fixed coordinate mismatch in route plotting and added assets for actions
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marl_factory_grid/utils/plotting/action_assets/cardinal.png
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marl_factory_grid/utils/plotting/action_assets/charge_action.png
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marl_factory_grid/utils/plotting/action_assets/clean_action.png
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marl_factory_grid/utils/plotting/action_assets/default.png
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marl_factory_grid/utils/plotting/action_assets/diagonal.png
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marl_factory_grid/utils/plotting/action_assets/door_action.png
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marl_factory_grid/utils/plotting/action_assets/noop.png
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@ -71,33 +71,50 @@ rotation_mapping = {
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'east': ('cardinal', 270),
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'south': ('cardinal', 180),
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'west': ('cardinal', 90),
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'northeast': ('diagonal', 0),
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'southeast': ('diagonal', 270),
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'southwest': ('diagonal', 180),
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'northwest': ('diagonal', 90)
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'north_east': ('diagonal', 0),
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'south_east': ('diagonal', 270),
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'south_west': ('diagonal', 180),
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'north_west': ('diagonal', 90)
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}
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def swap_coordinates(positions):
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if isinstance(positions, tuple) or (isinstance(positions, list) and len(positions) == 2):
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# Single position, directly return swapped
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return positions[1], positions[0]
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elif isinstance(positions, np.ndarray) and positions.ndim == 1 and positions.shape[0] == 2:
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# Single position in NumPy array
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return positions[1], positions[0]
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else:
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# Assume it's an iterable of positions
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return [(y, x) for x, y in positions]
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def plot_routes(factory, agents):
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renderer = Renderer(factory.map.level_shape, custom_assets_path={
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'cardinal': 'marl_factory_grid/utils/plotting/action_assets/cardinal.png',
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'diagonal': 'marl_factory_grid/utils/plotting/action_assets/diagonal.png',
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'door': 'marl_factory_grid/utils/plotting/action_assets/door.png',
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'wall': 'marl_factory_grid/environment/assets/wall.png'})
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'use_door': 'marl_factory_grid/utils/plotting/action_assets/door_action.png',
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'wall': 'marl_factory_grid/environment/assets/wall.png',
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'machine_action': 'marl_factory_grid/utils/plotting/action_assets/machine_action.png',
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'clean_action': 'marl_factory_grid/utils/plotting/action_assets/clean_action.png',
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'destination_action': 'marl_factory_grid/utils/plotting/action_assets/destination_action.png',
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'noop': 'marl_factory_grid/utils/plotting/action_assets/noop.png',
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'charge_action': 'marl_factory_grid/utils/plotting/action_assets/charge_action.png'})
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wall_positions = factory.map.walls
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swapped_wall_positions = swap_coordinates(wall_positions)
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action_entities = []
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for index, agent in enumerate(agents):
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action_entities = []
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# Add walls to the action_entities list
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for pos in wall_positions:
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for pos in swapped_wall_positions:
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wall_entity = RenderEntity(
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name='wall',
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probability=1.0,
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probability=0,
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pos=np.array(pos),
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)
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action_entities.append(wall_entity)
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current_position = agent.spawn_position
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if hasattr(agent, 'action_probabilities'):
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# Handle RL agents with action probabilities
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@ -106,11 +123,18 @@ def plot_routes(factory, agents):
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# Handle deterministic agents by iterating through all actions in the list
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top_actions = [(action, 1.0) for action in agent.action_list]
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current_position = agent.spawn_position
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current_position = swap_coordinates(current_position)
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for action, probability in top_actions:
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base_icon, rotation = rotation_mapping.get(action.lower(), ('north', 0))
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icon_name = base_icon
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new_position = action_to_coords(current_position, action.lower())
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print(f"current position type and value: {type(current_position)}, {new_position}")
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if action.lower() in rotation_mapping:
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base_icon, rotation = rotation_mapping[action.lower()]
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icon_name = 'cardinal' if 'diagonal' not in base_icon else 'diagonal'
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new_position = action_to_coords(current_position, action.lower())
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else:
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icon_name = action.lower()
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rotation = 0
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new_position = current_position
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action_entity = RenderEntity(
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name=icon_name,
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@ -118,10 +142,11 @@ def plot_routes(factory, agents):
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probability=probability,
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rotation=rotation
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)
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# print(f"curr: {current_position}, new: {new_position}, pos: {action_entity.pos}")
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action_entities.append(action_entity)
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current_position = new_position
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renderer.render_action_icons(action_entities)
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renderer.render_action_icons(action_entities) # move in/out loop for graph per agent or not
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def action_to_coords(current_position, action):
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@ -130,15 +155,14 @@ def action_to_coords(current_position, action):
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'south': (0, 1),
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'east': (1, 0),
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'west': (-1, 0),
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'northeast': (1, -1),
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'northwest': (-1, -1),
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'southeast': (1, 1),
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'southwest': (-1, 1)
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'north_east': (1, -1),
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'north_west': (-1, -1),
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'south_east': (1, 1),
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'south_west': (-1, 1)
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}
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delta = direction_mapping.get(action)
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if delta is not None:
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new_position = [current_position[0] + delta[0], current_position[1] + delta[1]]
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return new_position
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print(f"No valid action found for {action}.")
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print(f"No valid movement action found for {action}.")
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return current_position
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