Debugging and collision rendering

This commit is contained in:
Steffen Illium
2021-11-11 10:58:11 +01:00
parent ab9cde7853
commit 6287380f60
5 changed files with 117 additions and 67 deletions

@ -16,11 +16,11 @@ warnings.filterwarnings('ignore', category=UserWarning)
if __name__ == '__main__':
model_name = 'DQN_163519000'
model_name = 'A2C_ItsDirt'
run_id = 0
seed = 69
n_agents = 2
out_path = Path('debug_out/DQN_163519000/1_DQN_163519000')
seed = 67
n_agents = 1
out_path = Path('study_out/e_1_ItsDirt/no_obs/dirt/A2C_ItsDirt/0_A2C_ItsDirt')
model_path = out_path
with (out_path / f'env_params.json').open('r') as f:
@ -46,10 +46,17 @@ if __name__ == '__main__':
env_state = env.reset()
rew, done_bool = 0, False
while not done_bool:
actions = [model.predict(
np.stack([env_state[i][j] for i in range(env_state.shape[0])]),
deterministic=False)[0] for j, model in enumerate(models)]
if n_agents > 1:
actions = [model.predict(
np.stack([env_state[i][j] for i in range(env_state.shape[0])]),
deterministic=True)[0] for j, model in enumerate(models)]
else:
actions = models[0].predict(env_state, deterministic=True)[0]
if any([agent.pos in [door.pos for door in env.unwrapped[c.DOORS]]
for agent in env.unwrapped[c.AGENT]]):
print('On Door')
env_state, step_r, done_bool, info_obj = env.step(actions)
recorder.read_info(0, info_obj)
rew += step_r
env.render()