no more tiles no more floor

This commit is contained in:
Steffen Illium
2023-10-20 14:36:23 +02:00
parent 8709b093b8
commit 7a1d3f84f1
41 changed files with 265 additions and 217 deletions

View File

@@ -49,7 +49,7 @@ class SpawnAgents(Rule):
agent_conf = state.agents_conf
# agents = Agents(lvl_map.size)
agents = state[c.AGENT]
empty_tiles = state[c.FLOORS].empty_tiles[:len(agent_conf)]
empty_positions = state.entities.empty_positions[:len(agent_conf)]
for agent_name in agent_conf:
actions = agent_conf[agent_name]['actions'].copy()
observations = agent_conf[agent_name]['observations'].copy()
@@ -58,18 +58,17 @@ class SpawnAgents(Rule):
shuffle(positions)
while True:
try:
tile = state[c.FLOORS].by_pos(positions.pop())
pos = positions.pop()
except IndexError as e:
raise ValueError(f'It was not possible to spawn an Agent on the available position: '
f'\n{agent_name[agent_name]["positions"].copy()}')
try:
agents.add_item(Agent(actions, observations, tile, str_ident=agent_name))
except AssertionError:
state.print(f'No valid pos:{tile.pos} for {agent_name}')
if agents.by_pos(pos) and state.check_pos_validity(pos):
continue
else:
agents.add_item(Agent(actions, observations, pos, str_ident=agent_name))
break
else:
agents.add_item(Agent(actions, observations, empty_tiles.pop(), str_ident=agent_name))
agents.add_item(Agent(actions, observations, empty_positions.pop(), str_ident=agent_name))
pass