added test hooks (like rules)

This commit is contained in:
Chanumask 2023-11-10 10:41:41 +01:00
parent 9b9c6e0385
commit 64c0d0e4e9
3 changed files with 84 additions and 21 deletions

View File

@ -87,16 +87,19 @@ class Factory(gym.Env):
entities = self.map.do_init()
# Init rules
rules = self.conf.load_rules()
rules = self.conf.load_env_rules()
env_tests = self.conf.load_env_tests() if self.conf.tests else []
# Parse the agent conf
parsed_agents_conf = self.conf.parse_agents_conf()
self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed, self.conf.verbose)
self.state = Gamestate(entities, parsed_agents_conf, rules, env_tests, self.conf.env_seed, self.conf.verbose)
# All is set up, trigger entity init with variable pos
# All is set up, trigger additional init (after agent entity spawn etc)
self.state.rules.do_all_init(self.state, self.map)
self.state.tests.do_all_init(self.state, self.map)
# Build initial observations for all agents
# noinspection PyAttributeOutsideInit
self.obs_builder = OBSBuilder(self.map.level_shape, self.state, self.map.pomdp_r)

View File

@ -1,16 +1,14 @@
import ast
from collections import defaultdict
from os import PathLike
from pathlib import Path
from typing import Union
from typing import Union, List
import yaml
from marl_factory_grid.environment.groups.agents import Agents
from marl_factory_grid.environment.entity.agent import Agent
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.utils.helpers import locate_and_import_class
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.environment.tests import Test
from marl_factory_grid.utils.helpers import locate_and_import_class
DEFAULT_PATH = 'environment'
MODULE_PATH = 'modules'
@ -131,17 +129,25 @@ class FactoryConfigParser(object):
parsed_agents_conf[name] = dict(actions=parsed_actions, observations=observations, positions=positions)
return parsed_agents_conf
def load_rules(self):
# entites = Entities()
rules_classes = dict()
rules = []
def load_env_rules(self) -> List[Rule]:
rules = self.rules.copy()
if c.DEFAULTS in self.rules:
for rule in self.default_rules:
if rule not in rules:
rules.append(rule)
rules.extend(x for x in self.rules if x != c.DEFAULTS)
rules.append({rule: {}})
for rule in rules:
return self._load_smth(rules, Rule)
pass
def load_env_tests(self) -> List[Test]:
return self._load_smth(self.tests, None) # Test
pass
def _load_smth(self, config, class_obj):
rules = list()
rules_names = list()
for rule in rules_names:
try:
folder_path = (Path(__file__).parent.parent / DEFAULT_PATH)
rule_class = locate_and_import_class(rule, folder_path)
@ -152,7 +158,7 @@ class FactoryConfigParser(object):
except AttributeError:
rule_class = locate_and_import_class(rule, self.custom_modules_path)
# Fixme This check does not work!
# assert isinstance(rule_class, Rule), f'{rule_class.__name__} is no valid "Rule".'
rule_kwargs = self.rules.get(rule, {})
rules_classes.update({rule: {'class': rule_class, 'kwargs': rule_kwargs}})
return rules_classes
# assert isinstance(rule_class, class_obj), f'{rule_class.__name__} is no valid "class_obj.__name__".'
rule_kwargs = config.get(rule, {})
rules.append(rule_class(**rule_kwargs))
return rules

View File

@ -4,6 +4,7 @@ import numpy as np
from marl_factory_grid.environment import constants as c
from marl_factory_grid.environment.rules import Rule
from marl_factory_grid.environment.tests import Test
from marl_factory_grid.utils.results import Result
@ -59,14 +60,15 @@ class Gamestate(object):
def moving_entites(self):
return [y for x in self.entities for y in x if x.var_can_move]
def __init__(self, entities, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
def __init__(self, entities, agents_conf, rules: [Rule], tests: [Test], env_seed=69, verbose=False):
self.entities = entities
self.curr_step = 0
self.curr_actions = None
self.agents_conf = agents_conf
self.verbose = verbose
self.rng = np.random.default_rng(env_seed)
self.rules = StepRules(*(v['class'](**v['kwargs']) for v in rules.values()))
self.rules = StepRules(*rules)
self.tests = StepTests(*tests)
def __getitem__(self, item):
return self.entities[item]
@ -82,10 +84,13 @@ class Gamestate(object):
def tick(self, actions) -> List[Result]:
results = list()
test_results = list()
self.curr_step += 1
# Main Agent Step
results.extend(self.rules.tick_pre_step_all(self))
if self.tests:
test_results.extend(self.tests.tick_pre_step_all(self))
for idx, action_int in enumerate(actions):
agent = self[c.AGENT][idx].clear_temp_state()
@ -101,6 +106,10 @@ class Gamestate(object):
results.extend(self.rules.tick_step_all(self))
results.extend(self.rules.tick_post_step_all(self))
if self.tests:
test_results.extend(self.tests.tick_step_all(self))
test_results.extend(self.tests.tick_post_step_all(self))
return results
def print(self, string):
@ -133,3 +142,48 @@ class Gamestate(object):
else:
return False
class StepTests:
def __init__(self, *args):
if args:
self.tests = list(args)
else:
self.tests = list()
def __repr__(self):
return f'Tests{[x.name for x in self]}'
def __iter__(self):
return iter(self.tests)
def append(self, item):
assert isinstance(item, Test)
self.tests.append(item)
return True
def do_all_init(self, state, lvl_map):
for test in self.tests:
if test_init_printline := test.on_init(state, lvl_map):
state.print(test_init_printline)
return c.VALID
def tick_step_all(self, state):
test_results = list()
for test in self.tests:
if tick_step_result := test.tick_step(state):
test_results.extend(tick_step_result)
return test_results
def tick_pre_step_all(self, state):
test_results = list()
for test in self.tests:
if tick_pre_step_result := test.tick_pre_step(state):
test_results.extend(tick_pre_step_result)
return test_results
def tick_post_step_all(self, state):
test_results = list()
for test in self.tests:
if tick_post_step_result := test.tick_post_step(state):
test_results.extend(tick_post_step_result)
return test_results