Merge remote-tracking branch 'origin/main'

This commit is contained in:
steffen-illium 2021-05-18 09:35:25 +02:00
commit 33ba9e817e
4 changed files with 39 additions and 11 deletions

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@ -6,18 +6,22 @@ from pathlib import Path
class Renderer:
BG_COLOR = (99, 110, 114)
WHITE = (200, 200, 200)
PINK = (0.5, 255, 118, 117)
def __init__(self, grid_w=16, grid_h=16, cell_size=25, fps=4, grid_lines=True, assets=['wall', 'agent']):
def __init__(self, grid_w=16, grid_h=16, cell_size=30, fps=4, grid_lines=True, view_radius=2):
self.grid_h = grid_h
self.grid_w = grid_w
self.cell_size = cell_size
self.fps = fps#
self.fps = fps
self.grid_lines = grid_lines
self.view_radius = view_radius
pygame.init()
self.screen_size = (grid_h*cell_size, grid_w*cell_size)
self.screen = pygame.display.set_mode(self.screen_size)
self.clock = pygame.time.Clock()
self.assets = {name: self.load_asset(name, 0.97) for name in assets}
assets = list((Path(__file__).parent / 'assets').glob('*.png'))
self.assets = {path.stem: self.load_asset(str(path), 0.95) for path in assets}
print(self.assets)
self.fill_bg()
def fill_bg(self):
@ -29,18 +33,18 @@ class Renderer:
rect = pygame.Rect(x, y, self.cell_size, self.cell_size)
pygame.draw.rect(self.screen, Renderer.WHITE, rect, 1)
def render_asset(self, r, c, name):
def blit_params(self, r, c, name):
img = self.assets[name]
o = self.cell_size//2
r_, c_ = r*self.cell_size + o, c*self.cell_size + o
rect = img.get_rect()
rect.centerx, rect.centery = c_, r_
self.screen.blit(img, rect)
return c_, r_
def load_asset(self, name, factor=1.0):
return img, rect
def load_asset(self, path, factor=1.0):
s = int(factor*self.cell_size)
wall_img = pygame.image.load(str(Path(__file__).parent / 'assets' / f'{name}.png')).convert_alpha()
wall_img = pygame.image.load(path).convert_alpha()
wall_img = pygame.transform.scale(wall_img, (s, s))
return wall_img
@ -48,7 +52,13 @@ class Renderer:
self.fill_bg()
for asset, positions in pos_dict.items():
for x, y in positions:
self.render_asset(x, y, asset)
img, rect = self.blit_params(x, y, asset)
if 'agent' in asset and self.view_radius > 0:
visibility_rect = rect.inflate((self.view_radius*2)*self.cell_size, (self.view_radius*2)*self.cell_size)
shape_surf = pygame.Surface(visibility_rect.size, pygame.SRCALPHA)
pygame.draw.rect(shape_surf, self.PINK, shape_surf.get_rect())
self.screen.blit(shape_surf, visibility_rect)
self.screen.blit(img, rect)
pygame.display.flip()
self.clock.tick(self.fps)
@ -56,5 +66,5 @@ class Renderer:
if __name__ == '__main__':
renderer = Renderer(fps=2, cell_size=40, assets=['wall', 'agent', 'dirt'])
for i in range(15):
renderer.render({'agent': [(5, 5)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})
renderer.render({'agent': [(5, i)], 'wall': [(0, i), (i, 0)], 'dirt': [(3,3), (3,4)]})

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@ -1,4 +1,4 @@
from collections import defaultdict
from collections import defaultdict, OrderedDict
from typing import List
import numpy as np
@ -7,6 +7,8 @@ from attr import dataclass
from environments.factory.base_factory import BaseFactory, AgentState
from environments import helpers as h
from environments.factory.renderer import Renderer
DIRT_INDEX = -1
@dataclass
class DirtProperties:
@ -24,6 +26,18 @@ class GettingDirty(BaseFactory):
self._dirt_properties = dirt_properties
super(GettingDirty, self).__init__(*args, **kwargs)
self.slice_strings.update({self.state.shape[0]-1: 'dirt'})
self.renderer = None # expensive - dont use it when not required !
def render(self):
if not self.renderer: # lazy init
h, w = self.state.shape[1:]
self.renderer = Renderer(w, h, view_radius=0)
self.renderer.render( # todo: nur fuers prinzip, ist hardgecoded Dreck aktuell
OrderedDict(wall=np.argwhere(self.state[0] > 0), # Ordered dict defines the drawing order! important
dirt=np.argwhere(self.state[DIRT_INDEX] > 0),
agent=np.argwhere(self.state[1] > 0)
)
)
def spawn_dirt(self) -> None:
free_for_dirt = self.free_cells(excluded_slices=DIRT_INDEX)
@ -91,6 +105,9 @@ class GettingDirty(BaseFactory):
if __name__ == '__main__':
import random
render = True
dirt_props = DirtProperties()
factory = GettingDirty(n_agents=1, dirt_properties=dirt_props)
monitor_list = list()
@ -99,6 +116,7 @@ if __name__ == '__main__':
state, r, done, _ = factory.reset()
for action in random_actions:
state, r, done, info = factory.step(action)
if render: factory.render()
monitor_list.append(factory.monitor.to_pd_dataframe())
print(f'Factory run {epoch} done, reward is:\n {r}')