Small adjustment and a not was missing rules

This commit is contained in:
Steffen Illium 2023-10-25 17:01:58 +02:00
parent 9420986230
commit 85d65a2c78
3 changed files with 3 additions and 2 deletions

View File

@ -70,7 +70,7 @@ class Entity(EnvObject, abc.ABC):
try:
self.bind_to(bind_to)
except AttributeError:
print(f'Objects of {self.__class__.__name__} can not be bound to other entities.')
print(f'Objects of class "{self.__class__.__name__}" can not be bound to other entities.')
exit()
def summarize_state(self) -> dict: # tile=str(self.tile.name)

View File

@ -41,7 +41,7 @@ class Entities(Objects):
@property
def empty_positions(self):
empty_positions= [key for key in self.floorlist if self.pos_dict[key]]
empty_positions = [key for key in self.floorlist if not self.pos_dict[key]]
shuffle(empty_positions)
return empty_positions

View File

@ -14,6 +14,7 @@ class Btry(Rule):
self.initial_charge = initial_charge
def on_init(self, state, lvl_map):
assert len(state[c.AGENT]), "There are no agents, did you already spawn them?"
state[b.BATTERIES].spawn(state[c.AGENT], self.initial_charge)
def tick_pre_step(self, state) -> List[TickResult]: