Item und dirt funktionieren nun zusammen

names refactored
This commit is contained in:
Steffen Illium 2021-09-07 16:04:04 +02:00
parent d0e1175ff1
commit 444ffe3f37
9 changed files with 121 additions and 50 deletions

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@ -99,7 +99,7 @@ class QLearner(BaseLearner):
if __name__ == '__main__':
from environments.factory.simple_factory import SimpleFactory, DirtProperties, MovementProperties
from environments.factory.factory_dirt import DirtFactory, DirtProperties, MovementProperties
from algorithms.common import BaseDDQN, BaseICM
from algorithms.m_q_learner import MQLearner, MQICMLearner
from algorithms.vdn_learner import VDNLearner
@ -109,7 +109,7 @@ if __name__ == '__main__':
with (Path(f'../environments/factory/env_default_param.yaml')).open('r') as f:
env_kwargs = yaml.load(f, Loader=yaml.FullLoader)
env = SimpleFactory(**env_kwargs)
env = DirtFactory(**env_kwargs)
obs_shape = np.prod(env.observation_space.shape)
n_actions = env.action_space.n

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@ -279,7 +279,7 @@ class BaseFactory(gym.Env):
for key, array in state_array_dict.items():
# Flush state array object representation to obs cube
if self[key].is_per_agent:
per_agent_idx = self[key].get_idx_by_name(agent.name)
per_agent_idx = self[key].idx_by_entity(agent)
z = 1
self._obs_cube[running_idx: running_idx+z] = array[per_agent_idx]
else:

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@ -182,7 +182,7 @@ class Door(Entity):
@property
def encoding(self):
return 1 if self.is_closed else 0.5
return 1 if self.is_closed else 2
@property
def str_state(self):

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@ -116,18 +116,18 @@ def entropy(x):
# noinspection PyAttributeOutsideInit, PyAbstractClass
class SimpleFactory(BaseFactory):
class DirtFactory(BaseFactory):
@property
def additional_actions(self) -> Union[Action, List[Action]]:
super_actions = super(SimpleFactory, self).additional_actions
super_actions = super().additional_actions
if self.dirt_properties.agent_can_interact:
super_actions.append(Action(enum_ident=CLEAN_UP_ACTION))
return super_actions
@property
def additional_entities(self) -> Dict[(Enum, Entities)]:
super_entities = super(SimpleFactory, self).additional_entities
super_entities = super().additional_entities
dirt_register = DirtRegister(self.dirt_properties, self._level_shape)
super_entities.update(({c.DIRT: dirt_register}))
return super_entities
@ -139,10 +139,10 @@ class SimpleFactory(BaseFactory):
self._dirt_rng = np.random.default_rng(env_seed)
self._dirt: DirtRegister
kwargs.update(env_seed=env_seed)
super(SimpleFactory, self).__init__(*args, **kwargs)
super().__init__(*args, **kwargs)
def render_additional_assets(self, mode='human'):
additional_assets = super(SimpleFactory, self).render_additional_assets()
additional_assets = super().render_additional_assets()
dirt = [RenderEntity('dirt', dirt.tile.pos, min(0.15 + dirt.amount, 1.5), 'scale')
for dirt in self[c.DIRT]]
additional_assets.extend(dirt)
@ -170,7 +170,7 @@ class SimpleFactory(BaseFactory):
self[c.DIRT].spawn_dirt(free_for_dirt[:n_dirt_tiles])
def do_additional_step(self) -> dict:
info_dict = super(SimpleFactory, self).do_additional_step()
info_dict = super().do_additional_step()
if smear_amount := self.dirt_properties.dirt_smear_amount:
for agent in self[c.AGENT]:
if agent.temp_valid and agent.last_pos != c.NO_POS:
@ -193,7 +193,7 @@ class SimpleFactory(BaseFactory):
return info_dict
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
valid = super(SimpleFactory, self).do_additional_actions(agent, action)
valid = super().do_additional_actions(agent, action)
if valid is None:
if action == CLEAN_UP_ACTION:
if self.dirt_properties.agent_can_interact:
@ -207,12 +207,12 @@ class SimpleFactory(BaseFactory):
return valid
def do_additional_reset(self) -> None:
super(SimpleFactory, self).do_additional_reset()
super().do_additional_reset()
self.trigger_dirt_spawn()
self._next_dirt_spawn = self.dirt_properties.spawn_frequency
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
reward, info_dict = super(SimpleFactory, self).calculate_additional_reward(agent)
reward, info_dict = super().calculate_additional_reward(agent)
dirt = [dirt.amount for dirt in self[c.DIRT]]
current_dirt_amount = sum(dirt)
dirty_tile_count = len(dirt)
@ -253,12 +253,12 @@ if __name__ == '__main__':
with RecorderCallback(filepath=Path('debug_out') / f'recorder_xxxx.json', occupation_map=False,
trajectory_map=False) as recorder:
factory = SimpleFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=400, combin_agent_obs=True,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=True, verbose=True, cast_shadows=True,
movement_properties=move_props, dirt_properties=dirt_props
)
factory = DirtFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=400, combin_agent_obs=True,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=True, verbose=True, cast_shadows=True,
movement_properties=move_props, dirt_properties=dirt_props
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1

