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https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-23 07:16:44 +02:00
updated stuff
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@ -16,7 +16,7 @@ class Factory(object):
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def reset(self):
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self.done = False
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self.agents = np.zeros((self.n_agents, *self.level.shape))
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self.agents = np.zeros((self.n_agents, *self.level.shape), dtype=np.int8)
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free_cells = np.argwhere(self.level == 0)
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np.random.shuffle(free_cells)
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for i in range(self.n_agents):
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@ -24,17 +24,39 @@ class Factory(object):
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self.agents[i, r, c] = 1
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free_cells = free_cells[self.n_agents:]
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self.state = np.concatenate((self.level[np.newaxis, ...], self.agents), 0)
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return self.state, 0, self.done, {}
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def step(self, actions):
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assert type(actions) in [int, list]
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if type(actions) == int:
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actions = [actions]
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r = 0
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# level, agent 1,..., agent n,
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for i, a in enumerate(actions):
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old_pos, new_pos, valid = h.check_agent_move(state=self.state, dim=i+1, action=a)
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print(old_pos, new_pos, valid)
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if valid:
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self.make_move(i, old_pos, new_pos)
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collision_vecs = []
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for i in range(self.n_agents): # might as well save the positions (redundant)
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agent_slice = self.state[i+1]
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x, y = np.argwhere(agent_slice == 1)[0]
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collisions_vec = self.state[:, x, y]
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collisions_vec[i+1] = 0 # no self-collisions
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collision_vecs.append(collisions_vec)
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self.handle_collisions(collisions_vec)
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return self.state, r, self.done, {}
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def make_move(self, agent_i, old_pos, new_pos):
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(x, y), (x_new, y_new) = old_pos, new_pos
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self.state[agent_i, x, y] = 0
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self.state[agent_i, x_new, y_new] = 1
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def handle_collisions(self, vecs):
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pass
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if __name__ == '__main__':
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factory = Factory(n_agents=1)
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factory.step(0)
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print(factory.state.shape)
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@ -16,7 +16,7 @@ def parse_level(path):
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def one_hot_level(level, wall_char=WALL):
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grid = np.array(level)
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binary_grid = np.zeros(grid.shape)
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binary_grid = np.zeros(grid.shape, dtype=np.int8)
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binary_grid[grid == wall_char] = 1
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return binary_grid
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