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updated readme
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@ -8,7 +8,7 @@ General:
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# Radius of Partially observable Markov decision process
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pomdp_r: 3
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# Print all messages and events
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verbose: True
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verbose: true
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# Run tests
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tests: false
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@ -79,7 +79,8 @@ Rules:
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respawn_freq: 50
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# Utilities
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# Define what happens on entity collisions
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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# Can be omitted/ignored if you do not want to take care of collisions at all.
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WatchCollisions:
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done_at_collisions: false
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@ -129,7 +129,8 @@ Rules:
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respawn_freq: 15
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# Utilities
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# Define what happens on entity collisions
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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# Can be omitted/ignored if you do not want to take care of collisions at all.
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WatchCollisions:
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done_at_collisions: false
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@ -84,6 +84,6 @@ Rules:
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# On every step, should there be a reward for agets that reach their associated destination? No!
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dest_reach_reward: 0 # Do not touch. This is usefull in other settings!
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# Reward should only be given when all destiantions are reached in parallel!
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condition: "simultanious"
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condition: "simultaneous"
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# Reward if this is the case. Granted to each agent when all agents are at their target position simultaniously.
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reward_at_done: 1
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@ -50,7 +50,7 @@ Rules:
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close_frequency: 10
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# Utilities
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# Define what happens on entity collisions
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# This rule defines the collision mechanic, introduces a related DoneCondition and lets you specify rewards.
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WatchCollisions:
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done_at_collisions: false
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