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updated base factory
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@ -74,10 +74,10 @@ class BaseFactory:
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def move_or_colide(self, agent_i, action) -> ((int, int), bool):
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old_pos, new_pos, valid = h.check_agent_move(state=self.state,
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dim=agent_i + h.AGENT_START_IDX,
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action=action)
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dim=agent_i + h.AGENT_START_IDX,
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action=action)
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if valid:
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# Does not collide width level boundrys
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# Does not collide width level boundaries
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self.move(agent_i, old_pos, new_pos)
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return new_pos, valid
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return old_pos, valid
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