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https://github.com/illiumst/marl-factory-grid.git
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Verified Collision Checks and Rendering
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@@ -135,8 +135,10 @@ class Agent(Entity):
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i = self.collection.idx_by_entity(self)
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assert i is not None
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curr_state = self.state
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name = c.AGENT
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if curr_state.identifier == c.COLLISION:
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render_state = renderer.STATE_COLLISION
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name = renderer.STATE_COLLISION
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render_state=None
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elif curr_state.validity:
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if curr_state.identifier == c.NOOP:
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render_state = renderer.STATE_IDLE
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@@ -147,4 +149,4 @@ class Agent(Entity):
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else:
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render_state = renderer.STATE_INVALID
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return RenderEntity(c.AGENT, self.pos, 1, 'none', render_state, i + 1, real_name=self.name)
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return RenderEntity(name, self.pos, 1, 'none', render_state, i + 1, real_name=self.name)
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@@ -27,6 +27,10 @@ class Agents(Collection):
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def var_has_position(self):
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return True
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@property
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def var_can_collide(self):
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return True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@@ -198,14 +198,14 @@ class WatchCollisions(Rule):
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def tick_post_step(self, state) -> List[TickResult]:
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self.curr_done = False
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pos_with_collisions = state.get_collision_positions()
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results = list()
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for agent in state[c.AGENT]:
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a_s = agent.state
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if h.is_move(a_s.identifier) and a_s.action_introduced_collision:
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results.append(TickResult(entity=agent, identifier=c.COLLISION,
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reward=self.reward, validity=c.VALID))
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for pos in pos_with_collisions:
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for pos in state.get_collision_positions():
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guests = [x for x in state.entities.pos_dict[pos] if x.var_can_collide]
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if len(guests) >= 2:
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for i, guest in enumerate(guests):
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