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no more tiles no more floor
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@ -3,15 +3,13 @@ DANGER_ZONE = 'x' # Dange Zone tile _identifier fo
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DEFAULTS = 'Defaults'
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SELF = 'Self'
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PLACEHOLDER = 'Placeholder'
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FLOOR = 'Floor' # Identifier of Floor-objects and groups (groups).
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FLOORS = 'Floors' # Identifier of Floor-objects and groups (groups).
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WALL = 'Wall' # Identifier of Wall-objects and groups (groups).
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WALLS = 'Walls' # Identifier of Wall-objects and groups (groups).
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LEVEL = 'Level' # Identifier of Level-objects and groups (groups).
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AGENT = 'Agent' # Identifier of Agent-objects and groups (groups).
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OTHERS = 'Other'
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COMBINED = 'Combined'
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GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice
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GLOBALPOSITIONS = 'GlobalPositions' # Identifier of the global position slice
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# Attributes
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IS_BLOCKING_LIGHT = 'var_is_blocking_light'
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@ -32,7 +30,7 @@ VALUE_NO_POS = (-9999, -9999) # Invalid Position value used in the e
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ACTION = 'action' # Identifier of Action-objects and groups (groups).
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COLLISION = 'Collision' # Identifier to use in the context of collitions.
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LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos.
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# LAST_POS = 'LAST_POS' # Identifiert for retrieving an enitites last pos.
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VALIDITY = 'VALIDITY' # Identifiert for retrieving the Validity of Action, Tick, etc. ...
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# Actions
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