WIP: object, entity rework

This commit is contained in:
Chanumask
2023-10-19 17:25:31 +02:00
parent 8709b093b8
commit 8d6dcd70ae
18 changed files with 155 additions and 53 deletions

View File

@ -1,9 +1,9 @@
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
class Agents(PositionMixin, EnvObjects):
class Agents(PositionMixin, Collection):
_entity = Agent
is_blocking_light = False
can_move = True

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@ -2,26 +2,27 @@ from marl_factory_grid.environment.groups.objects import Objects
from marl_factory_grid.environment.entity.object import EnvObject
class EnvObjects(Objects):
class Collection(Objects):
_entity = EnvObject
var_is_blocking_light: bool = False
var_can_collide: bool = False
var_has_position: bool = False
var_can_move: bool = False
var_can_be_bound: bool = False
var_has_position: bool = False # alles was posmixin hat true
var_has_bound = False # batteries, globalpos, inventories true
var_can_be_bound: bool = False # == ^
@property
def encodings(self):
return [x.encoding for x in self]
def __init__(self, size, *args, **kwargs):
super(EnvObjects, self).__init__(*args, **kwargs)
super(Collection, self).__init__(*args, **kwargs)
self.size = size
def add_item(self, item: EnvObject):
assert self.var_has_position or (len(self) <= self.size)
super(EnvObjects, self).add_item(item)
super(Collection, self).add_item(item)
return self
def delete_env_object(self, env_object: EnvObject):
@ -29,3 +30,19 @@ class EnvObjects(Objects):
def delete_env_object_by_name(self, name):
del self[name]
@property
def obs_pairs(self):
return [(x.name, x) for x in self]
def by_entity(self, entity):
try:
return next((x for x in self if x.belongs_to_entity(entity)))
except (StopIteration, AttributeError):
return None
def idx_by_entity(self, entity):
try:
return next((idx for idx, x in enumerate(self) if x.belongs_to_entity(entity)))
except (StopIteration, AttributeError):
return None

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@ -19,15 +19,6 @@ class PositionMixin:
def render(self):
return [y for y in [x.render() for x in self] if y is not None]
# @classmethod
# def from_tiles(cls, tiles, *args, entity_kwargs=None, **kwargs):
# collection = cls(*args, **kwargs)
# entities = [cls._entity(tile, str_ident=i,
# **entity_kwargs if entity_kwargs is not None else {})
# for i, tile in enumerate(tiles)]
# collection.add_items(entities)
# return collection
@classmethod
def from_coordinates(cls, positions: [(int, int)], *args, entity_kwargs=None, **kwargs, ):
collection = cls(*args, **kwargs)

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@ -3,7 +3,7 @@ from typing import List, Union
import numpy as np
from marl_factory_grid.environment.entity.util import GlobalPosition
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin, HasBoundMixin
from marl_factory_grid.environment.groups.objects import Objects
from marl_factory_grid.modules.zones import Zone
@ -11,7 +11,7 @@ from marl_factory_grid.utils import helpers as h
from marl_factory_grid.environment import constants as c
class Combined(PositionMixin, EnvObjects):
class Combined(PositionMixin, Collection):
@property
def name(self):
@ -35,7 +35,7 @@ class Combined(PositionMixin, EnvObjects):
return [(name, None) for name in self.names]
class GlobalPositions(HasBoundMixin, EnvObjects):
class GlobalPositions(Collection):
_entity = GlobalPosition
is_blocking_light = False,

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@ -2,12 +2,12 @@ import random
from typing import List, Tuple
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.groups.env_objects import EnvObjects
from marl_factory_grid.environment.groups.env_objects import Collection
from marl_factory_grid.environment.groups.mixins import PositionMixin
from marl_factory_grid.environment.entity.wall_floor import Wall, Floor
class Walls(PositionMixin, EnvObjects):
class Walls(PositionMixin, Collection):
_entity = Wall
symbol = c.SYMBOL_WALL