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Machines
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@@ -9,15 +9,13 @@ WALL = 'Wall' # Identifier of Wall-objects and
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WALLS = 'Walls' # Identifier of Wall-objects and groups (groups).
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LEVEL = 'Level' # Identifier of Level-objects and groups (groups).
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AGENT = 'Agent' # Identifier of Agent-objects and groups (groups).
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AGENTS = 'Agents' # Identifier of Agent-objects and groups (groups).
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OTHERS = 'Other'
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COMBINED = 'Combined'
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GLOBAL_POSITION = 'GLOBAL_POSITION' # Identifier of the global position slice
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GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice
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# Attributes
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IS_BLOCKING_LIGHT = 'is_blocking_light'
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HAS_POSITION = 'has_position'
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IS_BLOCKING_LIGHT = 'var_is_blocking_light'
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HAS_POSITION = 'var_has_position'
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HAS_NO_POSITION = 'has_no_position'
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ALL = 'All'
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