mirror of
https://github.com/illiumst/marl-factory-grid.git
synced 2025-12-06 15:40:37 +01:00
added changes from code submission branch and coin entity
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@@ -40,10 +40,27 @@ Agents:
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# - DropOffLocations
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# - Maintainers
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# Clones: 0
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Target test agent:
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# Target test agent:
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# Actions:
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# - Noop
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# - Charge
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# - DoorUse
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# - Move8
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# Observations:
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# - Combined:
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# - Other
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# - Walls
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# - GlobalPosition
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# - Battery
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# - Destinations
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# - Doors
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# - Maintainers
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# Clones: 1
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Coin test agent:
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Actions:
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- Noop
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- Charge
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- Collect
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- DoorUse
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- Move8
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Observations:
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@@ -52,6 +69,8 @@ Agents:
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- Walls
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- GlobalPosition
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- Battery
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- ChargePods
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- CoinPiles
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- Destinations
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- Doors
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- Maintainers
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@@ -67,11 +86,18 @@ Entities:
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Destinations:
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coords_or_quantity: 1
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spawn_mode: GROUPED
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DirtPiles:
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# DirtPiles:
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# coords_or_quantity: 10
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# initial_amount: 2
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# clean_amount: 1
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# dirt_spawn_r_var: 0.1
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# max_global_amount: 20
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# max_local_amount: 5
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CoinPiles:
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coords_or_quantity: 10
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initial_amount: 2
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clean_amount: 1
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dirt_spawn_r_var: 0.1
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collect_amount: 1
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coin_spawn_r_var: 0.1
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max_global_amount: 20
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max_local_amount: 5
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Doors:
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@@ -90,24 +116,26 @@ Entities:
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General:
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env_seed: 69
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individual_rewards: true
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level_name: quadrant
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level_name: two_rooms
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pomdp_r: 3
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verbose: false
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tests: false
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Rules:
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# Environment Dynamics
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EntitiesSmearDirtOnMove:
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smear_ratio: 0.2
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# EntitiesSmearDirtOnMove:
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# smear_ratio: 0.2
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DoorAutoClose:
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close_frequency: 10
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MoveMaintainers:
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# Respawn Stuff
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RespawnDirt:
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respawn_freq: 15
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# RespawnDirt:
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# respawn_freq: 15
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RespawnItems:
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respawn_freq: 15
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RespawnCoins:
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respawn_freq: 15
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# Utilities
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WatchCollisions:
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