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https://github.com/illiumst/marl-factory-grid.git
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Monitor and Agent State Debug
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18be35dc19
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@ -13,9 +13,9 @@ class AgentState:
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self.i = i
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self.i = i
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self.action = action
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self.action = action
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self.pos = None
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self.collision_vector = None
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self.collision_vector = None
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self.action_valid = None
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self.action_valid = None
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self.pos = None
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@property
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@property
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def collisions(self):
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def collisions(self):
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@ -34,6 +34,7 @@ class FactoryMonitor:
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def __init__(self, env):
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def __init__(self, env):
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self._env = env
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self._env = env
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self._monitor = defaultdict(lambda: defaultdict(lambda: 0))
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self._monitor = defaultdict(lambda: defaultdict(lambda: 0))
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self._last_vals = defaultdict(lambda: 0)
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def __iter__(self):
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def __iter__(self):
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for key, value in self._monitor.items():
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for key, value in self._monitor.items():
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@ -42,19 +43,23 @@ class FactoryMonitor:
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def add(self, key, value, step=None):
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def add(self, key, value, step=None):
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assert step is None or step >= 1 # Is this good practice?
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assert step is None or step >= 1 # Is this good practice?
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step = step or self._env.steps
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step = step or self._env.steps
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self._monitor[key][step] = list(self._monitor[key].values())[-1] + value
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self._last_vals[key] = self._last_vals[key] + value
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return self._monitor[key][step]
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self._monitor[key][step] = self._last_vals[key]
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return self._last_vals[key]
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def set(self, key, value, step=None):
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def set(self, key, value, step=None):
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assert step is None or step >= 1 # Is this good practice?
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assert step is None or step >= 1 # Is this good practice?
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step = step or self._env.steps
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step = step or self._env.steps
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self._monitor[key][step] = value
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self._last_vals[key] = value
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return self._monitor[key][step]
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self._monitor[key][step] = self._last_vals[key]
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return self._last_vals[key]
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def reduce(self, key, value, step=None):
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def remove(self, key, value, step=None):
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assert step is None or step >= 1 # Is this good practice?
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assert step is None or step >= 1 # Is this good practice?
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step = step or self._env.steps
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step = step or self._env.steps
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self._monitor[key][step] = list(self._monitor[key].values())[-1] - value
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self._last_vals[key] = self._last_vals[key] - value
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self._monitor[key][step] = self._last_vals[key]
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return self._last_vals[key]
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def to_dict(self):
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def to_dict(self):
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return dict(self)
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return dict(self)
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@ -83,13 +88,13 @@ class BaseFactory:
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h.parse_level(Path(__file__).parent / h.LEVELS_DIR / f'{level}.txt')
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h.parse_level(Path(__file__).parent / h.LEVELS_DIR / f'{level}.txt')
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)
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)
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self.slice_strings = {0: 'level', **{i: f'agent#{i}' for i in range(1, self.n_agents+1)}}
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self.slice_strings = {0: 'level', **{i: f'agent#{i}' for i in range(1, self.n_agents+1)}}
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self.monitor = FactoryMonitor(self)
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self.reset()
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self.reset()
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def reset(self):
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def reset(self):
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self.done = False
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self.done = False
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self.steps = 0
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self.steps = 0
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self.cumulative_reward = 0
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self.cumulative_reward = 0
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self.monitor = FactoryMonitor(self)
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# Agent placement ...
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# Agent placement ...
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agents = np.zeros((self.n_agents, *self.level.shape), dtype=np.int8)
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agents = np.zeros((self.n_agents, *self.level.shape), dtype=np.int8)
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floor_tiles = np.argwhere(self.level == h.IS_FREE_CELL)
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floor_tiles = np.argwhere(self.level == h.IS_FREE_CELL)
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@ -1,5 +1,5 @@
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import numpy as np
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import numpy as np
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from environments.factory.base_factory import BaseFactory
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from environments.factory.base_factory import BaseFactory, FactoryMonitor
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class SimpleFactory(BaseFactory):
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class SimpleFactory(BaseFactory):
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@ -14,28 +14,36 @@ class SimpleFactory(BaseFactory):
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self.state[-1, x, y] = 1
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self.state[-1, x, y] = 1
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def reset(self):
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def reset(self):
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super().reset()
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state, r, done, _ = super().reset()
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dirt_slice = np.zeros((1, *self.state.shape[1:]))
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dirt_slice = np.zeros((1, *self.state.shape[1:]))
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self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
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self.state = np.concatenate((self.state, dirt_slice)) # dirt is now the last slice
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self.spawn_dirt()
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self.spawn_dirt()
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# Always: This should return state, r, done, info
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return self.state, r, done, _
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def calculate_reward(self, agent_states):
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def calculate_reward(self, agent_states):
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for agent_state in agent_states:
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for agent_state in agent_states:
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collisions = agent_state.collisions
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collisions = agent_state.collisions
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entities = [self.slice_strings[entity] for entity in collisions]
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entities = [self.slice_strings[entity] for entity in collisions]
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for entity in entities:
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if entities:
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self.monitor.add(f'{entity}_collisions', 1)
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for entity in entities:
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print(f't = {self.steps}\tAgent {agent_state.i} has collisions with '
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self.monitor.add(f'agent_{agent_state.i}_collision_{entity}', 1)
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f'{entities}')
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print(f't = {self.steps}\tAgent {agent_state.i} has collisions with '
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f'{entities}')
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return 0, {}
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return 0, {}
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if __name__ == '__main__':
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if __name__ == '__main__':
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import random
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import random
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factory = SimpleFactory(n_agents=1, max_dirt=8)
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factory = SimpleFactory(n_agents=1, max_dirt=8)
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random_actions = [random.randint(0, 7) for _ in range(200)]
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monitor_list = list()
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for action in random_actions:
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for epoch in range(100):
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state, r, done, _ = factory.step(action)
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random_actions = [random.randint(0, 7) for _ in range(200)]
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print(f'Factory run done, reward is:\n {r}')
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state, r, done, _ = factory.reset()
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print(f'There have been the following collisions: \n {dict(factory.monitor)}')
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for action in random_actions:
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state, r, done, info = factory.step(action)
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monitor_list.append(factory.monitor)
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print(f'Factory run done, reward is:\n {r}')
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print(f'There have been the following collisions: \n {dict(factory.monitor)}')
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