no more tiles no more floor

This commit is contained in:
Steffen Illium
2023-10-20 14:36:23 +02:00
parent 8709b093b8
commit 7a1d3f84f1
41 changed files with 265 additions and 217 deletions

@ -3,8 +3,6 @@ from typing import List, Dict, Tuple
import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.entity.wall_floor import Floor
from marl_factory_grid.environment.groups.global_entities import Entities
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.utils.results import Result
@ -112,15 +110,10 @@ class Gamestate(object):
results.extend(on_check_done_result)
return results
# def get_all_tiles_with_collisions(self) -> List[Floor]:
# tiles = [self[c.FLOORS].by_pos(pos) for pos, e in self.entities.pos_dict.items()
# if sum([x.var_can_collide for x in e]) > 1]
# # tiles = [x for x in self[c.FLOOR] if len(x.guests_that_can_collide) > 1]
# return tiles
def get_all_pos_with_collisions(self) -> List[Tuple[(int, int)]]:
positions = [pos for pos, e in self.entities.pos_dict.items()
if sum([x.var_can_collide for x in e]) > 1]
positions = [pos for pos, entity_list_for_position in self.entities.pos_dict.items()
if any([e.var_can_collide for e in entity_list_for_position])]
return positions
def check_move_validity(self, moving_entity, position):
@ -128,6 +121,14 @@ class Gamestate(object):
# and not (guest.var_is_blocking_pos and self.is_occupied()):
if moving_entity.pos != position and not any(
entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]) and not (
moving_entity.var_is_blocking_pos and moving_entity.is_occupied()):
moving_entity.var_is_blocking_pos and self.entities.is_occupied(position)):
return True
return False
else:
return False
def check_pos_validity(self, position):
if not any(entity.var_is_blocking_pos for entity in self.entities.pos_dict[position]):
return True
else:
return False