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@ -0,0 +1,51 @@
import random
from environments.factory.factory_dirt import DirtFactory, DirtProperties
from environments.factory.factory_item import ItemFactory, ItemProperties
from environments.utility_classes import MovementProperties
class DirtItemFactory(ItemFactory, DirtFactory):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if __name__ == '__main__':
dirt_props = DirtProperties(clean_amount=2, gain_amount=0.1, max_global_amount=20,
max_local_amount=1, spawn_frequency=3, max_spawn_ratio=0.05,
dirt_smear_amount=0.0, agent_can_interact=True)
item_props = ItemProperties(n_items=5, agent_can_interact=True)
move_props = MovementProperties(allow_diagonal_movement=True,
allow_square_movement=True,
allow_no_op=False)
render = True
factory = DirtItemFactory(n_agents=1, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=400, combin_agent_obs=True,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=True, verbose=True, cast_shadows=True,
movement_properties=move_props, dirt_properties=dirt_props
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1
_ = factory.observation_space
for epoch in range(4):
random_actions = [[random.randint(0, n_actions) for _
in range(factory.n_agents)] for _
in range(factory.max_steps + 1)]
env_state = factory.reset()
r = 0
for agent_i_action in random_actions:
env_state, step_r, done_bool, info_obj = factory.step(agent_i_action)
r += step_r
if render:
factory.render()
if done_bool:
break
print(f'Factory run {epoch} done, reward is:\n {r}')
pass

