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https://github.com/illiumst/marl-factory-grid.git
synced 2025-05-23 07:16:44 +02:00
added test hooks (like rules)
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9b9c6e0385
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@ -87,16 +87,19 @@ class Factory(gym.Env):
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entities = self.map.do_init()
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# Init rules
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rules = self.conf.load_rules()
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rules = self.conf.load_env_rules()
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env_tests = self.conf.load_env_tests() if self.conf.tests else []
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# Parse the agent conf
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parsed_agents_conf = self.conf.parse_agents_conf()
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self.state = Gamestate(entities, parsed_agents_conf, rules, self.conf.env_seed, self.conf.verbose)
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self.state = Gamestate(entities, parsed_agents_conf, rules, env_tests, self.conf.env_seed, self.conf.verbose)
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# All is set up, trigger entity init with variable pos
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# All is set up, trigger additional init (after agent entity spawn etc)
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self.state.rules.do_all_init(self.state, self.map)
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self.state.tests.do_all_init(self.state, self.map)
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# Build initial observations for all agents
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# noinspection PyAttributeOutsideInit
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self.obs_builder = OBSBuilder(self.map.level_shape, self.state, self.map.pomdp_r)
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@ -1,16 +1,14 @@
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import ast
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from collections import defaultdict
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from os import PathLike
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from pathlib import Path
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from typing import Union
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from typing import Union, List
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import yaml
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from marl_factory_grid.environment.groups.agents import Agents
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from marl_factory_grid.environment.entity.agent import Agent
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from marl_factory_grid.environment.rules import Rule
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from marl_factory_grid.utils.helpers import locate_and_import_class
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.rules import Rule
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from marl_factory_grid.environment.tests import Test
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from marl_factory_grid.utils.helpers import locate_and_import_class
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DEFAULT_PATH = 'environment'
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MODULE_PATH = 'modules'
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@ -131,17 +129,25 @@ class FactoryConfigParser(object):
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parsed_agents_conf[name] = dict(actions=parsed_actions, observations=observations, positions=positions)
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return parsed_agents_conf
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def load_rules(self):
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# entites = Entities()
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rules_classes = dict()
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rules = []
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def load_env_rules(self) -> List[Rule]:
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rules = self.rules.copy()
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if c.DEFAULTS in self.rules:
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for rule in self.default_rules:
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if rule not in rules:
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rules.append(rule)
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rules.extend(x for x in self.rules if x != c.DEFAULTS)
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rules.append({rule: {}})
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for rule in rules:
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return self._load_smth(rules, Rule)
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pass
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def load_env_tests(self) -> List[Test]:
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return self._load_smth(self.tests, None) # Test
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pass
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def _load_smth(self, config, class_obj):
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rules = list()
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rules_names = list()
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for rule in rules_names:
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try:
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folder_path = (Path(__file__).parent.parent / DEFAULT_PATH)
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rule_class = locate_and_import_class(rule, folder_path)
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@ -152,7 +158,7 @@ class FactoryConfigParser(object):
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except AttributeError:
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rule_class = locate_and_import_class(rule, self.custom_modules_path)
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# Fixme This check does not work!
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# assert isinstance(rule_class, Rule), f'{rule_class.__name__} is no valid "Rule".'
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rule_kwargs = self.rules.get(rule, {})
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rules_classes.update({rule: {'class': rule_class, 'kwargs': rule_kwargs}})
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return rules_classes
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# assert isinstance(rule_class, class_obj), f'{rule_class.__name__} is no valid "class_obj.__name__".'
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rule_kwargs = config.get(rule, {})
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rules.append(rule_class(**rule_kwargs))
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return rules
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@ -4,6 +4,7 @@ import numpy as np
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from marl_factory_grid.environment import constants as c
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from marl_factory_grid.environment.rules import Rule
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from marl_factory_grid.environment.tests import Test
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from marl_factory_grid.utils.results import Result
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@ -59,14 +60,15 @@ class Gamestate(object):
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def moving_entites(self):
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return [y for x in self.entities for y in x if x.var_can_move]
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def __init__(self, entities, agents_conf, rules: Dict[str, dict], env_seed=69, verbose=False):
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def __init__(self, entities, agents_conf, rules: [Rule], tests: [Test], env_seed=69, verbose=False):
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self.entities = entities
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self.curr_step = 0
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self.curr_actions = None
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self.agents_conf = agents_conf
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self.verbose = verbose
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self.rng = np.random.default_rng(env_seed)
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self.rules = StepRules(*(v['class'](**v['kwargs']) for v in rules.values()))
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self.rules = StepRules(*rules)
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self.tests = StepTests(*tests)
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def __getitem__(self, item):
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return self.entities[item]
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@ -82,10 +84,13 @@ class Gamestate(object):
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def tick(self, actions) -> List[Result]:
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results = list()
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test_results = list()
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self.curr_step += 1
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# Main Agent Step
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results.extend(self.rules.tick_pre_step_all(self))
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if self.tests:
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test_results.extend(self.tests.tick_pre_step_all(self))
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for idx, action_int in enumerate(actions):
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agent = self[c.AGENT][idx].clear_temp_state()
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@ -101,6 +106,10 @@ class Gamestate(object):
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results.extend(self.rules.tick_step_all(self))
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results.extend(self.rules.tick_post_step_all(self))
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if self.tests:
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test_results.extend(self.tests.tick_step_all(self))
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test_results.extend(self.tests.tick_post_step_all(self))
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return results
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def print(self, string):
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@ -133,3 +142,48 @@ class Gamestate(object):
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else:
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return False
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class StepTests:
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def __init__(self, *args):
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if args:
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self.tests = list(args)
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else:
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self.tests = list()
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def __repr__(self):
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return f'Tests{[x.name for x in self]}'
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def __iter__(self):
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return iter(self.tests)
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def append(self, item):
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assert isinstance(item, Test)
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self.tests.append(item)
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return True
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def do_all_init(self, state, lvl_map):
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for test in self.tests:
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if test_init_printline := test.on_init(state, lvl_map):
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state.print(test_init_printline)
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return c.VALID
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def tick_step_all(self, state):
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test_results = list()
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for test in self.tests:
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if tick_step_result := test.tick_step(state):
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test_results.extend(tick_step_result)
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return test_results
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def tick_pre_step_all(self, state):
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test_results = list()
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for test in self.tests:
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if tick_pre_step_result := test.tick_pre_step(state):
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test_results.extend(tick_pre_step_result)
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return test_results
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def tick_post_step_all(self, state):
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test_results = list()
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for test in self.tests:
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if tick_post_step_result := test.tick_post_step(state):
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test_results.extend(tick_post_step_result)
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return test_results
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