28,7 @@ class Items(PositionMixin, EnvObjects):
return 0
class Inventory(IsBoundMixin, EnvObjects):
class Inventory(IsBoundMixin, Collection):
_accepted_objects = Item
@property
@@ -90,7 +90,7 @@ class Inventories(HasBoundMixin, Objects):
state[i.INVENTORY].spawn(state[c.AGENT])
class DropOffLocations(PositionMixin, EnvObjects):
class DropOffLocations(PositionMixin, Collection):
_entity = DropOffLocation
is_blocking_light: bool = False
can_collide: bool = False

View File

@@ -1,10 +1,10 @@
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from .entitites import Machine
class Machines(PositionMixin, EnvObjects):
class Machines(PositionMixin, Collection):
_entity = Machine
is_blocking_light: bool = False

View File

@@ -2,7 +2,7 @@ from typing import List
from .entities import Maintainer
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from ..machines.actions import MachineAction
from ...utils.states import Gamestate
@@ -10,7 +10,7 @@ from ...utils.states import Gamestate
from ..machines import constants as mc
class Maintainers(PositionMixin, EnvObjects):
class Maintainers(PositionMixin, Collection):
_entity = Maintainer
var_can_collide = True