View File

@ -4,7 +4,7 @@ from enum import Enum
from typing import List, Union, NamedTuple, Dict
import numpy as np
from environments.factory.simple_factory import SimpleFactory
from environments.factory.base.base_factory import BaseFactory
from environments.helpers import Constants as c
from environments import helpers as h
from environments.factory.base.objects import Agent, Entity, Action, Tile, MoveableEntity
@ -31,6 +31,7 @@ class Item(MoveableEntity):
def can_collide(self):
return False
@property
def encoding(self):
# Edit this if you want items to be drawn in the ops differntly
return 1
@ -42,13 +43,13 @@ class ItemRegister(MovingEntityObjectRegister):
self._array[:] = c.FREE_CELL.value
for item in self:
if item.pos != c.NO_POS.value:
self._array[0, item.x, item.y] = item.encoding()
self._array[0, item.x, item.y] = item.encoding
return self._array
_accepted_objects = Item
def spawn_items(self, tiles: List[Tile]):
items = [Item(idx, tile) for idx, tile in enumerate(tiles)]
items = [Item(tile) for tile in tiles]
self.register_additional_items(items)
@ -80,7 +81,7 @@ class Inventory(UserList):
for item_idx, item in enumerate(self):
x_diff, y_diff = divmod(item_idx, max_x)
self._array[0].slice[int(x + x_diff), int(y + y_diff)] = item.encoding
self._array[0, int(x + x_diff), int(y + y_diff)] = item.encoding
return self._array
def __repr__(self):
@ -92,6 +93,12 @@ class Inventory(UserList):
else:
raise RuntimeError('Inventory is full')
def belongs_to_entity(self, entity):
return self.agent == entity
def summarize_state(self):
return {val.name: val.summarize_state() for val in self}
class Inventories(ObjectRegister):
@ -114,6 +121,18 @@ class Inventories(ObjectRegister):
for _, agent in enumerate(agents)]
self.register_additional_items(inventories)
def idx_by_entity(self, entity):
try:
return next((idx for idx, inv in enumerate(self) if inv.belongs_to_entity(entity)))
except StopIteration:
return None
def by_entity(self, entity):
try:
return next((inv for inv in self if inv.belongs_to_entity(entity)))
except StopIteration:
return None
class DropOffLocation(Entity):
@ -164,28 +183,28 @@ class ItemProperties(NamedTuple):
# noinspection PyAttributeOutsideInit, PyAbstractClass
class DoubleTaskFactory(SimpleFactory):
class ItemFactory(BaseFactory):
# noinspection PyMissingConstructor
def __init__(self, item_properties: ItemProperties, *args, env_seed=time.time_ns(), **kwargs):
def __init__(self, *args, item_properties: ItemProperties = ItemProperties(), env_seed=time.time_ns(), **kwargs):
if isinstance(item_properties, dict):
item_properties = ItemProperties(**item_properties)
self.item_properties = item_properties
kwargs.update(env_seed=env_seed)
self._item_rng = np.random.default_rng(env_seed)
assert item_properties.n_items < kwargs.get('pomdp_r', 0) ** 2 or not kwargs.get('pomdp_r', 0)
super(DoubleTaskFactory, self).__init__(*args, **kwargs)
assert (item_properties.n_items <= ((1 + kwargs.get('pomdp_r', 0) * 2) ** 2)) or not kwargs.get('pomdp_r', 0)
super().__init__(*args, **kwargs)
@property
def additional_actions(self) -> Union[Action, List[Action]]:
# noinspection PyUnresolvedReferences
super_actions = super(DoubleTaskFactory, self).additional_actions
super_actions = super().additional_actions
super_actions.append(Action(enum_ident=h.EnvActions.ITEM_ACTION))
return super_actions
@property
def additional_entities(self) -> Dict[(Enum, Entities)]:
# noinspection PyUnresolvedReferences
super_entities = super(DoubleTaskFactory, self).additional_entities
super_entities = super().additional_entities
empty_tiles = self[c.FLOOR].empty_tiles[:self.item_properties.n_drop_off_locations]
drop_offs = DropOffLocations.from_tiles(empty_tiles, self._level_shape,
@ -202,7 +221,7 @@ class DoubleTaskFactory(SimpleFactory):
return super_entities
def do_item_action(self, agent: Agent):
inventory = self[c.INVENTORY].by_name(agent.name)
inventory = self[c.INVENTORY].by_entity(agent)
if drop_off := self[c.DROP_OFF].by_pos(agent.pos):
if inventory:
valid = drop_off.place_item(inventory.pop(0))
@ -221,7 +240,7 @@ class DoubleTaskFactory(SimpleFactory):
def do_additional_actions(self, agent: Agent, action: Action) -> Union[None, c]:
# noinspection PyUnresolvedReferences
valid = super(DoubleTaskFactory, self).do_additional_actions(agent, action)
valid = super().do_additional_actions(agent, action)
if valid is None:
if action == h.EnvActions.ITEM_ACTION:
if self.item_properties.agent_can_interact:
@ -236,7 +255,7 @@ class DoubleTaskFactory(SimpleFactory):
def do_additional_reset(self) -> None:
# noinspection PyUnresolvedReferences
super(DoubleTaskFactory, self).do_additional_reset()
super().do_additional_reset()
self._next_item_spawn = self.item_properties.spawn_frequency
self.trigger_item_spawn()
@ -251,7 +270,7 @@ class DoubleTaskFactory(SimpleFactory):
def do_additional_step(self) -> dict:
# noinspection PyUnresolvedReferences
info_dict = super(DoubleTaskFactory, self).do_additional_step()
info_dict = super().do_additional_step()
if not self._next_item_spawn:
self.trigger_item_spawn()
else:
@ -260,7 +279,7 @@ class DoubleTaskFactory(SimpleFactory):
def calculate_additional_reward(self, agent: Agent) -> (int, dict):
# noinspection PyUnresolvedReferences
reward, info_dict = super(DoubleTaskFactory, self).calculate_additional_reward(agent)
reward, info_dict = super().calculate_additional_reward(agent)
if h.EnvActions.ITEM_ACTION == agent.temp_action:
if agent.temp_valid:
if self[c.DROP_OFF].by_pos(agent.pos):
@ -277,7 +296,7 @@ class DoubleTaskFactory(SimpleFactory):
def render_additional_assets(self, mode='human'):
# noinspection PyUnresolvedReferences
additional_assets = super(DoubleTaskFactory, self).render_additional_assets()
additional_assets = super().render_additional_assets()
items = [RenderEntity(c.ITEM.value, item.tile.pos) for item in self[c.ITEM]]
additional_assets.extend(items)
drop_offs = [RenderEntity(c.DROP_OFF.value, drop_off.tile.pos) for drop_off in self[c.DROP_OFF]]
@ -291,11 +310,11 @@ if __name__ == '__main__':
item_props = ItemProperties()
factory = DoubleTaskFactory(item_props, n_agents=3, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=4000,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=False, verbose=False
)
factory = ItemFactory(item_properties=item_props, n_agents=3, done_at_collision=False, frames_to_stack=0,
level_name='rooms', max_steps=4000,
omit_agent_in_obs=True, parse_doors=True, pomdp_r=3,
record_episodes=False, verbose=False
)
# noinspection DuplicatedCode
n_actions = factory.action_space.n - 1

