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https://github.com/illiumst/marl-factory-grid.git
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AgentState Object
dataclass class AgentState: i: int action: int pos = None collision_vector = None action_valid = None
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@ -1,12 +1,17 @@
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import numpy as np
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from attr import dataclass
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from environments.factory.base_factory import BaseFactory
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from collections import namedtuple
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from typing import Iterable
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from environments import helpers as h
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DIRT_INDEX = -1
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DirtProperties = namedtuple('DirtProperties', ['clean_amount', 'max_spawn_ratio', 'gain_amount'],
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defaults=[0.25, 0.1, 0.1])
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@dataclass
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class DirtProperties:
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clean_amount = 0.25
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max_spawn_ratio = 0.1
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gain_amount = 0.1
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class GettingDirty(BaseFactory):
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@ -15,7 +20,7 @@ class GettingDirty(BaseFactory):
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def _clean_up_action(self):
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return self.movement_actions + 1 - 1
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def __init__(self, *args, dirt_properties:DirtProperties, **kwargs):
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def __init__(self, *args, dirt_properties: DirtProperties, **kwargs):
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self._dirt_properties = dirt_properties
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super(GettingDirty, self).__init__(*args, **kwargs)
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self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
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@ -58,7 +63,7 @@ class GettingDirty(BaseFactory):
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self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
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self.spawn_dirt()
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def calculate_reward(self, collisions_vecs: np.ndarray, actions: Iterable[int], r: int) -> (int, dict):
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def calculate_reward(self, collisions_vecs: np.ndarray, actions: Iterable[int]) -> (int, dict):
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for agent_i, cols in enumerate(collisions_vecs):
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cols = np.argwhere(cols != 0).flatten()
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print(f't = {self.steps}\tAgent {agent_i} has collisions with '
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@ -68,8 +73,8 @@ class GettingDirty(BaseFactory):
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if __name__ == '__main__':
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import random
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dirt_properties = DirtProperties()
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factory = GettingDirty(n_agents=1, dirt_properties=dirt_properties)
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dirt_props = DirtProperties()
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factory = GettingDirty(n_agents=1, dirt_properties=dirt_props)
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random_actions = [random.randint(0, 8) for _ in range(200)]
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for action in random_actions:
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state, r, done, _ = factory.step(action)
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