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https://github.com/illiumst/marl-factory-grid.git
synced 2025-12-06 15:40:37 +01:00
Resolved some warnings and style issues
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@@ -56,15 +56,18 @@ class Factory(gym.Env):
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self.level_filepath = Path(custom_level_path)
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else:
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self.level_filepath = Path(__file__).parent.parent / h.LEVELS_DIR / f'{self.conf.level_name}.txt'
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self._renderer = None # expensive - don't use; unless required !
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parsed_entities = self.conf.load_entities()
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self.map = LevelParser(self.level_filepath, parsed_entities, self.conf.pomdp_r)
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# Init for later usage:
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self.state: Gamestate
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self.map: LevelParser
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self.obs_builder: OBSBuilder
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# noinspection PyTypeChecker
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self.state: Gamestate = None
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# noinspection PyTypeChecker
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self.obs_builder: OBSBuilder = None
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# expensive - don't use; unless required !
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self._renderer = None
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# reset env to initial state, preparing env for new episode.
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# returns tuple where the first dict contains initial observation for each agent in the env
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@@ -74,7 +77,7 @@ class Factory(gym.Env):
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return self.state.entities[item]
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def reset(self) -> (dict, dict):
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if hasattr(self, 'state'):
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if self.state is not None:
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for entity_group in self.state.entities:
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try:
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entity_group[0].reset_uid()
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@@ -160,7 +163,7 @@ class Factory(gym.Env):
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# Finalize
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reward, reward_info, done = self.summarize_step_results(tick_result, done_results)
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info = reward_info
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info = dict(reward_info)
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info.update(step_reward=sum(reward), step=self.state.curr_step)
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