11
main.py
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@ -10,8 +10,9 @@ import pandas as pd
from stable_baselines3.common.callbacks import CallbackList
from stable_baselines3.common.vec_env import SubprocVecEnv
from environments.factory.double_task_factory import DoubleTaskFactory, ItemProperties
from environments.factory.simple_factory import DirtProperties, SimpleFactory
from environments.factory.factory_dirt_item import DirtItemFactory
from environments.factory.factory_item import ItemFactory, ItemProperties
from environments.factory.factory_dirt import DirtProperties, DirtFactory
from environments.helpers import IGNORED_DF_COLUMNS
from environments.logging.monitor import MonitorCallback
from environments.logging.plotting import prepare_plot
@ -94,7 +95,7 @@ def compare_runs(run_path: Path, run_identifier: int, parameter: Union[str, List
def make_env(env_kwargs_dict):
def _init():
with SimpleFactory(**env_kwargs_dict) as init_env:
with DirtItemFactory(**env_kwargs_dict) as init_env:
return init_env
return _init
@ -128,7 +129,7 @@ if __name__ == '__main__':
for seed in range(3):
env_kwargs = dict(n_agents=1,
# with_dirt=True,
# item_properties=item_props,
item_properties=item_props,
dirt_properties=dirt_props,
movement_properties=move_props,
pomdp_r=2, max_steps=400, parse_doors=True,
@ -139,7 +140,7 @@ if __name__ == '__main__':
if modeL_type.__name__ in ["PPO", "A2C"]:
kwargs = dict(ent_coef=0.01)
env = SubprocVecEnv([make_env(env_kwargs) for _ in range(10)], start_method="spawn")
env = SubprocVecEnv([make_env(env_kwargs) for _ in range(1)], start_method="spawn")
elif modeL_type.__name__ in ["RegDQN", "DQN", "QRDQN"]:
env = make_env(env_kwargs)()
kwargs = dict(buffer_size=50000,

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@ -10,7 +10,7 @@ from stable_baselines3.common.callbacks import CallbackList
from stable_baselines3 import PPO, DQN, A2C
# our imports
from environments.factory.simple_factory import SimpleFactory, DirtProperties
from environments.factory.factory_dirt import DirtFactory, DirtProperties
from environments.logging.monitor import MonitorCallback
from algorithms.reg_dqn import RegDQN
from main import compare_runs, combine_runs
@ -49,7 +49,7 @@ if __name__ == '__main__':
dirt_props = DirtProperties(clean_amount=3, gain_amount=0.2, max_global_amount=30,
max_local_amount=3, spawn_frequency=1, max_spawn_ratio=0.05)
# env_kwargs.update(n_agents=1, dirt_properties=dirt_props)
env = SimpleFactory(**env_kwargs)
env = DirtFactory(**env_kwargs)
env = FrameStack(env, 4)

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@ -6,8 +6,8 @@ from natsort import natsorted
from stable_baselines3 import PPO, DQN, A2C
from stable_baselines3.common.evaluation import evaluate_policy
from environments.factory.simple_factory import DirtProperties, SimpleFactory
from environments.factory.double_task_factory import ItemProperties, DoubleTaskFactory
from environments.factory.factory_dirt import DirtProperties, DirtFactory
from environments.factory.factory_item import ItemProperties, ItemFactory
warnings.filterwarnings('ignore', category=FutureWarning)
warnings.filterwarnings('ignore', category=UserWarning)
@ -30,7 +30,7 @@ if __name__ == '__main__':
max_local_amount=1, spawn_frequency=5, max_spawn_ratio=0.05,
dirt_smear_amount=0.5),
combin_agent_slices_in_obs=True, omit_agent_slice_in_obs=True)
with SimpleFactory(**env_kwargs) as env:
with DirtFactory(**env_kwargs) as env:
# Edit THIS:
env.seed(seed)