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https://github.com/illiumst/marl-factory-grid.git
synced 2025-12-06 15:40:37 +01:00
updated remaining configs from dirt to coins
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@@ -13,40 +13,40 @@ General:
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tests: false
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# In the "clean and bring" Scenario one agent aims to pick up all items and drop them at drop-off locations while all
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# other agents aim to clean dirt piles.
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# other agents aim to collect coin piles.
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Agents:
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# The clean agents
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# The collect coin agents
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Wolfgang:
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Actions:
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- Move4
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- Clean
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- Collect
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- Noop
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Observations:
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- Walls
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- Other
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- DirtPiles
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- CoinPiles
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- Self
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Positions:
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- (9,1)
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Reiner:
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Actions:
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- Move4
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- Clean
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- Collect
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- Noop
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Observations:
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- Walls
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- Other
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- DirtPiles
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- CoinPiles
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- Self
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Positions:
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- (9,5)
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Entities:
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DirtPiles:
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CoinPiles:
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coords_or_quantity: (1, 1), (2,4), (4,7), (7,9), (9,9)
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initial_amount: 0.5 # <1 to ensure that the robot which first attempts to clean this field, can remove the dirt in one action
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clean_amount: 1
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dirt_spawn_r_var: 0
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collect_amount: 1
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coin_spawn_r_var: 0
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max_global_amount: 12
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max_local_amount: 1
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@@ -61,7 +61,7 @@ Rules:
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# Done Conditions
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# Define the conditions for the environment to stop. Either success or a fail conditions.
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# The environment stops when all dirt is cleaned
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DoneOnAllDirtCleaned:
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# The environment stops when all coins are collected
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DoneOnAllCoinsCollected:
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DoneAtMaxStepsReached:
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max_steps: 200
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