WIP: removing tiles

This commit is contained in:
Chanumask
2023-09-26 10:35:41 +02:00
parent 04af996232
commit 3bf3246aeb
12 changed files with 60 additions and 65 deletions

@ -27,55 +27,49 @@ class Entity(EnvObject, abc.ABC):
@property
def pos(self):
return self._tile.pos
return self._pos
@property
def tile(self):
return self._tile
return self._tile # wall_n_floors funktionalität
@property
def last_tile(self):
try:
return self._last_tile
except AttributeError:
# noinspection PyAttributeOutsideInit
self._last_tile = None
return self._last_tile
@property
def last_pos(self):
try:
return self.last_tile.pos
except AttributeError:
return c.VALUE_NO_POS
# @property
# def last_tile(self):
# try:
# return self._last_tile
# except AttributeError:
# # noinspection PyAttributeOutsideInit
# self._last_tile = None
# return self._last_tile
@property
def direction_of_view(self):
last_x, last_y = self.last_pos
last_x, last_y = self._last_pos
curr_x, curr_y = self.pos
return last_x - curr_x, last_y - curr_y
def move(self, next_tile):
curr_tile = self.tile
if not_same_tile := curr_tile != next_tile:
if valid := next_tile.enter(self):
curr_tile.leave(self)
self._tile = next_tile
self._last_tile = curr_tile
def move(self, next_pos):
next_pos = next_pos
curr_pos = self._pos
if not_same_pos := curr_pos != next_pos:
if valid := next_tile.enter(self): # muss abgefragt werden über observer? alle obs? wie sonst posdict
# curr_tile.leave(self) kann raus wegen notify change pos
self._pos = next_pos
self._last_pos = curr_pos
for observer in self.observers:
observer.notify_change_pos(self)
return valid
return not_same_tile
return not_same_pos
def __init__(self, tile, **kwargs):
def __init__(self, position, **kwargs):
super().__init__(**kwargs)
self._status = None
self._tile = tile
tile.enter(self)
self._pos = position
self._last_pos = c.VALUE_NO_POS
# tile.enter(self)
def summarize_state(self) -> dict:
return dict(name=str(self.name), x=int(self.x), y=int(self.y),
tile=str(self.tile.name), can_collide=bool(self.var_can_collide))
def summarize_state(self) -> dict: # tile=str(self.tile.name)
return dict(name=str(self.name), x=int(self.x), y=int(self.y), can_collide=bool(self.var_can_collide))
@abc.abstractmethod
def render(self):